F2: the logoff inventory is skipped when the host already let go of the items (it may reset the session before reporting the logoff): an empty list would have emptied the backend's inventory and overwritten the saved copy. F3/F4: each socket start owns its run; Stop no longer blocks the game thread and gives the run up to ten seconds to send what was queued (a large logoff inventory) before closing, flushing that run's own send loop; a relog never hears the previous run's frames. F7: on connect, share_subscribe goes out before the first telemetry frame, as the original sent them. F8: a rare announcement still waiting at logoff is dropped rather than sent as the next character. F9: each dungeon map is sent once per login, as the original (reloaded per login) did. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
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namespace OpenAC.MosswartMassacre.Tests;
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/// <summary>Pins for the fixes a review of the port asked for.</summary>
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public sealed class ReviewFixTests
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{
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[Fact]
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public void On_connect_the_sharing_subscribe_goes_out_before_the_first_telemetry()
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{
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using var harness = new PluginHarness("Mossy");
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harness.Login();
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harness.Context.Settings.Current.VitalSharingEnabled = true;
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harness.Frames.Clear();
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harness.SimulateConnected();
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string[] types = [.. harness.Frames.Select(f => (string)Newtonsoft.Json.Linq.JObject.Parse(f)["type"]!)];
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Assert.Equal(["share_subscribe", "telemetry"], types.Take(2));
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}
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[Fact]
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public void A_rare_announcement_still_waiting_at_logoff_is_dropped()
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{
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using var harness = new PluginHarness("Mossy");
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harness.Login();
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harness.Host.Automation.Chat.Deliver("Mossy has discovered the Pearl of Blood Drinking!", kind: 4);
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harness.Host.Automation.Chat.Submitted.Clear();
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harness.Plugin.OnLogoff();
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harness.Host.Automation.Character.Name = "Horan";
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harness.Plugin.OnLogin();
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harness.Host.Automation.Chat.Submitted.Clear();
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harness.Run(4);
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Assert.DoesNotContain(harness.Host.Automation.Chat.Submitted, line => line.StartsWith("/a ", StringComparison.Ordinal));
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}
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}
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