metas/bore.met
Johan Lundberg e19f169f43
All checks were successful
/ test (push) Successful in 21s
testvar seems not to work
2025-04-10 23:24:11 +02:00

1735 lines
10 KiB
Text

1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
49
i
1
i
2
i
0
s
/vt opt set enablecombat true
s
combat
i
6
i
1
i
60
s
ring_fail
s
combat
i
16
i
1
TABLE
2
k
v
n
n
1
s
r
d
5
s
hunt
s
combat
i
1
i
2
i
0
s
/vt nav load death_pause
s
death
i
1
i
2
i
0
s
/vt opt set enablenav true
s
death
i
7
i
1
i
0
s
navbore
s
death
i
1
i
2
i
0
s
/vt opt set enablecombat false
s
hunt
i
8
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/a I died! But I will comeback!
i
1
s
death
s
hunt
i
2
i
3
TABLE
2
K
V
n
n
2
i
11
TABLE
2
k
v
n
n
2
s
n
s
Prismatic Taper
s
c
i
100
i
16
TABLE
2
k
v
n
n
1
s
r
d
5
TABLE
2
K
V
n
n
2
i
2
s
/fellowship Out of tapers! Recomping.
i
1
s
recomp
s
hunt
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
3
s
t
d
120
s
hunt
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
really_stuck
s
r
d
3
s
t
d
600
s
hunt
i
25
i
1
TABLE
2
k
v
n
n
1
s
dist
d
1000
s
really_stuck
s
hunt
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[14]]]<=4
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[wobjectfindnearestbyobjectclass[14]]==Singularity Caul
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/me is to close to +wobjectgetname[wobjectfindnearestbyobjectclass[14]]
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/me at +coordinatetostring[getplayercoordinates[]]
s
hunt
i
2
i
1
TABLE
2
K
V
n
n
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[mobsClose] == 0
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[mobsClose] == 1
i
13
TABLE
2
k
v
n
n
3
s
n
s
s
c
i
1
s
r
d
6
s
combat
s
hunt
i
2
i
1
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[mobsClose] == 2
i
13
TABLE
2
k
v
n
n
3
s
n
s
s
c
i
2
s
r
d
6
s
combat
s
hunt
i
2
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
stopwatchelapsedseconds[getvar[lootclock]]>getvar[lootTime]
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set enablecombat true
i
1
s
loot
s
hunt
i
2
i
3
TABLE
2
K
V
n
n
12
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[portal, wobjectfindnearestbyobjectclass[14]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[getvar[portal]]] <= 8
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[wobjectfindnearestbyobjectclass[14]]==Singularity Caul
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[wobjectfindnearestbyobjectclass[14]]#Destroyed.*
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectisvalid[getvar[portal]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[portalHeading, getheadingto[getvar[portal]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[playerHeading, getheading[wobjectgetplayer[]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[relativeAngle, abs[getvar[portalHeading] - getvar[playerHeading]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[relativeAngle, iif[getvar[relativeAngle] > 180, 360 - getvar[relativeAngle], getvar[relativeAngle]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[turnDirection, iif[randint[0,2] == 0, -90, 90]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[relativeAngle] <= 11.25
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[newHeading, abs[getvar[playerHeading] + getvar[turnDirection]]]
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablenav false
i
2
s
/vt opt set enablecombat false
i
1
s
avoid_portal
s
hunt
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set enablelooting true
i
2
s
/vt opt set enablenav false
s
loot_rare
i
6
i
3
i
30
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablelooting false
i
2
s
/vt opt set enablenav true
i
1
s
hunt
s
loot_rare
i
1
i
3
i
0
TABLE
2
K
V
n
n
12
i
2
s
/ub opt set VTank.PatchExpressionEngine true
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load bore_circuit+getvar[navNumber]
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set buffprofile_prots 2
i
2
s
/vt opt set buffprofile_banes 5
i
2
s
/vt opt set enablelooting false
i
2
s
/vt opt set navpriorityboost false
i
2
s
/vt opt set lootpriorityboost true
i
2
s
/vt opt set lootonlyrarecorpses true
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lootclock,stopwatchcreate[]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
stopwatchstart[getvar[lootclock]]
i
1
s
hunt
s
Default
i
26
i
7
TABLE
2
k
v
n
n
1
s
e
s
getvar[lootTime] == 0
TABLE
2
k
v
n
n
1
s
e
s
setvar[lootTime, 21600]
s
Default
i
6
i
8
i
1
TABLE
2
k
v
n
n
1
s
e
s
\/me portalHeading \= +getvar[portalHeading]
s
avoid_portal
i
6
i
8
i
2
TABLE
2
k
v
n
n
1
s
e
s
\/me playerHeading \= +getvar[playerHeading]
s
avoid_portal
i
6
i
8
i
3
TABLE
2
k
v
n
n
1
s
e
s
\/me relativeAngle \= +getvar[relativeAngle]
s
avoid_portal
i
6
i
8
i
4
TABLE
2
k
v
n
n
1
s
e
s
\/me Portal detected ahead\! Avoiding now\!
