fix(ui): match retail spell bar controls
Place favorite-bar arrows by their authored sides, import rollover and pressed media through the shared scrollbar, and preserve manual offsets across passive refreshes. Carry the mixed-parent DAT anchor chain to a fixed 18-cell favorite viewport so overflow controls and the Cast button remain inside the retail-sized combat frame. Co-authored-by: Codex <codex@openai.com>
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17 changed files with 424 additions and 59 deletions
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@ -233,6 +233,14 @@ public abstract class UiElement
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/// self-driven interior drag such as text selection). Default false.</summary>
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public virtual bool HandlesClick => false;
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/// <summary>
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/// Whether pointer movement should continue reaching this element while it remains
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/// hovered and no mouse capture is active. Composite controls use this to update
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/// procedural sub-region hover state without broadening mouse-move delivery to every
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/// retained widget.
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/// </summary>
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public virtual bool ReceivesHoverMouseMove => false;
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/// <summary>Minimum size enforced while resizing.</summary>
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public float MinWidth { get; set; } = 40f;
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public float MinHeight { get; set; } = 40f;
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