feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost

Adds the plugin-facing UI registration surface (Task 9, final D.2b task).
Plugins call host.Ui.AddMarkupPanel(path, binding) from Enable(); calls are
buffered in BufferedUiRegistry before the GL window opens, then drained into
UiHost.Root in GameWindow.OnLoad inside the RetailUi block after the first-
party vitals panel. Faulty plugin markup is isolated (try/catch per panel,
logged + skipped). IPluginHost.Ui added; AppPluginHost wired; StubHost in
Core.Tests updated; BufferedUiRegistryTests confirms drain-once semantics.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-14 17:46:37 +02:00
parent 07bf6cbf60
commit 019350fa31
8 changed files with 102 additions and 4 deletions

View file

@ -0,0 +1,21 @@
using AcDream.App.Plugins;
namespace AcDream.App.Tests.Plugins;
public class BufferedUiRegistryTests
{
[Fact]
public void Drain_YieldsBufferedRegistrationsOnceThenEmpty()
{
var reg = new BufferedUiRegistry();
reg.AddMarkupPanel("a.xml", new object());
reg.AddMarkupPanel("b.xml", new object());
var drained = reg.Drain();
Assert.Equal(2, drained.Count);
Assert.Equal("a.xml", drained[0].MarkupPath);
Assert.Equal("b.xml", drained[1].MarkupPath);
Assert.Empty(reg.Drain()); // consumed
}
}