Mosswart Massacre for OpenAC (owner-only)
Find a file
Erik 5dbb294a96 Skeleton: plugin root, backend socket, /mm router, settings, test harness
The socket connects with the shared-secret header, registers first, reassembles
incoming frames of any size (the original dropped anything over 4 KiB) and
reconnects two seconds after a failure. Incoming share_* frames go to the
vital-sharing handlers; any other frame is a chat-box command for this
character, run one per tick through the chat bar as if typed. Frames are
written with Newtonsoft.Json defaults, the original's serializer, so the
backend sees the same bytes. The secret lives in the character's settings.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 12:03:00 +02:00
src/OpenAC.MosswartMassacre Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
tests/OpenAC.MosswartMassacre.Tests Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
.gitignore Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
Directory.Build.props Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
Directory.Packages.props Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
global.json Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
NuGet.Config Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
OpenAC.MosswartMassacre.slnx Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
README.md Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00

Mosswart Massacre for OpenAC

A private OpenAC port of the Mosswart Massacre DECAL plugin: it streams telemetry, vitals, chat, inventory, combat and character stats to the Mosswart Overlord backend, shares vitals and debuffs across machines, runs the commands typed into the Overlord chat box, keeps the flag tracker and syncs metas.

The backend contract is fixed. Every frame this plugin sends or accepts is byte-for-byte what the DECAL plugin sent and accepted; the golden tests under tests/ pin each one. Change a frame only together with the backend.

Building

The plugin contract comes from the OpenAC release of the version named in Directory.Build.props (PluginApiPackageVersion). Put that release's AcDream.Plugin.Abstractions.<version>.nupkg in packages-local/:

gh release download v0.1.18 -R eriknihlen/OpenAC -p "AcDream.Plugin.Abstractions.0.1.18.nupkg" -D packages-local
dotnet build OpenAC.MosswartMassacre.slnx
dotnet test OpenAC.MosswartMassacre.slnx

Installing

Copy src/OpenAC.MosswartMassacre/bin/<config>/net10.0/ (the dll, its .deps.json, Newtonsoft.Json.dll, plugin.json and the markup) into %LOCALAPPDATA%\acdream\plugins\openac.mosswartmassacre\.

First run

Streaming is off until you turn it on. The shared secret is never compiled in:

/mm ws secret <the backend's shared secret>
/mm ws enable

/mm help lists every command.