feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
Adds the plugin-facing UI registration surface (Task 9, final D.2b task). Plugins call host.Ui.AddMarkupPanel(path, binding) from Enable(); calls are buffered in BufferedUiRegistry before the GL window opens, then drained into UiHost.Root in GameWindow.OnLoad inside the RetailUi block after the first- party vitals panel. Faulty plugin markup is isolated (try/catch per panel, logged + skipped). IPluginHost.Ui added; AppPluginHost wired; StubHost in Core.Tests updated; BufferedUiRegistryTests confirms drain-once semantics. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8 changed files with 102 additions and 4 deletions
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@ -4,14 +4,16 @@ namespace AcDream.App.Plugins;
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public sealed class AppPluginHost : IPluginHost
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{
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public AppPluginHost(IPluginLogger log, IGameState state, IEvents events)
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public AppPluginHost(IPluginLogger log, IGameState state, IEvents events, IUiRegistry ui)
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{
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Log = log;
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State = state;
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Events = events;
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Ui = ui;
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}
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public IPluginLogger Log { get; }
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public IGameState State { get; }
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public IEvents Events { get; }
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public IUiRegistry Ui { get; }
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}
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