fix(CT-GF1): review fix round — literal DrawHere clip shape, empty-clip cull, popup input routing
Applies all 11 items from the Opus dual-lens review of989f6652(0 blockers, 7 SHOULD-FIX, 4 NOTE): - S2: UiElement.DrawSelfAndChildren now pushes the ambient clip right after PushAlpha and wraps OnDraw + the children walk + OnDrawAfterChildren in ONE block — the literal UIRegion::DrawHere @0x0069FA30 shape, which clips an element's OWN DrawSelf too, not just its children (UIElement_Text::DrawSelf @0x00467AA0 locks glyph blits to its own clipped surface rect; UIRegion::DrawSelf @0x0069F1A0 blits per clip rect). Deleted the two now-redundant ad-hoc self-clips this supersedes: UiText.DrawText and UiField.DrawMultiLine both pushed their own (0,0,Width,Height) — exactly what the new ambient clip already provides one level up. Kept UiButton.DrawBlockLabel's clip: it clips to LabelBox/ValueBox, an authored INNER sub-rect that can be smaller than and offset from the button's own full rect — a genuine narrower viewport, not a redundant duplicate. - S3: deleted UiItemList's `ClipsChildren => CellWidth > 0f` override — correct under the old opt-in-false default, inverted under the new default-true (an unconfigured list would stop clipping instead of clipping like everything else). - S4: pinned the escaped-popup input path end to end. New UiAncestorClipTests test mounts a menu inside a short window on a real UiRoot, opens it, and proves a click in the escaped popup region reaches the menu through UiRoot.PopupHit (a plain top-down walk is proven to reject the same point first). UiRoot.WantsMouse now also checks PopupHit — it previously only checked Captured/ HitTestTopDown, so a game action could fire underneath an open dropdown's escaped region. OnMouseDown/OnScroll already routed through PopupHit first (#374); unchanged. - S5: strengthened the Titles-divider regression test's positive half. The old assertion only checked SOME quad's Y fell in a band — vacuously true given other same-band content. Now asserts the divider's exact rect (X and Y), then diffs against the same rect with the divider hidden (Visible=false) to prove the quad was actually attributable to it. - S1: added UiWindowDrawCaptureSweepTests — Character/Chat/Vendor/ Options mounted through their real production Bind entry points with a non-zero sprite resolver, drawn via RecordingGpuDevice, asserting a per-window vertex floor (~40-45% of this session's observed baseline: Character 588, Chat 162, Vendor 54, Options 240) plus one key sprite id read LIVE off the bound controller/element (never hardcoded). Character's key sprite (RetailChromeSprites. TopEdge) specifically exercises OnDrawAfterChildren, the exact path S2's caution note flagged. Inventory/Paperdoll/social/map-house skipped — no single fixture-driven top-level Bind entry point. - S6: added the CT-GF1 subsection to the campaign plan's ledger (989f6652+ this fix round; CT7 re-gate still owed). - S7: UiRenderContext.PushClipUnbounded now resets to the CANVAS rect (0,0,ScreenSize), not null — retail's own popup region is SCREEN-clipped (UIElement_Menu::MakePopup spawns a top-level region bounded by the screen), not truly unbounded. AD-113 amended. - N1: UiRoot overrides ClipsChildren => false — the root's own region IS the screen (the viewport already scissors it), so this is a safety net against a momentarily zero-sized root silently blanking the whole UI tree under the new ancestor-clip default. - N2: added the empty-clip subtree cull (retail's var_24 gate @0x0069FB8E) to DrawSelfAndChildren only — DrawOverlays is a wholly separate traversal untouched by this change. New test proves a menu inside a fully-clipped (zero-width) window still draws its open popup via the overlay pass while the main pass draws nothing. - N3: CT7 script §5 now names the collapsed-toolbar check and the four highest-overflow windows (combat/vitals bar, Options bottom-button row, map/house page, floaty chat) as explicit eyeball items for the re-gate. - N4: verification below covers both the working tree and the clean committed tree. Decomp anchors: UIRegion::DrawHere @0x0069FA30 (var_24 gate @0x0069FB8E); UIElement_Text::DrawSelf @0x00467AA0 (self-clip); UIRegion::DrawSelf @0x0069F1A0; UIElement_Menu::MakePopup (screen- clipped popup region). Verification (both runs green, --filter "Lane!=InstalledDat& Lane!=PreparedPackage&Lane!=Live&Lane!=Manual&Lane!=Timing& Lane!=Windows&Lane!=Linux&Lane!=SystemFont&Purpose!=Diagnostic& Status!=KnownFailure"): full Release solution build green; working tree 14,900+ tests across every project (one LandblockPresentation PipelineTests flake reproduced ONLY under full-solution parallel load, passes standalone and on rerun — unrelated to this change, streaming domain); InstalledDat lane green (ACDREAM_RUN_INSTALLED_DAT _TESTS=1, Status!=KnownFailure, 205+34+3+172 App/Content/Bake/Core tests). Clean committed tree (git stash push -u the uncommitted owner probe + docs files, rerun, stash pop) reported in the session summary. src/AcDream.App/UI/UiRoot.cs carries an unrelated, pre-existing uncommitted owner probe (ACDREAM_PROBE_UI_HOVER) — staged selectively (git add -p) so only this commit's own two hunks (ClipsChildren override, WantsMouse) landed; the probe hunk is untouched and stays uncommitted, same as before this fix round. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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parent
