1280 lines
5 KiB
Text
1280 lines
5 KiB
Text
1
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CondAct
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5
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CType
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AType
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CData
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AData
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State
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n
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n
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n
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n
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n
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41
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i
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8
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i
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1
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i
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0
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s
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death
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s
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Default
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i
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1
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i
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3
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i
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0
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TABLE
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2
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K
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V
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n
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n
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11
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i
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2
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s
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/ub opt set VTank.PatchExpressionEngine true
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i
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12
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TABLE
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2
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k
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v
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n
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n
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2
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|
s
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o
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s
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enablecombat
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s
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v
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s
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false
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i
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12
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TABLE
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2
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k
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v
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n
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n
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2
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s
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o
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s
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enablenav
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s
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v
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s
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true
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i
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12
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TABLE
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2
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k
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v
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n
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n
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2
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s
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o
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s
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enablelooting
|
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s
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v
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s
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false
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i
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12
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TABLE
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2
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k
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v
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n
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n
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2
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s
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o
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s
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enablebuffing
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s
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v
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s
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true
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i
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12
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TABLE
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2
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k
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v
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n
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n
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2
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s
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o
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s
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attackdistance
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s
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v
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s
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0.0125
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i
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7
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TABLE
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2
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k
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v
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n
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n
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1
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s
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e
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s
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setvar[currentLevel,`upper`]
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i
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7
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TABLE
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2
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k
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v
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n
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n
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1
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s
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e
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s
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setvar[currentRoom,`north`]
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i
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7
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TABLE
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2
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k
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v
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n
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n
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1
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s
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e
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s
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setvar[roomsDone,0]
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i
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2
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s
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/vt nav load nav_empyrean
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i
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1
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s
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enter_dungeon
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s
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Default
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i
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8
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i
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1
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i
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0
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s
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death
|
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s
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enter_dungeon
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i
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2
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i
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3
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TABLE
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2
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K
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V
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n
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n
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2
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i
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6
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i
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3
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i
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7
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i
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0
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TABLE
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2
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K
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V
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n
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n
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2
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i
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12
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TABLE
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2
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k
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v
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n
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n
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2
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s
