refactor(runtime): own inventory transaction state

Move the retail one-request-at-a-time gate, shared use busy references, external-container state, item mana, shortcuts, and desired-component snapshots into one Runtime-owned graph over J3's exact ClientObjectTable. Retained UI and session routing now borrow that owner; reset and shutdown preserve the existing order while failure/reentrancy tests protect the transaction boundary.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 08:20:32 +02:00
parent 595d5e6b01
commit 011efbeaa7
18 changed files with 1337 additions and 406 deletions

View file

@ -511,6 +511,7 @@ public sealed class CurrentGameRuntimeAdapterTests
EquippedChildren = noop,
ExternalContainer = noop,
InteractionAndSelection = noop,
InventoryTransactions = noop,
SelectionPresentation = noop,
ObjectTable = noop,
Spellbook = noop,