Slice 2: telemetry, vitals, chat, spawn/portal, rare, kills and combat stats
The frames the backend reads most, each pinned by a golden test written from the original's source (field order, JSON types, string-formatted numbers, mem_mb in bytes, the PascalCase aggregates Newtonsoft emits for combat_stats). Coordinates repeat the original's float arithmetic from the landblock-local float, so ew/ns carry the same float-widened values as before. Telemetry goes out on connect and every 5 s, vitals every 5 s, combat stats every 10 s when dirty. The rare meta-state switch is not carried over (owner decision); the allegiance rare announcement and the !report reply are. Kill patterns and combat patterns are the original's, unchanged. Also fixes the tick scheduler re-arming repeating jobs from now instead of from their due time, which made every cadence drift a frame late per period. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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