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o
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s
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enablecombat
|
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s
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v
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s
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true
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i
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1
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s
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goto_room
|
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s
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enter_dungeon
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i
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1
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i
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3
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i
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0
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TABLE
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2
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K
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V
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n
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n
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1
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i
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9
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TABLE
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2
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k
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v
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n
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n
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3
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s
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s
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s
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stuck
|
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s
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r
|
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d
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10
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s
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t
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d
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300
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s
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enter_dungeon
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i
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8
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i
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1
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i
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0
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s
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death
|
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s
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goto_room
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i
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1
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i
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3
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i
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0
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TABLE
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2
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K
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V
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n
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n
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3
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i
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8
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TABLE
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2
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k
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v
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n
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n
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1
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s
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e
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s
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\/vt nav load emp_+getvar[currentLevel]+`_`+getvar[currentRoom]
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i
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7
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TABLE
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2
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k
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v
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n
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n
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1
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s
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e
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s
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clearvar[navLoaded]
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i
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1
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s
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arrive_room
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s
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goto_room
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i
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8
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i
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1
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|
i
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0
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|
s
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death
|
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s
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arrive_room
|
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i
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2
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i
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3
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TABLE
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2
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K
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V
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n
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n
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2
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|
i
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26
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TABLE
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2
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k
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v
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n
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n
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1
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|
s
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|
e
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s
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testvar[navLoaded]
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i
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7
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i
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0
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TABLE
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2
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K
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V
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n
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n
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2
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|
i
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10
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TABLE
|
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2
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k
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v
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n
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n
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0
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|
i
|
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1
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|
s
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kill_wisps
|
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s
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arrive_room
|
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i
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1
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i
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3
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i
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0
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TABLE
|
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2
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K
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V
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n
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n
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2
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i
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7
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TABLE
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2
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k
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v
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n
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n
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1
|
|
s
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|
e
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s
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touchvar[navLoaded]
|
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i
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9
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TABLE
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2
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k
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v
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n
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n
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3
|
|
s
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s
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s
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stuck
|
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s
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r
|
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d
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10
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|
s
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|
t
|
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d
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180
|
|
s
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arrive_room
|
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i
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8
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i
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1
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|
i
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0
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|
s
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death
|
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s