s
avoid_portal
i
6
i
8
i
5
TABLE
2
k
v
n
n
1
s
e
s
\/me is too close to +wobjectgetname[wobjectfindnearestbyobjectclass[14]]
s
avoid_portal
i
6
i
8
i
6
TABLE
2
k
v
n
n
1
s
e
s
\/me at +coordinatetostring[getplayercoordinates[]]
s
avoid_portal
i
6
i
8
i
7
TABLE
2
k
v
n
n
1
s
e
s
\/ub face +getvar[newHeading]
s
avoid_portal
i
6
i
8
i
9
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 1
s
avoid_portal
i
6
i
8
i
11
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 0
s
avoid_portal
i
6
i
8
i
12
TABLE
2
k
v
n
n
1
s
e
s
\/ub face +getvar[playerHeading]
s
avoid_portal
i
6
i
8
i
14
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 1
s
avoid_portal
i
6
i
8
i
16
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 0
s
avoid_portal
i
6
i
8
i
17
TABLE
2
k
v
n
n
1
s
e
s
\/vt opt set enablenav true
s
avoid_portal
i
6
i
8
i
18
TABLE
2
k
v
n
n
1
s
e
s
\/vt setmetastate hunt
s
avoid_portal
i
1
i
3
i
0
TABLE
2
K
V
n
n
1
i
2
s
/vt opt set enablecombat false
s
navbore
i
1
i
8
i
0
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load bore_route+getvar[navNumber]
s
navbore
i
1
i
2
i
0
s
/vt opt set enablebuffing true
s
navbore
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
navbore
s
r
d
3
s
t
d
300
s
navbore
i
7
i
3
i
0
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load bore_circuit+getvar[navNumber]
i
1
s
hunt
s
navbore
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablecombat false
i
1
s
navbore
i
2
s
/a Help me Jeebus, i'm in whirlwind of vortexes
s
really_stuck
i
7
i
1
i
0
s
navbore
s
recomp
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
navbore
s
r
d
3
s
t
d
300
s
recomp
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt nav load ah_recomp
s
recomp
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set enablecombat false
i
9
TABLE
2
k
v
n
n
3
s
s
s
hunt
s
r
d
100
s
t
d
3
s
ring_fail
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt opt set enablenav false
i
2
s
/vt reverseroute
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load bore_circuit+getvar[navNumber]
i
2
s
/vt opt set enablenav true
i
1
s
hunt
s
stuck
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablelooting true
i
2
s
/vt opt set lootonlyrarecorpses false
i
2
s
/vt opt set lootpriorityboost false
s
loot
i
6
i
3
i
300
TABLE
2
K
V
n
n
6
i
2
s
/vt opt set lootonlyrarecorpses true
i
2
s
/vt opt set lootpriorityboost true
i
2
s
/vt opt set enablelooting false
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lootclock,stopwatchcreate[]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
stopwatchstart[getvar[lootclock]]
i
1
s
hunt
s
loot
i
2
i
3
TABLE
2
K
V
n
n
12
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[portal, wobjectfindnearestbyobjectclass[14]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[getvar[portal]]] <= 8
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[wobjectfindnearestbyobjectclass[14]]==Singularity Caul
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[wobjectfindnearestbyobjectclass[14]]#Destroyed.*
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectisvalid[getvar[portal]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[portalHeading, getheadingto[getvar[portal]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[playerHeading, getheading[wobjectgetplayer[]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[relativeAngle, abs[getvar[portalHeading] - getvar[playerHeading]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[relativeAngle, iif[getvar[relativeAngle] > 180, 360 - getvar[relativeAngle], getvar[relativeAngle]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[turnDirection, iif[randint[0,2] == 0, -90, 90]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[relativeAngle] <= 11.25
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[newHeading, abs[getvar[playerHeading] + getvar[turnDirection]]]
TABLE
2
K
V
n
n
7
i
2
s
/vt opt set enablenav false
i
2
s
/vt opt set lootonlyrarecorpses true
i
2
s
/vt opt set lootpriorityboost true
i
2
s
/vt opt set enablelooting false
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lootclock,stopwatchcreate[]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
stopwatchstart[getvar[lootclock]]
i
1
s
avoid_portal
s
loot