# Indoor Cell Rendering — Phase 2 Cause Report

**Date:** 2026-05-19
**Predecessor:** Phase 1 capture confirmed H1 (silent failure in WB).
**Capture method:** Phase 2's `ContinueWith` + `ConsoleErrorLogger` injected into WB's `ObjectMeshManager` surfaced the exception WB was silently catching.

## Cause

**Single failure mode:** `ArgumentOutOfRangeException` thrown from `DatReaderWriter.DBObjs.Setup.Unpack` at WB's [`ObjectMeshManager.cs:1223`](../../references/WorldBuilder/Chorizite.OpenGLSDLBackend/Lib/ObjectMeshManager.cs:1223):

```csharp
// For EnvCell static objects, we need to manually collect emitters if they are Setups
if (_dats.Portal.TryGet<Setup>(stab.Id, out var stabSetup)) {  // ← throws
```

WB iterates `envCell.StaticObjects` and **blindly calls `TryGet<Setup>` on every stab id**, regardless of whether the id is actually a Setup-prefix (`0x02xxxxxx`) or a GfxObj-prefix (`0x01xxxxxx`). When stab.Id is a GfxObj, `DatReaderWriter` finds the file (Portal dat has both GfxObjs and Setups under the same tree-lookup) and attempts to deserialize the GfxObj bytes as a Setup record. The Setup format is structurally different — early parse fails inside `QualifiedDataId.Unpack` → `DatBinReader.ReadBytesInternal` throws `ArgumentOutOfRangeException`.

The exception bubbles up to `PrepareMeshData`'s outer try/catch at line 589:

```csharp
catch (Exception ex) {
    _logger.LogError(ex, "Error preparing mesh data for 0x{Id:X16}", id);
    return null;  // ← swallows exception, returns null
}
```

The entire EnvCell upload fails silently. The cell's room geometry (floor / walls / ceiling) never reaches `_renderData`, so the dispatcher skips drawing it. Static objects inside the cell (which acdream hydrates separately) still render — they have their own GfxObj uploads.

**This also explains the user's "objects below ground" observation:** with the floor mesh missing, you see the cell's static objects (tables / chairs / fireplaces) through where the floor should be. Visually they appear "below ground."

## Sample evidence

55 NULL_RESULT cells captured at multiple landblocks (`0xA5B4`, `0xA7B4`, `0xA8B2`, `0xA9B0`, `0xA9B2`, `0xA9B3`, `0xA9B4`). All 55 share the same exception type and stack frame:

```
[wb-error] Error preparing mesh data for 0x00000000A9B20114
[wb-error]   ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
[wb-error]   at DatReaderWriter.DBObjs.Setup.Unpack(DatBinReader reader)
[wb-error]   at DatReaderWriter.DatDatabase.TryGet[T](UInt32 fileId, T& value)
[wb-error]   at WorldBuilder.Shared.Services.DefaultDatDatabase.TryGet[T](UInt32 fileId, T& value)
[wb-error]   at Chorizite.OpenGLSDLBackend.Lib.ObjectMeshManager.PrepareEnvCellMeshData(...) line 1223
[wb-error]   at Chorizite.OpenGLSDLBackend.Lib.ObjectMeshManager.PrepareMeshData(...) line 571
```

For Holtburg (`0xA9B4`) specifically: 123 requested → 97 completed + 26 silently failed. The 26 failures all match this exception signature. The first interior cell `0xA9B40100` is among them — exactly where the user reported a missing floor.

## Why the other hypotheses were ruled out

Phase 1 ruled out H2-H6 via the captured probe data. Phase 2's diagnostic walk:

1. `ourCellDb.TryGet=True` — acdream's DatCollection finds the cell.
2. `wbResolveId.Count=1` — WB's ResolveId also finds it.
3. `wbSelectedType=EnvCell` — type classification is correct.
4. `wbDbTryGet<EnvCell>=True` — the cell record IS loadable by WB.
5. `hadRenderData=False` at request time — no pre-existing cache hit.

All preconditions for a successful upload were met. The failure was in a downstream emitter-collection step (line 1223) that's tangential to the cell's own geometry — but its exception silently kills the entire upload.

## Fix

**One-line WB fork patch.** Pre-check the Setup-prefix bit before calling `TryGet<Setup>`:

```csharp
// Before:
if (_dats.Portal.TryGet<Setup>(stab.Id, out var stabSetup)) {

// After:
if ((stab.Id & 0xFF000000u) == 0x02000000u
    && _dats.Portal.TryGet<Setup>(stab.Id, out var stabSetup)) {
```

For GfxObj-prefixed stabs (which have no `DefaultScript` and no emitters anyway), the branch is now skipped correctly. For Setup-prefixed stabs, behavior is unchanged.

This is in our WB fork at [`references/WorldBuilder/Chorizite.OpenGLSDLBackend/Lib/ObjectMeshManager.cs:1230`](../../references/WorldBuilder/Chorizite.OpenGLSDLBackend/Lib/ObjectMeshManager.cs:1230). The patch should be upstreamed — it's a real WB bug.

## Verification approach

After applying the fix:
1. Re-launch with `ACDREAM_PROBE_INDOOR_UPLOAD=1`.
2. Walk Holtburg.
3. Expect: zero `[wb-error]` lines, zero `[indoor-upload] NULL_RESULT` lines. Previously-failing cells now have `[indoor-upload] completed` lines.
4. Visual: floor renders in Holtburg Inn; objects no longer appear "below ground."

## Phase 1 → Phase 2 chain summary

The diagnostic-driven approach worked end-to-end:

- **Phase 1:** Added 5 probes. Identified that 26 Holtburg cells silently fail. Confirmed H1 class of bug. Could not pinpoint without exception data.
- **Phase 2 Task 1:** Wrapped `PrepareMeshDataAsync` in a continuation to capture `Task.Exception`. Found that the task was never faulted — `tcs.TrySetResult(null)` ran instead. Hypothesized exception was swallowed inside `PrepareMeshData`.
- **Phase 2 cause-narrowing diagnostics:** Added `ourCellDb.TryGet` + `wbResolveId.Count` + `wbSelectedType` + `wbDbIsPortal` + `wbDbTryGet<EnvCell>` + `hadRenderData` checks. Each iteration narrowed the cause class.
- **Phase 2 final probe:** Replaced WB's `NullLogger` with a Console-backed `ConsoleErrorLogger`. WB's existing `_logger.LogError(ex, ...)` call at the catch block immediately surfaced 55 ArgumentOutOfRangeException stack traces with file:line locations. **Cause definitively identified in one capture.**
- **Phase 2 fix:** One-line guard at the throwing call site.

Total runtime: ~3 client launches to nail it.
