vitals.vitae is the penalty percent computed exactly as the original's client
library did from the vitae multiplier; character_stats carries the titles (by
name, server order), the current title id and the allegiance (monarch,
patron, rank, followers); telemetry.vt_state reads the bot's published meta
state; dungeon_map reads the landblock's indoor cells; the main window's
Tools buttons reopen the Mossy Tracker and Metas windows even after the
player closed them.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
DECAL handed the original each line as the chat window shows it, tell links
included; the host now reports the same wording (DisplayText). Kill, rare,
combat and !report parsing and the chat frame read that, with tags stripped
for the frame exactly as before; the plugin's own formatter remains only for
a line the host did not word.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Fields, order and types as the original sent them. Values follow the
original's client library where it matters: race and gender are the player's
string properties, birth the creation time as a US date (explicit pattern, so
no newer-culture space quirk), burden the units over 150 times effective
strength truncated to a percent, capacity with the carrying augmentation, and
properties the player's integer properties minus the original's blacklist.
Attributes, vitals and skills carry unbuffed values, creation being the value
before experience was spent. Titles, the allegiance tree and luminance total
come through seams that the plugin API additions fill; until then they are
null, as the original sent them before the matching server message arrived.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Resolved FeatureCatalog (both blocks kept; the main window's Tools buttons now
open the Mossy Tracker and Metas panels). Tests from both sides adjusted to
the combined plugin: quest tests look at quest frames only (chat is streamed
too), and the stream tests ignore the /myquests request sent at login.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
start_radar/stop_radar from the backend drive it, as before. nearby_objects
keeps the original's shape: map coordinates on the surface, landblock-local
raw positions with zero map coordinates in a dungeon, ids as signed ints, the
same eight object classes, no wielded items or self. dungeon_map is built the
original's way from the landblock's cells (x a multiple of 10, whole metres,
6-metre floors, rotation = the orientation's stored W) and sent once per
landblock per session; the cells come through a small reader that the
plugin API's dungeon-cell data will fill (until then the map is not sent).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Outgoing, the original's share_* frames byte for byte: subscribe with the
player id on start and without it after every reconnect, vitals on change or
every 3 s, position on change or every 10 s, the item heartbeat every 5 s,
unsubscribe on stop. Debuff casts come from the host's peer network: the
attempts and landings the bot announces, plus the player's own completed
casts, so a hand-cast debuff is shared once it lands (a plugin cannot see
outgoing packets, so hand-cast attempts are not). Ids stay signed ints, skill
a double, duration_ms the spell's duration.
Incoming, another computer's characters and casts go into the host's peer
network (the new relay imports), where the bot reads them exactly as it reads
characters on this computer: vitals and position for heals, landed debuffs
for target choice. Peers not heard from for 15 s drop out; the original kept
them forever. Logoff now runs features in reverse so the unsubscribe leaves
before the socket closes, and stopping the socket flushes what was queued.
Builds against a preview of the plugin API with the peer relay
(0.1.19-mmpreview.1, packed from the relay commit); switch to the released
package when it exists.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The owner calls the flag tracker important, so the original's pages come
across with their tables unchanged: augmentations and luminance auras from
the player's own int properties (the object table carries them), recalls
from the spellbook with composited spell icons, cantrips matched from the
active enchantments to trained skills, attributes and wards, the tracked
weapons the original kept data for but never showed, and the quest timers.
Read on the tick thread at login and on each page's Refresh; the quest
page redraws every five seconds instead of from a thread-pool timer.
The root panel's visibility is the settable IsVisible so the main window
can open it; the three sections the original left as stubs stay out, and a
headless host registers nothing. The fake spell catalog learns IsKnown.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The socket connects with the shared-secret header, registers first, reassembles
incoming frames of any size (the original dropped anything over 4 KiB) and
reconnects two seconds after a failure. Incoming share_* frames go to the
vital-sharing handlers; any other frame is a chat-box command for this
character, run one per tick through the chat bar as if typed. Frames are
written with Newtonsoft.Json defaults, the original's serializer, so the
backend sees the same bytes. The secret lives in the character's settings.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>