refactor(runtime): own inventory transaction state
Move the retail one-request-at-a-time gate, shared use busy references, external-container state, item mana, shortcuts, and desired-component snapshots into one Runtime-owned graph over J3's exact ClientObjectTable. Retained UI and session routing now borrow that owner; reset and shutdown preserve the existing order while failure/reentrancy tests protect the transaction boundary. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
595d5e6b01
commit
011efbeaa7
18 changed files with 1337 additions and 406 deletions
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@ -189,13 +189,11 @@ public sealed class InteractionRetainedUiCompositionTests
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Combat: null!,
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CombatAttackOperations: null!,
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Selection: null!,
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ExternalContainers: null!,
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Objects: null!,
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Inventory: null!,
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MagicCatalog: null!,
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Spellbook: null!,
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Communication: null!,
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LocalPlayer: null!,
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ItemMana: null!,
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StackSplitQuantity: null!,
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UiRegistry: null,
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CombatModeCommands: null!,
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@ -203,7 +201,6 @@ public sealed class InteractionRetainedUiCompositionTests
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PlayerController: null!,
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PlayerMode: null!,
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CharacterOptions: null!,
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Shortcuts: null!,
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SelectionCameraFactory: static _ => Stub<SelectionCameraSource>(),
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FrameDiagnostics: new DeferredRenderFrameDiagnosticsSource(),
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ExistingVitals: null,
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@ -16,23 +16,6 @@ namespace AcDream.App.Tests.Composition;
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public sealed class InteractionUiRuntimeSourcesTests
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{
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[Fact]
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public void DesiredComponentSnapshotNormalizesNullAndClearsExactly()
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{
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var state = new DesiredComponentSnapshotState();
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IReadOnlyList<(uint Id, uint Amount)> items =
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[(0x01020304u, 7u)];
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Assert.Empty(state.Items);
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state.Items = items;
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Assert.Same(items, state.Items);
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state.Clear();
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Assert.Empty(state.Items);
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state.Items = null!;
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Assert.Empty(state.Items);
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}
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[Fact]
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public void SessionAuthorityDefaultsBindUnbindRebindAndDeactivateExactly()
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{
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@ -281,6 +281,7 @@ public sealed class LiveSessionResetPlanTests
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InteractionAndSelection = Stage(
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"interaction and selection",
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() => selection.Reset()),
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InventoryTransactions = Stage("inventory transactions"),
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SelectionPresentation = Stage("selection presentation"),
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ObjectTable = Stage("object table", objects.Clear),
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Spellbook = Stage("spellbook", spells.Clear),
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@ -364,6 +365,7 @@ public sealed class LiveSessionResetPlanTests
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"equipped children",
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"external container",
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"interaction and selection",
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"inventory transactions",
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"selection presentation",
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"object table",
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"spellbook",
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@ -511,6 +511,7 @@ public sealed class CurrentGameRuntimeAdapterTests
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EquippedChildren = noop,
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ExternalContainer = noop,
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InteractionAndSelection = noop,
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InventoryTransactions = noop,
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SelectionPresentation = noop,
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ObjectTable = noop,
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Spellbook = noop,
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@ -0,0 +1,97 @@
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namespace AcDream.App.Tests.Runtime;
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public sealed class RuntimeInventoryOwnershipTests
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{
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[Fact]
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public void ProductionConstructsOnlyTheRuntimeInventoryOwner()
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{
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string source = ReadSource("Rendering", "GameWindow.cs");
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Assert.Contains(
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"_runtimeInventory = new RuntimeInventoryState(_runtimeEntityObjects);",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"new AcDream.Core.Items.ItemManaState",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"new DesiredComponentSnapshotState",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"new ShortcutSnapshotState",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"new AcDream.Core.Items.ExternalContainerState",
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source,
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StringComparison.Ordinal);
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}
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[Fact]
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public void UiSessionAndShutdownBorrowTheExactRuntimeOwner()
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{
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string ui = ReadSource(
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"Composition",
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"InteractionRetainedUiComposition.cs");
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string session = ReadSource("Net", "LiveSessionRuntimeFactory.cs");
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string shutdown = ReadSource("Rendering", "GameWindowLifetime.cs");
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Assert.Contains(
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"transactions: d.Inventory.Transactions",
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ui,
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StringComparison.Ordinal);
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Assert.Contains(
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"OnShortcuts: _domain.Inventory.Shortcuts.Replace",
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session,
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StringComparison.Ordinal);
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Assert.Contains(
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"_domain.Inventory.Transactions.CompleteUse(error)",
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session,
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StringComparison.Ordinal);
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Assert.Contains(
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"OnDesiredComponents: _domain.Inventory.DesiredComponents.Replace",
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session,
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StringComparison.Ordinal);
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AssertAppearsInOrder(
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shutdown,
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"\"runtime inventory state\"",
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"\"runtime entity/object lifetime\"");
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}
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private static string ReadSource(params string[] relative)
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{
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string root = FindRepositoryRoot();
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return File.ReadAllText(Path.Combine(
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[root, "src", "AcDream.App", .. relative]));
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}
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private static string FindRepositoryRoot()
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{
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var current = new DirectoryInfo(AppContext.BaseDirectory);
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while (current is not null)
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{
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if (File.Exists(Path.Combine(current.FullName, "AcDream.slnx")))
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return current.FullName;
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current = current.Parent;
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}
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throw new DirectoryNotFoundException("AcDream.slnx was not found.");
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}