989f665214
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13 changed files with 717 additions and 120 deletions
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@ -544,30 +544,39 @@ public abstract class UiElement
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protected virtual void OnDrawOverlay(UiRenderContext ctx) { }
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/// <summary>
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/// Whether descendant drawing and hit-testing are clipped to this element's
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/// local bounds. THIS IS THE DEFAULT (true) FOR EVERY ELEMENT — CT-GF1 port
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/// of retail's ancestor-clip chain: <c>UIRegion::DrawHere @0x0069FA30</c> takes
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/// the element's screen <c>Box2D</c> plus a <c>SmartArray<Box2D></c> of
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/// inherited clip rects, intersects them (the min/max clamp loop
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/// @0x0069FAA7..0x0069FB82), and draws — <c>EraseSelf</c>/<c>DrawChildren</c>/
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/// <c>DrawSelf</c> all receive the intersected rect — ONLY when the intersection
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/// is non-empty (the <c>var_24</c> gate @0x0069FB8E). An element positioned
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/// outside its parent's box therefore silently disappears in retail, exactly
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/// like <see cref="UiRenderContext.PushClip"/>/<see cref="UiRenderContext.PopClip"/>
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/// (already wrapping the child-draw and child-hit-test walks below) now does for
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/// every element by default, not just the scrollable listboxes that opted in
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/// before this default flipped (owner gate finding: the Titles page's authored
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/// divider 0x10000530 escaped the Character window at the CT6-correct 372px
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/// mounted default — retail clips it away; acdream drew it floating above the
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/// window).
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/// Whether THIS element's own draw AND its descendants' drawing/hit-testing are
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/// clipped to this element's local bounds. THIS IS THE DEFAULT (true) FOR EVERY
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/// ELEMENT — CT-GF1 port of retail's ancestor-clip chain: <c>UIRegion::DrawHere
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/// @0x0069FA30</c> takes the element's screen <c>Box2D</c> plus a
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/// <c>SmartArray<Box2D></c> of inherited clip rects, intersects them (the
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/// min/max clamp loop @0x0069FAA7..0x0069FB82), and draws — <c>EraseSelf</c>/
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/// <c>DrawChildren</c>/<c>DrawSelf</c> ALL receive the intersected rect — ONLY
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/// when the intersection is non-empty (the <c>var_24</c> gate @0x0069FB8E). An
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/// element positioned outside its parent's box therefore silently disappears in
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/// retail, exactly like <see cref="UiRenderContext.PushClip"/>/
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/// <see cref="UiRenderContext.PopClip"/> now does for every element by default —
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/// <see cref="DrawSelfAndChildren"/>'s fix-round shape (S2) pushes right after
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/// <c>PushAlpha</c> and wraps <c>OnDraw</c> + the children walk +
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/// <c>OnDrawAfterChildren</c> in ONE block, the literal <c>DrawHere</c> shape
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/// (retail clips the element's OWN <c>DrawSelf</c> too, not just its children —
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/// <c>UIElement_Text::DrawSelf @0x00467AA0</c> locks glyph blits to its own
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/// clipped surface rect; <c>UIRegion::DrawSelf @0x0069F1A0</c> blits per clip
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/// rect). Not just the scrollable listboxes that opted in before this default
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/// flipped (owner gate finding: the Titles page's authored divider 0x10000530
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/// escaped the Character window at the CT6-correct 372px mounted default —
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/// retail clips it away; acdream drew it floating above the window).
