F2: the logoff inventory is skipped when the host already let go of the items (it may reset the session before reporting the logoff): an empty list would have emptied the backend's inventory and overwritten the saved copy. F3/F4: each socket start owns its run; Stop no longer blocks the game thread and gives the run up to ten seconds to send what was queued (a large logoff inventory) before closing, flushing that run's own send loop; a relog never hears the previous run's frames. F7: on connect, share_subscribe goes out before the first telemetry frame, as the original sent them. F8: a rare announcement still waiting at logoff is dropped rather than sent as the next character. F9: each dungeon map is sent once per login, as the original (reloaded per login) did. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| src/OpenAC.MosswartMassacre | ||
| tests/OpenAC.MosswartMassacre.Tests | ||
| tools/FrameRecorder | ||
| .gitattributes | ||
| .gitignore | ||
| Directory.Build.props | ||
| Directory.Packages.props | ||
| global.json | ||
| NuGet.Config | ||
| OpenAC.MosswartMassacre.slnx | ||
| README.md | ||
Mosswart Massacre for OpenAC
A private OpenAC port of the Mosswart Massacre DECAL plugin: it streams telemetry, vitals, chat, inventory, combat and character stats to the Mosswart Overlord backend, shares vitals and debuffs across machines, runs the commands typed into the Overlord chat box, keeps the flag tracker and syncs metas.
The backend contract is fixed. Every frame this plugin sends or accepts is
byte-for-byte what the DECAL plugin sent and accepted; the golden tests under
tests/ pin each one. Change a frame only together with the backend.
Building
The plugin contract comes from the OpenAC release of the version named in
Directory.Build.props (PluginApiPackageVersion). Put that release's
AcDream.Plugin.Abstractions.<version>.nupkg in packages-local/:
gh release download v0.1.18 -R eriknihlen/OpenAC -p "AcDream.Plugin.Abstractions.0.1.18.nupkg" -D packages-local
dotnet build OpenAC.MosswartMassacre.slnx
dotnet test OpenAC.MosswartMassacre.slnx
Installing
Copy src/OpenAC.MosswartMassacre/bin/<config>/net10.0/ (the dll, its
.deps.json, Newtonsoft.Json.dll, plugin.json and the markup) into
%LOCALAPPDATA%\acdream\plugins\openac.mosswartmassacre\.
First run
Streaming is off until you turn it on. The shared secret is never compiled in:
/mm ws secret <the backend's shared secret>
/mm ws enable
/mm help lists every command.