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private static void AssertAppearsInOrder(
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string source,
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params string[] fragments)
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{
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int cursor = 0;
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foreach (string fragment in fragments)
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{
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int index = source.IndexOf(
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fragment,
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cursor,
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StringComparison.Ordinal);
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Assert.True(index >= 0, $"Missing source fragment: {fragment}");
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cursor = index + fragment.Length;
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}
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}
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}
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@ -31,6 +31,7 @@ public sealed class ItemInteractionControllerTests
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public readonly List<CombatMode> CombatModeRequests = new();
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public readonly CombatState Combat = new();
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public readonly StackSplitQuantityState SplitQuantity = new();
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public readonly InventoryTransactionState? SharedTransactions;
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public uint SelectedObject;
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public bool NonCombatMode;
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public bool DragOnPlayerOpensSecureTrade = true;
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@ -38,7 +39,8 @@ public sealed class ItemInteractionControllerTests
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public long Now = 1_000;
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public Harness(
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Action<uint, ItemUseRequestReservation>? requestUse = null)
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Action<uint, ItemUseRequestReservation>? requestUse = null,
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bool sharedTransactions = false)
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{
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Objects.AddOrUpdate(new ClientObject
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{
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@ -54,6 +56,9 @@ public sealed class ItemInteractionControllerTests
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ItemsCapacity = 24,
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});
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Objects.MoveItem(Pack, Player, 0);
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SharedTransactions = sharedTransactions
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? new InventoryTransactionState(Objects)
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: null;
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Controller = new ItemInteractionController(
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Objects,
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@ -86,7 +91,8 @@ public sealed class ItemInteractionControllerTests
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},
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combatState: Combat,
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sendChangeCombatMode: CombatModeRequests.Add,
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requestUse: requestUse);
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requestUse: requestUse,
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transactions: SharedTransactions);
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}
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public ItemInteractionController Controller { get; }
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@ -312,6 +318,39 @@ public sealed class ItemInteractionControllerTests
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Assert.False(h.Controller.IsAnyTargetModeActive);
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}
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[Fact]
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public void BorrowedTransactionOwnerIsExactAndOutlivesController()
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{
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var h = new Harness(sharedTransactions: true);
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h.Controller.IncrementBusyCount();
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Assert.Equal(1, h.SharedTransactions!.BusyCount);
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h.Controller.Dispose();
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Assert.False(h.SharedTransactions.IsDisposed);
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h.SharedTransactions.ClearBusy();
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Assert.Equal(0, h.SharedTransactions.BusyCount);
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h.SharedTransactions.Dispose();
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}
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[Fact]
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public void BorrowedTransactionOwnerRejectsDifferentObjectTable()
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{
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var objects = new ClientObjectTable();
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using var transactions =
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new InventoryTransactionState(new ClientObjectTable());
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Assert.Throws<ArgumentException>(() => new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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transactions: transactions));
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}
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[Fact]
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public void AppraisalResponse_releasesOneBusyReferenceAndAcceptsCurrentRefresh()
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{
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@ -2019,6 +2058,67 @@ public sealed class ItemInteractionControllerTests
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Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
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}
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[Fact]
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public void ThrowingReservedDispatchWithdrawsBothOwnersBeforeRethrow()
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{
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var h = new Harness();
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const uint item = 0x70000A27u;
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = item,
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Name = "Loot",
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Type = ItemType.Misc,
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});
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var cancelled = new List<PendingBackpackPlacement>();
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h.Controller.PendingBackpackPlacementCancelled += cancelled.Add;
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Assert.Throws<InvalidOperationException>(() =>
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h.Controller.TryDispatchPendingBackpackPlacement(
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item,
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Player,
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0,
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InventoryRequestKind.Pickup,
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static () => throw new InvalidOperationException("transport")));
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Assert.False(h.Controller.TryGetPendingBackpackPlacement(item, out _));
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Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
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Assert.Single(cancelled);
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}
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[Fact]
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public void ThrowingPendingProjectionObserverRollsBackEveryOwner()
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{
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var h = new Harness();
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const uint item = 0x70000A28u;
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = item,
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Name = "Loot",
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Type = ItemType.Misc,
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});
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bool firstObserved = false;
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bool cancelled = false;
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h.Controller.PendingBackpackPlacementRequested += _ =>
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firstObserved = true;
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h.Controller.PendingBackpackPlacementRequested += _ =>
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throw new InvalidOperationException("projection");
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h.Controller.PendingBackpackPlacementCancelled += _ =>
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cancelled = true;
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Assert.Throws<AggregateException>(() =>
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h.Controller.TryDispatchPendingBackpackPlacement(
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item,
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Player,
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0,
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InventoryRequestKind.Pickup,
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static () => true));
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Assert.True(firstObserved);
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Assert.True(cancelled);
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Assert.False(h.Controller.TryGetPendingBackpackPlacement(item, out _));
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Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
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}
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[Fact]
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public void ResetSession_ClearsTargetBusyThrottleAndConsumedClickState()
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{
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