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///
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/// <para>
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/// Override to <see langword="false"/> ONLY for a widget that must draw or accept
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/// input beyond its own bounds by deliberate design — today just
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/// <see cref="UiMenu"/>, whose popup (and its own out-of-bounds
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/// <c>OnHitTest</c> override) stands in for retail's separate top-level popup
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/// region; see <see cref="ExpandsClipForPopup"/> for the drawing half of that
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/// opt-out and the divergence register row it cites.
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/// <see cref="UiMenu"/> (whose popup, and its own out-of-bounds <c>OnHitTest</c>
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/// override, stands in for retail's separate top-level popup region — see
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/// <see cref="ExpandsClipForPopup"/> for the drawing half of that opt-out and the
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/// divergence register row it cites) and <see cref="UiRoot"/> (whose own region
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/// IS the screen — the viewport itself already scissors it, so narrowing to
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/// <c>(0,0,Width,Height)</c> here would blank the whole UI the moment the root's
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/// own tracked size is ever momentarily zero, e.g. before the first resize event
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/// lands).
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/// </para>
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/// </summary>
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protected virtual bool ClipsChildren => true;
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@ -648,39 +657,49 @@ public abstract class UiElement
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// surface, chrome and glyphs together, not text-stays-sharp over a translucent panel).
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ctx.PushTransform(Left, Top);
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ctx.PushAlpha(Opacity);
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// CT-GF1 fix round (S2): the clip now wraps OnDraw + children +
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// OnDrawAfterChildren — the LITERAL UIRegion::DrawHere @0x0069FA30 shape,
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// which clips the element's OWN DrawSelf to the intersected rect, not just its
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// children (UIElement_Text::DrawSelf @0x00467AA0 locks glyph blits to arg3;
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// UIRegion::DrawSelf @0x0069F1A0 blits per clip rect). Pushed right after
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// PushAlpha, popped in the one finally below, so it is balanced regardless of
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// which branch below runs.
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bool clipsChildren = ClipsChildren;
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if (clipsChildren)
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ctx.PushClip(0f, 0f, Width, Height);
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try
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{
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OnDraw(ctx);
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// Anchor layout: reflow children to this element's current size.
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for (int i = 0; i < _children.Count; i++)
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_children[i].ApplyAnchor(Width, Height);
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// Children painted back-to-front (lowest ZOrder first).
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if (_children.Count > 0)
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// N2 fix round: retail's var_24 gate @0x0069FB8E — an EMPTY intersected
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// clip skips EraseSelf/DrawChildren/DrawSelf outright for the whole
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// subtree. DrawOverlays (the popup's SEPARATE second traversal) does not
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// share this walk or its clip-stack state, so an open UiMenu popup nested
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// here keeps drawing there regardless of this cull — see
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// UiAncestorClipTests' menu-inside-a-fully-clipped-window coverage.
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if (!ctx.CurrentClipIsEmpty)
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{
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bool clipsChildren = ClipsChildren;
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if (clipsChildren)
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ctx.PushClip(0f, 0f, Width, Height);
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try
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OnDraw(ctx);
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// Anchor layout: reflow children to this element's current size.
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for (int i = 0; i < _children.Count; i++)
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_children[i].ApplyAnchor(Width, Height);
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// Children painted back-to-front (lowest ZOrder first).
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if (_children.Count > 0)
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{
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UiElement[] ordered = ChildrenBackToFrontSnapshot();
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for (int i = 0; i < ordered.Length; i++)
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ordered[i].DrawSelfAndChildren(ctx);
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}
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finally
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{
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if (clipsChildren)
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ctx.PopClip();
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}
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}
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// Foreground pass for this element (e.g. a window frame's border drawn
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// OVER its content's edges). Default no-op for ordinary elements.
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OnDrawAfterChildren(ctx);
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// Foreground pass for this element (e.g. a window frame's border drawn
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// OVER its content's edges). Default no-op for ordinary elements.
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OnDrawAfterChildren(ctx);
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}
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}
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finally
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{
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if (clipsChildren)
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ctx.PopClip();
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ctx.PopAlpha();
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ctx.PopTransform();
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}
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