Mosswart Massacre for OpenAC (owner-only)
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Erik aec0ddb8d7 Review fixes: logoff inventory, socket stop, connect order, relog leftovers
F2: the logoff inventory is skipped when the host already let go of the
items (it may reset the session before reporting the logoff): an empty list
would have emptied the backend's inventory and overwritten the saved copy.
F3/F4: each socket start owns its run; Stop no longer blocks the game thread
and gives the run up to ten seconds to send what was queued (a large logoff
inventory) before closing, flushing that run's own send loop; a relog never
hears the previous run's frames.
F7: on connect, share_subscribe goes out before the first telemetry frame, as
the original sent them.
F8: a rare announcement still waiting at logoff is dropped rather than sent
as the next character.
F9: each dungeon map is sent once per login, as the original (reloaded per
login) did.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 13:06:50 +02:00
src/OpenAC.MosswartMassacre Review fixes: logoff inventory, socket stop, connect order, relog leftovers 2026-09-25 13:06:50 +02:00
tests/OpenAC.MosswartMassacre.Tests Review fixes: logoff inventory, socket stop, connect order, relog leftovers 2026-09-25 13:06:50 +02:00
tools/FrameRecorder Review fixes: telemetry session id per login; Framework number text 2026-09-25 13:04:28 +02:00
.gitattributes Slice 2: telemetry, vitals, chat, spawn/portal, rare, kills and combat stats 2026-09-25 12:12:22 +02:00
.gitignore Build against plugin API 0.1.19-mm.1; item header words from the host 2026-09-25 12:58:43 +02:00
Directory.Build.props Build against plugin API 0.1.19-mm.1; item header words from the host 2026-09-25 12:58:43 +02:00
Directory.Packages.props Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
global.json Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
NuGet.Config Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
OpenAC.MosswartMassacre.slnx Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
README.md Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00

Mosswart Massacre for OpenAC

A private OpenAC port of the Mosswart Massacre DECAL plugin: it streams telemetry, vitals, chat, inventory, combat and character stats to the Mosswart Overlord backend, shares vitals and debuffs across machines, runs the commands typed into the Overlord chat box, keeps the flag tracker and syncs metas.

The backend contract is fixed. Every frame this plugin sends or accepts is byte-for-byte what the DECAL plugin sent and accepted; the golden tests under tests/ pin each one. Change a frame only together with the backend.

Building

The plugin contract comes from the OpenAC release of the version named in Directory.Build.props (PluginApiPackageVersion). Put that release's AcDream.Plugin.Abstractions.<version>.nupkg in packages-local/:

gh release download v0.1.18 -R eriknihlen/OpenAC -p "AcDream.Plugin.Abstractions.0.1.18.nupkg" -D packages-local
dotnet build OpenAC.MosswartMassacre.slnx
dotnet test OpenAC.MosswartMassacre.slnx

Installing

Copy src/OpenAC.MosswartMassacre/bin/<config>/net10.0/ (the dll, its .deps.json, Newtonsoft.Json.dll, plugin.json and the markup) into %LOCALAPPDATA%\acdream\plugins\openac.mosswartmassacre\.

First run

Streaming is off until you turn it on. The shared secret is never compiled in:

/mm ws secret <the backend's shared secret>
/mm ws enable

/mm help lists every command.