feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost

Adds the plugin-facing UI registration surface (Task 9, final D.2b task).
Plugins call host.Ui.AddMarkupPanel(path, binding) from Enable(); calls are
buffered in BufferedUiRegistry before the GL window opens, then drained into
UiHost.Root in GameWindow.OnLoad inside the RetailUi block after the first-
party vitals panel. Faulty plugin markup is isolated (try/catch per panel,
logged + skipped). IPluginHost.Ui added; AppPluginHost wired; StubHost in
Core.Tests updated; BufferedUiRegistryTests confirms drain-once semantics.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-14 17:46:37 +02:00
parent 07bf6cbf60
commit 019350fa31
8 changed files with 102 additions and 4 deletions

View file

@ -10,4 +10,5 @@ public interface IPluginHost
IPluginLogger Log { get; }
IGameState State { get; }
IEvents Events { get; }
IUiRegistry Ui { get; }
}