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kill_wisps
|
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i
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2
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i
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1
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TABLE
|
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2
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K
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V
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n
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n
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2
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i
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6
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i
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5
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i
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16
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TABLE
|
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2
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k
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v
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n
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n
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1
|
|
s
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r
|
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d
|
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4
|
|
s
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use_stone
|
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s
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kill_wisps
|
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i
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6
|
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i
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1
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|
i
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300
|
|
s
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use_stone
|
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s
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kill_wisps
|
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i
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1
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|
i
|
|
3
|
|
i
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0
|
|
TABLE
|
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2
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K
|
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V
|
|
n
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n
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|
1
|
|
i
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9
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TABLE
|
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2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
3
|
|
s
|
|
s
|
|
s
|
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stuck
|
|
s
|
|
r
|
|
d
|
|
10
|
|
s
|
|
t
|
|
d
|
|
300
|
|
s
|
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kill_wisps
|
|
i
|
|
8
|
|
i
|
|
1
|
|
i
|
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0
|
|
s
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death
|
|
s
|
|
use_stone
|
|
i
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4
|
|
i
|
|
3
|
|
s
|
|
A shiver moves across your body
|
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TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
7
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|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
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|
echo[`Room complete! (`+getvar[currentLevel]+` `+getvar[currentRoom]+`)`,1]
|
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i
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1
|
|
s
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next_room
|
|
s
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use_stone
|
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i
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4
|
|
i
|
|
3
|
|
s
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no change
|
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TABLE
|
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2
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|
K
|
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V
|
|
n
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|
n
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2
|
|
i
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7
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TABLE
|
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2
|
|
k
|
|
v
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|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
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echo[`Room already done (`+getvar[currentLevel]+` `+getvar[currentRoom]+`)`,1]
|
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i
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1
|
|
s
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next_room
|
|
s
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use_stone
|
|
i
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6
|
|
i
|
|
3
|
|
i
|
|
5
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
2
|
|
s
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|
/ub use Aligned Mana Stone
|
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i
|
|
1
|
|
s
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|
use_stone
|
|
s
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|
use_stone
|
|
i
|
|
1
|
|
i
|
|
3
|
|
i
|
|
0
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
1
|
|
i
|
|
2
|
|
s
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|
/ub use Aligned Mana Stone
|
|
s
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|
use_stone
|
|
i
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|
8
|
|
i
|
|
1
|
|
i
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0
|
|
s
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death
|
|
s
|
|
next_room
|
|
i
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|
26
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|
i
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|
3
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
getvar[currentRoom]==`north`
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TABLE
|
|
2
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|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
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7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
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|
setvar[currentRoom,`east`]
|
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i
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1
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|
s
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|
goto_room
|
|
s
|
|
next_room
|
|
i
|
|
26
|
|
i
|
|
3
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
getvar[currentRoom]==`east`
|
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TABLE
|
|
2
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|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
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|
setvar[currentRoom,`south`]
|
|
i
|
|
1
|
|
s
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|
goto_room
|
|
s
|
|
next_room
|
|
i
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|
26
|
|
i
|
|
3
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
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|
getvar[currentRoom]==`south`
|
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TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
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|
setvar[currentRoom,`west`]
|
|
i
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|
1
|
|
s
|
|
goto_room
|
|
s
|
|
next_room
|
|
i
|
|
26
|
|
i
|
|
3
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
getvar[currentRoom]==`west`
|
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TABLE
|
|
2
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|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
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|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
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|
setvar[currentRoom,`center`]
|
|
i
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|
1
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|
s
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goto_room
|
|
s
|
|
next_room
|
|
i
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|
26
|
|
i
|
|
1
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
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|
getvar[currentRoom]==`center`
|
|
s
|
|
use_stone_center
|
|
s
|
|
next_room
|
|
i
|
|
8
|
|
i
|
|
1
|
|
i
|
|
0
|
|
s
|
|
death
|
|
s
|
|
use_stone_center
|
|
i
|
|
4
|
|
i
|
|
3
|
|
s
|
|
A shiver moves across your body
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
echo[`Level complete! (`+getvar[currentLevel]+`)`,1]
|
|
i
|
|
1
|
|
s
|
|
take_portal
|
|
s
|
|
use_stone_center
|
|
i
|
|
4
|
|
i
|
|
3
|
|
s
|
|
no change
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
echo[`Level already done (`+getvar[currentLevel]+`)`,1]
|
|
i
|
|
1
|
|
s
|
|
take_portal
|
|
s
|
|
use_stone_center
|
|
i
|
|
6
|
|
i
|
|
3
|
|
i
|
|
5
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
2
|
|
s
|
|
/ub use Aligned Mana Stone
|
|
i
|
|
1
|
|
s
|
|
use_stone_center
|
|
s
|
|
use_stone_center
|
|
i
|
|
1
|
|
i
|
|
3
|
|
i
|
|
0
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
1
|
|
i
|
|
2
|
|
s
|
|
/ub use Aligned Mana Stone
|
|
s
|
|
use_stone_center
|
|
i
|
|
8
|
|
i
|
|
1
|
|
i
|
|
0
|
|
s
|
|
death
|
|
s
|
|
take_portal
|
|
i
|
|
26
|
|
i
|
|
3
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
getvar[currentLevel]==`upper`
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
4
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
setvar[currentLevel,`middle`]
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
setvar[currentRoom,`north`]
|
|
i
|
|
2
|
|
s
|
|
/ub use Empyrean Facility Middle Level
|
|
i
|
|
1
|
|
s
|
|
portal_transition
|
|
s
|
|
take_portal
|
|
i
|
|
26
|
|
i
|
|
3
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
getvar[currentLevel]==`middle`
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
4
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
setvar[currentLevel,`lower`]
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
setvar[currentRoom,`north`]
|
|
i
|
|
2
|
|
s
|
|
/ub use Empyrean Facility Lower Level
|
|
i
|
|
1
|
|
s
|
|
portal_transition
|
|
s
|
|
take_portal
|
|
i
|
|
26
|
|
i
|
|
3
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
getvar[currentLevel]==`lower`
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
echo[`All 3 aetheria slots unlocked!`,1]
|
|
i
|
|
1
|
|
s
|
|
quest_done
|
|
s
|
|
take_portal
|
|
i
|
|
8
|
|
i
|
|
1
|
|
i
|
|
0
|
|
s
|
|
death
|
|
s
|
|
portal_transition
|
|
i
|
|
20
|
|
i
|
|
3
|
|
i
|
|
0
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
echo[`Arrived at `+getvar[currentLevel]+` level`,1]
|
|
i
|
|
1
|
|
s
|
|
goto_room
|
|
s
|
|
portal_transition
|
|
i
|
|
6
|
|
i
|
|
1
|
|
i
|
|
15
|
|
s
|
|
take_portal
|
|
s
|
|
portal_transition
|
|
i
|
|
1
|
|
i
|
|
3
|
|
i
|
|
0
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
2
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
echo[`Empyrean Facility quest COMPLETE! All aetheria slots unlocked.`,1]
|
|
i
|
|
2
|
|
s
|
|
/mp
|
|
s
|
|
quest_done
|
|
i
|
|
8
|
|
i
|
|
1
|
|
i
|
|
0
|
|
s
|
|
death
|
|
s
|
|
stuck
|
|
i
|
|
1
|
|
i
|
|
3
|
|
i
|
|
0
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
3
|
|
i
|
|
2
|
|
s
|
|
/ub face
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
echo[`Stuck! Trying to recover...`,1]
|
|
i
|
|
1
|
|
s
|
|
goto_room
|
|
s
|
|
stuck
|
|
i
|
|
20
|
|
i
|
|
3
|
|
i
|
|
0
|
|
TABLE
|
|
2
|
|
K
|
|
V
|
|
n
|
|
n
|
|
3
|
|
i
|
|
7
|
|
TABLE
|
|
2
|
|
k
|
|
v
|
|
n
|
|
n
|
|
1
|
|
s
|
|
e
|
|
s
|
|
echo[`Died! Re-entering dungeon...`,1]
|
|
i
|
|
2
|
|
s
|
|
/vt nav load nav_empyrean
|
|
i
|
|
1
|
|
s
|
|
enter_dungeon
|
|
s
|
|
death
|