# Mosswart Massacre for OpenAC A private OpenAC port of the Mosswart Massacre DECAL plugin: it streams telemetry, vitals, chat, inventory, combat and character stats to the Mosswart Overlord backend, shares vitals and debuffs across machines, runs the commands typed into the Overlord chat box, keeps the flag tracker and syncs metas. **The backend contract is fixed.** Every frame this plugin sends or accepts is byte-for-byte what the DECAL plugin sent and accepted; the golden tests under `tests/` pin each one. Change a frame only together with the backend. ## Building The plugin contract is `AcDream.Plugin.Abstractions` of the version named in `Directory.Build.props` (`PluginApiPackageVersion`), currently 0.1.19, the OpenAC 0.1.19 release. Put that release's package in `packages-local/`; an OpenAC client from 0.1.19 on loads the plugin. ``` gh release download v0.1.19 --repo eriknihlen/OpenAC -p "AcDream.Plugin.Abstractions.0.1.19.nupkg" -D packages-local dotnet build OpenAC.MosswartMassacre.slnx dotnet test OpenAC.MosswartMassacre.slnx ``` ## Installing Copy `src/OpenAC.MosswartMassacre/bin//net10.0/` (the dll, its `.deps.json`, `Newtonsoft.Json.dll`, `plugin.json` and the markup) into `%LOCALAPPDATA%\acdream\plugins\openac.mosswartmassacre\`. ## First run Streaming is off until you turn it on. The shared secret is never compiled in: ``` /mm ws secret /mm ws enable ``` `/mm help` lists every command. The plugin has one button on the plugin bar, MM. Its Metas tab downloads the club's metas and navs into the shared VTank profile folder the client configures (by default `%LOCALAPPDATA%\OpenAC\vtank`), under `mosstank\metas` and `mosstank\navs`, where MossTank loads them; the tab shows both folders. ## Testing against a stand-in backend `tools/FrameRecorder` accepts the plugin's socket like the backend does, records every frame to a JSON-lines file, relays `share_*` frames between subscribed clients as the backend does, and compares two recordings by frame shape: ``` dotnet run --project tools/FrameRecorder -- record 18765 frames.jsonl /mm ws url ws://localhost:18765/websocket/ dotnet run --project tools/FrameRecorder -- compare decal.jsonl port.jsonl ```