refactor(runtime): own inventory transaction state
Move the retail one-request-at-a-time gate, shared use busy references, external-container state, item mana, shortcuts, and desired-component snapshots into one Runtime-owned graph over J3's exact ClientObjectTable. Retained UI and session routing now borrow that owner; reset and shutdown preserve the existing order while failure/reentrancy tests protect the transaction boundary. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
595d5e6b01
commit
011efbeaa7
18 changed files with 1337 additions and 406 deletions
|
|
@ -189,13 +189,11 @@ public sealed class InteractionRetainedUiCompositionTests
|
|||
Combat: null!,
|
||||
CombatAttackOperations: null!,
|
||||
Selection: null!,
|
||||
ExternalContainers: null!,
|
||||
Objects: null!,
|
||||
Inventory: null!,
|
||||
MagicCatalog: null!,
|
||||
Spellbook: null!,
|
||||
Communication: null!,
|
||||
LocalPlayer: null!,
|
||||
ItemMana: null!,
|
||||
StackSplitQuantity: null!,
|
||||
UiRegistry: null,
|
||||
CombatModeCommands: null!,
|
||||
|
|
@ -203,7 +201,6 @@ public sealed class InteractionRetainedUiCompositionTests
|
|||
PlayerController: null!,
|
||||
PlayerMode: null!,
|
||||
CharacterOptions: null!,
|
||||
Shortcuts: null!,
|
||||
SelectionCameraFactory: static _ => Stub<SelectionCameraSource>(),
|
||||
FrameDiagnostics: new DeferredRenderFrameDiagnosticsSource(),
|
||||
ExistingVitals: null,
|
||||
|
|
|
|||
|
|
@ -16,23 +16,6 @@ namespace AcDream.App.Tests.Composition;
|
|||
|
||||
public sealed class InteractionUiRuntimeSourcesTests
|
||||
{
|
||||
[Fact]
|
||||
public void DesiredComponentSnapshotNormalizesNullAndClearsExactly()
|
||||
{
|
||||
var state = new DesiredComponentSnapshotState();
|
||||
IReadOnlyList<(uint Id, uint Amount)> items =
|
||||
[(0x01020304u, 7u)];
|
||||
|
||||
Assert.Empty(state.Items);
|
||||
state.Items = items;
|
||||
Assert.Same(items, state.Items);
|
||||
|
||||
state.Clear();
|
||||
Assert.Empty(state.Items);
|
||||
state.Items = null!;
|
||||
Assert.Empty(state.Items);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SessionAuthorityDefaultsBindUnbindRebindAndDeactivateExactly()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue