fix(ui): match retail spell bar controls

Place favorite-bar arrows by their authored sides, import rollover and pressed media through the shared scrollbar, and preserve manual offsets across passive refreshes. Carry the mixed-parent DAT anchor chain to a fixed 18-cell favorite viewport so overflow controls and the Cast button remain inside the retail-sized combat frame.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 07:01:01 +02:00
parent 02c29e67c8
commit 0134122c28
17 changed files with 424 additions and 59 deletions

View file

@ -851,7 +851,12 @@ public sealed class UiRoot : UiElement
private void UpdateHover(int x, int y)
{
var (w, _, _) = HitTestTopDown(x, y);
if (ReferenceEquals(w, _hoverWidget)) return;
if (ReferenceEquals(w, _hoverWidget))
{
if (w?.ReceivesHoverMouseMove == true)
DispatchMouseMove(w, x, y);
return;
}
if (_hoverWidget is not null)
{
@ -863,7 +868,13 @@ public sealed class UiRoot : UiElement
_tooltipFired = false;
if (w is not null)
{
var enter = new UiEvent(w.EventId, w, UiEventType.HoverEnter);
var screen = w.ScreenPosition;
var enter = new UiEvent(
w.EventId,
w,
UiEventType.HoverEnter,
Data1: (int)(x - screen.X),
Data2: (int)(y - screen.Y));
w.OnEvent(in enter);
}
}