feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
Adds the plugin-facing UI registration surface (Task 9, final D.2b task). Plugins call host.Ui.AddMarkupPanel(path, binding) from Enable(); calls are buffered in BufferedUiRegistry before the GL window opens, then drained into UiHost.Root in GameWindow.OnLoad inside the RetailUi block after the first- party vitals panel. Faulty plugin markup is isolated (try/catch per panel, logged + skipped). IPluginHost.Ui added; AppPluginHost wired; StubHost in Core.Tests updated; BufferedUiRegistryTests confirms drain-once semantics. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8 changed files with 102 additions and 4 deletions
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@ -30,6 +30,12 @@ public class PluginLoaderTests
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public IPluginLogger Log { get; } = new StubLogger();
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public IGameState State { get; } = new StubState();
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public IEvents Events { get; } = new StubEvents();
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public IUiRegistry Ui { get; } = new StubUiRegistry();
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}
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private sealed class StubUiRegistry : IUiRegistry
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{
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public void AddMarkupPanel(string markupPath, object binding) { }
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}
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private sealed class StubLogger : IPluginLogger
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