Wire the host's new readings into the frames
vitals.vitae is the penalty percent computed exactly as the original's client library did from the vitae multiplier; character_stats carries the titles (by name, server order), the current title id and the allegiance (monarch, patron, rank, followers); telemetry.vt_state reads the bot's published meta state; dungeon_map reads the landblock's indoor cells; the main window's Tools buttons reopen the Mossy Tracker and Metas windows even after the player closed them. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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6 changed files with 223 additions and 4 deletions
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@ -44,6 +44,8 @@ public sealed class FakeAutomation : IAutomationSurface
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public FakeDungeonMap DungeonMap { get; } = new();
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public FakeAllegiance Allegiance { get; } = new();
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ICharacterInfo IAutomationSurface.Character => Character;
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ISpellCatalog IAutomationSurface.Spells => Spells;
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IMagicCommands IAutomationSurface.Magic => Magic;
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@ -61,6 +63,7 @@ public sealed class FakeAutomation : IAutomationSurface
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ILoginAutomation IAutomationSurface.Login => Login;
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INetworkAutomation IAutomationSurface.Network => Network;
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IDungeonMapAutomation IAutomationSurface.DungeonMap => DungeonMap;
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IAllegianceAutomation IAutomationSurface.Allegiance => Allegiance;
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}
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/// <summary>A settable <see cref="ITradeAutomation"/>: a test drives <see cref="Raise*"/> and inspects <see cref="Calls"/>.</summary>
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@ -310,6 +313,9 @@ public sealed class FakeDialogAutomation : IDialogAutomation
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public sealed class FakeCharacter : ICharacterInfo
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{
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public float VitaeMultiplier { get; set; } = 1f;
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public uint CurrentTitleId { get; set; }
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public IReadOnlyList<PluginCharacterTitle> Titles { get; set; } = [];
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public bool IsInWorld { get; set; }
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public int Level { get; set; }
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public IReadOnlyList<PluginVitalInfo> Vitals { get; set; } = [];
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