218 lines
8.6 KiB
Text
218 lines
8.6 KiB
Text
~~ {
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~~ FOR AUTO-COMPLETION ASSISTANCE: testvar getvar setvar touchvar clearallvars clearvar getcharintprop getchardoubleprop getcharquadprop getcharboolprop getcharstringprop getisspellknown getcancastspell_hunt getcancastspell_buff getcharvital_base getcharvital_current getcharvital_buffedmax getcharskill_traininglevel getcharskill_base getcharskill_buffed getplayerlandcell getplayercoordinates coordinategetns coordinategetwe coordinategetz coordinatetostring coordinateparse coordinatedistancewithz coordinatedistanceflat wobjectgetphysicscoordinates wobjectgetname wobjectgetobjectclass wobjectgettemplatetype wobjectgetisdooropen wobjectfindnearestmonster wobjectfindnearestdoor wobjectfindnearestbyobjectclass wobjectfindininventorybytemplatetype wobjectfindininventorybyname wobjectfindininventorybynamerx wobjectgetselection wobjectgetplayer wobjectfindnearestbynameandobjectclass actiontryselect actiontryuseitem actiontryapplyitem actiontrygiveitem actiontryequipanywand actiontrycastbyid actiontrycastbyidontarget chatbox chatboxpaste statushud statushudcolored uigetcontrol uisetlabel isfalse istrue iif randint cstr strlen getobjectinternaltype cstrf stopwatchcreate stopwatchstart stopwatchstop stopwatchelapsedseconds cnumber floor ceiling round abs getworldname getitemcountininventorybyname getheading getitemcountininventorybynamerx getheadingto actiontrygiveprofile vitae getfellowshipstatus getfellowshipname getfellowshipisopen getfellowshipisleader getfellowshipleaderid getfellowshipcanrecruit getfellowid getfellowshipcount getfellowshiplocked getfellowname getfellowshipisfull sin cos tan sqrt asin acos atan atan2 sinh cosh tanh vtsetmetastate getregexmatch echo chr ord wobjectgetid wobjectgethealth wobjectfindbyid wobjectgetintprop wobjectfindnearestbytemplatetype wobjectgetopencontainer testquestflag getquestktprogress isrefreshingquests getquestktrequired getqueststatus getisday getgamehour getgamehourname getisnight getgameday getgameticks getminutesuntilday getgamemonth getgamemonthname getminutesuntilnight getgameyear uisetvisible uiviewvisible uiviewexists getgvar touchgvar getpvar touchpvar setgvar cleargvar setpvar clearpvar testgvar clearallgvars testpvar clearallpvars dictgetitem dictcreate dicthaskey dictadditem dictkeys dictremovekey dictvalues dictclear dictsize dictcopy listgetitem listpop listcreate listcontains listremove listadd listindexof listremoveat listinsert listlastindexof listclear listcopy listcount listreverse
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~~
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~~ File auto-generated by metaf, a program created by Eskarina of Morningthaw/Coldeve.
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~~ Get metaf here: https://github.com/JJEII/metaf/
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~~
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~~ All recognized structural designators:
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~~ STATE: DO:
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~~ IF: NAV:
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~~
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~~ All recognized CONDITION (IF:) operation keywords:
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~~ Never NavEmpty MobsInDist_Priority Not
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~~ Always Death NeedToBuff PSecsInStateGE
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~~ All VendorOpen NoMobsInDist SecsOnSpellGE
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~~ Any VendorClosed BlockE BuPercentGE
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~~ ChatMatch ItemCountLE CellE DistToRteGE
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~~ MainSlotsLE ItemCountGE IntoPortal Expr
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~~ SecsInStateGE MobsInDist_Name ExitPortal ChatCapture
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~~
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~~ All recognized ACTION (DO:) operation keywords:
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~~ None EmbedNav ChatExpr SetOpt
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~~ SetState CallState SetWatchdog CreateView
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~~ Chat Return ClearWatchdog DestroyView
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~~ DoAll DoExpr GetOpt DestroyAllViews
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~~
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~~ All recognized NAV types:
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~~ circular follow
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~~ linear once
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~~
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~~ All recognized NAV NODE types:
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~~ flw vnd
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~~ pnt ptl
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~~ rcl tlk
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~~ pau chk
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~~ cht jmp
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~~ prt (deprecated in VTank)
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~~ }
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~~ Follower Meta: Follows group leader, responds to chat commands, death recovery
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STATE: {Default} ~~ {
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IF: Always
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DO: DoAll
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Chat {/vt opt set enablecombat false}
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Chat {/vt opt set enablenav false}
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Chat {/vt opt set enablebuffing true}
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Chat {/vt opt set enablelooting false}
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DoExpr {setvar[leaderName,]}
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DoExpr {setvar[deathCount, 0]}
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SetState {idle}
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~~ }
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STATE: {idle} ~~ {
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~~ Wait for leader assignment via chat command
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IF: ChatMatch {.+tells you, "follow me"}
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DO: DoAll
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DoExpr {setvar[leaderName, getregexmatch[(.+) tells you, 1]]}
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ChatExpr {\/t +getvar[leaderName]+, Following you now\!}
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SetState {following}
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IF: ChatMatch {.+tells you, "follow (.+)"}
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DO: DoAll
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DoExpr {setvar[leaderName, getregexmatch[.+tells you, "follow (.+)", 1]]}
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ChatExpr {\/t +getvar[leaderName]+, Following you now\!}
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SetState {following}
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IF: Death
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DO: SetState {death_recovery}
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IF: NeedToBuff
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DO: SetState {buffing}
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IF: Always
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DO: Chat {/vt opt set enablecombat false}
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~~ }
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STATE: {following} ~~ {
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~~ Main follow state - follow the leader
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IF: Always
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DO: Chat {/vt opt set enablecombat false}
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IF: Always
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DO: Chat {/vt opt set enablenav false}
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IF: Always
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DO: ChatExpr {\/ub follow +getvar[leaderName]}
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~~ Death handling
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IF: Death
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DO: DoAll
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DoExpr {setvar[deathCount, getvar[deathCount] + 1]}
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ChatExpr {\/t +getvar[leaderName]+, I died\! Death count: +cstr[getvar[deathCount]]+. Recovering...}
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SetState {death_recovery}
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~~ Chat command: buff
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IF: ChatMatch {.+tells you, "buff"}
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DO: DoAll
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Chat {/vt opt set enablebuffing true}
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SetState {buffing}
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~~ Chat command: recall
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IF: ChatMatch {.+tells you, "recall"}
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DO: DoAll
