The backend reads items in the shape the original plugin serialized them: its item record's fields and every public getter, with property tables keyed the way the original's client framework keyed them (raw property ids mixed with framework pseudo keys). The record is carried over member for member, with the getters' lookup tables verbatim, so Newtonsoft writes the same members in the same order with the same JSON types. The builder rebuilds the framework keys from what the plugin contract exposes. Which keys exist, and when, follows the original's own item dumps (3058 items): a header field's key is present exactly when the server sent the field, the value key always (-1 when unsent), the underlay key with the second header word, spell counts with a non-empty appraised spell book, weapon and armor keys with their profiles; the slot key never appears. Header words the contract does not expose yet (header flag words, physics words, hook type, parent) sit behind one seam that reports them absent, and while the header flags are absent a field's presence falls back to its value being non-zero. Tables are written in ascending key order: the original's order was its framework's hash-table order and cannot be reproduced; the backend reads by key. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| src/OpenAC.MosswartMassacre | ||
| tests/OpenAC.MosswartMassacre.Tests | ||
| .gitignore | ||
| Directory.Build.props | ||
| Directory.Packages.props | ||
| global.json | ||
| NuGet.Config | ||
| OpenAC.MosswartMassacre.slnx | ||
| README.md | ||
Mosswart Massacre for OpenAC
A private OpenAC port of the Mosswart Massacre DECAL plugin: it streams telemetry, vitals, chat, inventory, combat and character stats to the Mosswart Overlord backend, shares vitals and debuffs across machines, runs the commands typed into the Overlord chat box, keeps the flag tracker and syncs metas.
The backend contract is fixed. Every frame this plugin sends or accepts is
byte-for-byte what the DECAL plugin sent and accepted; the golden tests under
tests/ pin each one. Change a frame only together with the backend.
Building
The plugin contract comes from the OpenAC release of the version named in
Directory.Build.props (PluginApiPackageVersion). Put that release's
AcDream.Plugin.Abstractions.<version>.nupkg in packages-local/:
gh release download v0.1.18 -R eriknihlen/OpenAC -p "AcDream.Plugin.Abstractions.0.1.18.nupkg" -D packages-local
dotnet build OpenAC.MosswartMassacre.slnx
dotnet test OpenAC.MosswartMassacre.slnx
Installing
Copy src/OpenAC.MosswartMassacre/bin/<config>/net10.0/ (the dll, its
.deps.json, Newtonsoft.Json.dll, plugin.json and the markup) into
%LOCALAPPDATA%\acdream\plugins\openac.mosswartmassacre\.
First run
Streaming is off until you turn it on. The shared secret is never compiled in:
/mm ws secret <the backend's shared secret>
/mm ws enable
/mm help lists every command.