Mosswart Massacre for OpenAC (owner-only)
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.forgejo/workflows Release local peer subscriptions when combat sharing stops 2026-09-27 20:47:52 +02:00
src/OpenAC.MosswartMassacre Release local peer subscriptions when combat sharing stops 2026-09-27 20:47:52 +02:00
tests/OpenAC.MosswartMassacre.Tests Release local peer subscriptions when combat sharing stops 2026-09-27 20:47:52 +02:00
tools Build, test and release on the club Gitea 2026-09-26 16:00:00 +02:00
.gitattributes Slice 2: telemetry, vitals, chat, spawn/portal, rare, kills and combat stats 2026-09-25 12:12:22 +02:00
.gitignore Build against plugin API 0.1.19-mm.1; item header words from the host 2026-09-25 12:58:43 +02:00
Directory.Build.props Release local peer subscriptions when combat sharing stops 2026-09-27 20:47:52 +02:00
Directory.Packages.props Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
global.json Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
NuGet.Config Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
OpenAC.MosswartMassacre.slnx Skeleton: plugin root, backend socket, /mm router, settings, test harness 2026-09-25 12:03:00 +02:00
README.md Release local peer subscriptions when combat sharing stops 2026-09-27 20:47:52 +02:00

Mosswart Massacre for OpenAC

A private OpenAC port of the Mosswart Massacre DECAL plugin: it streams telemetry, vitals, chat, inventory, combat and character stats to the Mosswart Overlord backend, shares vitals and debuffs across machines, runs the commands typed into the Overlord chat box, keeps the flag tracker and syncs metas.

The backend contract is fixed. Every frame this plugin sends or accepts is byte-for-byte what the DECAL plugin sent and accepted; the golden tests under tests/ pin each one. Change a frame only together with the backend.

Building

The plugin contract is AcDream.Plugin.Abstractions of the version named in Directory.Build.props (PluginApiPackageVersion), currently 0.1.19, the OpenAC 0.1.19 release. Put that release's package in packages-local/; an OpenAC client from 0.1.19 on loads the plugin.

gh release download v0.1.19 --repo eriknihlen/OpenAC -p "AcDream.Plugin.Abstractions.0.1.19.nupkg" -D packages-local
dotnet build OpenAC.MosswartMassacre.slnx
dotnet test OpenAC.MosswartMassacre.slnx

Installing

Copy src/OpenAC.MosswartMassacre/bin/<config>/net10.0/ (the dll, its .deps.json, Newtonsoft.Json.dll, plugin.json and the markup) into %LOCALAPPDATA%\acdream\plugins\openac.mosswartmassacre\.

First run

Streaming is off until you turn it on. The shared secret is never compiled in:

/mm ws secret <the backend's shared secret>
/mm ws enable

/mm help lists every command.

The plugin has one button on the plugin bar, MM. Its Metas tab downloads the club's metas and navs into the shared VTank profile folder the client configures (by default %LOCALAPPDATA%\OpenAC\vtank), under mosstank\metas and mosstank\navs, where MossTank loads them; the tab shows both folders.

Testing against a stand-in backend

tools/FrameRecorder accepts the plugin's socket like the backend does, records every frame to a JSON-lines file, relays share_* frames between subscribed clients as the backend does, and compares two recordings by frame shape:

dotnet run --project tools/FrameRecorder -- record 18765 frames.jsonl
/mm ws url ws://localhost:18765/websocket/
dotnet run --project tools/FrameRecorder -- compare decal.jsonl port.jsonl

Local peer subscriptions

Requires OpenAC 0.1.21. Combat vital sharing acquires a local state/cast subscription only while enabled, and releases it on disable, logout or unload. Dashboard vitals still stream every five seconds directly from character state without enabling local peer communication. Existing remote WebSocket frames and timing are unchanged.

Before the new contract release exists, pack AcDream.Plugin.Abstractions 0.1.21 from the matching OpenAC checkout and copy its nupkg into packages-local before restore/build. CI downloads that release, so publish the OpenAC contract before dependent plugin releases.