Slice 2: telemetry, vitals, chat, spawn/portal, rare, kills and combat stats

The frames the backend reads most, each pinned by a golden test written from
the original's source (field order, JSON types, string-formatted numbers,
mem_mb in bytes, the PascalCase aggregates Newtonsoft emits for combat_stats).
Coordinates repeat the original's float arithmetic from the landblock-local
float, so ew/ns carry the same float-widened values as before. Telemetry goes
out on connect and every 5 s, vitals every 5 s, combat stats every 10 s when
dirty. The rare meta-state switch is not carried over (owner decision); the
allegiance rare announcement and the !report reply are. Kill patterns and
combat patterns are the original's, unchanged.

Also fixes the tick scheduler re-arming repeating jobs from now instead of
from their due time, which made every cadence drift a frame late per period.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-09-25 12:12:22 +02:00
parent 5dbb294a96
commit 1ff0a40aeb
19 changed files with 1824 additions and 5 deletions

View file

@ -0,0 +1,84 @@
using System.Globalization;
using OpenAC.MosswartMassacre.Backend;
using OpenAC.MosswartMassacre.Infrastructure;
namespace OpenAC.MosswartMassacre.Streams;
/// <summary>
/// The <c>telemetry</c> frame: sent right after the socket registers and then
/// every five seconds, as the original's socket loop did.
/// </summary>
/// <remarks>
/// Several fields are strings on the wire (kill rate, deaths, taper count) and
/// <c>mem_mb</c> carries bytes; the backend reads them that way.
/// </remarks>
internal sealed class TelemetryStream : IMmFeature, IBackendConnectionListener
{
public static readonly TimeSpan Interval = TimeSpan.FromSeconds(5);
private readonly MmContext _context;
private readonly SessionStats _stats;
private readonly ProcessTelemetry _process = new();
private IDisposable? _timer;
public TelemetryStream(MmContext context, SessionStats stats)
{
_context = context;
_stats = stats;
}
public void OnBackendConnected()
{
if (!_context.IsLoggedIn)
return;
SendNow();
_timer?.Dispose();
_timer = _context.Scheduler.Every(Interval, SendNow);
}
public void OnLogin()
{
}
public void OnLogoff()
{
_timer?.Dispose();
_timer = null;
}
public void Dispose() => OnLogoff();
internal void SendNow()
{
if (!_context.IsLoggedIn)
return;
_context.Send(Build());
}
internal object Build()
{
MmCoordinates coords = MmCoordinates.From(_context.Automation.Navigation.Snapshot.Position);
var kills = _stats.Kills;
return new
{
type = "telemetry",
character_name = _context.CharacterName,
char_tag = _context.Settings.Current.CharTag ?? "",
session_id = MmContext.ProcessSessionId,
timestamp = Wire.Timestamp(_context.Clock),
ew = coords.EW,
ns = coords.NS,
z = coords.Z,
kills = kills.TotalKills,
kills_per_hour = kills.KillsPerHour.ToString("F0", CultureInfo.CurrentCulture),
onlinetime = (_context.Clock.Now - kills.StatsStartTime).ToString(@"dd\.hh\:mm\:ss", CultureInfo.InvariantCulture),
deaths = kills.SessionDeaths.ToString(CultureInfo.CurrentCulture),
total_deaths = kills.TotalDeaths.ToString(CultureInfo.CurrentCulture),
prismatic_taper_count = _context.PrismaticTaperCount().ToString(CultureInfo.CurrentCulture),
vt_state = _context.MetaState() ?? string.Empty,
mem_mb = _process.MemoryBytes,
cpu_pct = _process.SampleCpuUsage(),
mem_handles = _process.HandleCount,
};
}
}