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ChatExpr {\/t +getvar[leaderName]+, Recalling now\!}
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SetState {recalling}
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~~ Chat command: stop
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IF: ChatMatch {.+tells you, "stop"}
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DO: DoAll
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ChatExpr {\/t +getvar[leaderName]+, Stopping follow\.}
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DoExpr {setvar[leaderName,]}
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Chat {/ub follow off}
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SetState {idle}
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~~ Chat command: combat on
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IF: ChatMatch {.+tells you, "combat on"}
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DO: DoAll
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Chat {/vt opt set enablecombat true}
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ChatExpr {\/t +getvar[leaderName]+, Combat enabled\!}
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~~ Chat command: combat off
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IF: ChatMatch {.+tells you, "combat off"}
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DO: DoAll
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Chat {/vt opt set enablecombat false}
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ChatExpr {\/t +getvar[leaderName]+, Combat disabled\!}
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~~ Need to rebuff
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IF: NeedToBuff
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DO: DoAll
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Chat {/ub follow off}
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SetState {buffing}
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~~ Watchdog - if stuck for too long, try to recover
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IF: Always
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DO: SetWatchdog 3 300 {stuck_recovery}
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~~ }
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STATE: {buffing} ~~ {
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~~ Buff up then return to following
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IF: Always
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DO: DoAll
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Chat {/vt opt set enablebuffing true}
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Chat {/vt opt set enablecombat false}
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IF: Death
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DO: DoAll
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DoExpr {setvar[deathCount, getvar[deathCount] + 1]}
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SetState {death_recovery}
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IF: All
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Not NeedToBuff
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SecsInStateGE 5
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DO: DoAll
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Chat {/vt opt set enablebuffing true}
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SetState {rejoin_leader}
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IF: SecsInStateGE 120
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DO: DoAll
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Chat {/vt opt set enablebuffing true}
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SetState {rejoin_leader}
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~~ }
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STATE: {death_recovery} ~~ {
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~~ Wait at lifestone after death, then rebuff and rejoin
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IF: Always
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DO: DoAll
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Chat {/vt opt set enablecombat false}
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Chat {/vt opt set enablenav false}
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Chat {/vt opt set enablebuffing false}
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~~ Wait a few seconds at lifestone before doing anything
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IF: SecsInStateGE 10
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DO: DoAll
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Chat {/vt opt set enablebuffing true}
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SetState {death_rebuff}
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~~ }
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STATE: {death_rebuff} ~~ {
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~~ Rebuff after death before rejoining
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IF: Always
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DO: Chat {/vt opt set enablebuffing true}
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IF: Death
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DO: DoAll
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DoExpr {setvar[deathCount, getvar[deathCount] + 1]}
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SetState {death_recovery}
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IF: All
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Not NeedToBuff
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SecsInStateGE 10
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DO: SetState {rejoin_leader}
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IF: SecsInStateGE 180
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DO: SetState {rejoin_leader}
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~~ }
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STATE: {rejoin_leader} ~~ {
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~~ Rejoin the leader after buffing or death recovery
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IF: Expr {getvar[leaderName] == 0}
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DO: SetState {idle}
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IF: Expr {cstr[getvar[leaderName]] == cstr[]}
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DO: SetState {idle}
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IF: Always
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DO: DoAll
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ChatExpr {\/t +getvar[leaderName]+, Rejoining you now\!}
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ChatExpr {\/ub follow +getvar[leaderName]}
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SetState {following}
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~~ }
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STATE: {recalling} ~~ {
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~~ Recall to lifestone
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IF: Always
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DO: DoAll
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Chat {/ub follow off}
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Chat {/vt opt set enablecombat false}
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Chat {/vt opt set enablenav false}
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IF: SecsInStateGE 2
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DO: Chat {/lifestone}
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IF: Death
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DO: DoAll
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DoExpr {setvar[deathCount, getvar[deathCount] + 1]}
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SetState {death_recovery}
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IF: SecsInStateGE 15
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DO: DoAll
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ChatExpr {\/t +getvar[leaderName]+, Recalled to lifestone\. Tell me to follow you when ready\.}
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SetState {idle}
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~~ }
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STATE: {stuck_recovery} ~~ {
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~~ Try to recover from being stuck
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IF: Always
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DO: DoAll
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Chat {/ub follow off}
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Chat {/vt opt set enablecombat false}
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ChatExpr {\/t +getvar[leaderName]+, I appear to be stuck\. Trying to recover\.}
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IF: SecsInStateGE 3
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DO: Chat {/lifestone}
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IF: Death
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DO: DoAll
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DoExpr {setvar[deathCount, getvar[deathCount] + 1]}
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SetState {death_recovery}
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IF: SecsInStateGE 15
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DO: DoAll
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Chat {/vt opt set enablebuffing true}
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SetState {death_rebuff}
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~~ }
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