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2 commits

Author SHA1 Message Date
Erik
aec0ddb8d7 Review fixes: logoff inventory, socket stop, connect order, relog leftovers
F2: the logoff inventory is skipped when the host already let go of the
items (it may reset the session before reporting the logoff): an empty list
would have emptied the backend's inventory and overwritten the saved copy.
F3/F4: each socket start owns its run; Stop no longer blocks the game thread
and gives the run up to ten seconds to send what was queued (a large logoff
inventory) before closing, flushing that run's own send loop; a relog never
hears the previous run's frames.
F7: on connect, share_subscribe goes out before the first telemetry frame, as
the original sent them.
F8: a rare announcement still waiting at logoff is dropped rather than sent
as the next character.
F9: each dungeon map is sent once per login, as the original (reloaded per
login) did.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 13:06:50 +02:00
Erik
ec22348ebc Radar: nearby_objects every second and dungeon_map per dungeon landblock
start_radar/stop_radar from the backend drive it, as before. nearby_objects
keeps the original's shape: map coordinates on the surface, landblock-local
raw positions with zero map coordinates in a dungeon, ids as signed ints, the
same eight object classes, no wielded items or self. dungeon_map is built the
original's way from the landblock's cells (x a multiple of 10, whole metres,
6-metre floors, rotation = the orientation's stored W) and sent once per
landblock per session; the cells come through a small reader that the
plugin API's dungeon-cell data will fill (until then the map is not sent).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 12:28:07 +02:00