metas/neftet/neftet.met
Erik 3e9fa581c8
All checks were successful
/ test (push) Successful in 30s
add disableLumCap variable to skip lum cap trigger
2026-03-07 23:12:22 +01:00

5029 lines
23 KiB
Text

1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
129
i
20
i
2
i
0
s
/vt opt set enablebuffing false
s
death
i
20
i
2
i
0
s
/vt opt set enablenav true
s
death
i
20
i
2
i
0
s
/vt opt set enablelooting false
s
death
i
20
i
2
i
0
s
/vt opt set enablecombat false
s
death
i
1
i
4
i
0
ba
109
death_pause.nav
1
uTank2 NAV 1.2
4
1
3
47.1262349446615
26.1864453474681
0.225020837783813
0
5000
s
death
i
7
i
1
i
0
s
turn_in_quests
s
death
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
5
s
t
d
60
s
death
i
2
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
TABLE
2
K
V
n
n
12
i
2
s
/ub opt set VTank.PatchExpressionEngine true
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set navpriorityboost false
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load +getvar[navRoute]
i
2
s
/ub fellow create Sawato Rockstyle
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[pickFlowers, 1]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[pokePricklys, 1]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[pickupRange, 10]
i
1
s
Hunt
s
Default
i
2
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
TABLE
2
K
V
n
n
7
i
2
s
/ub opt set VTank.PatchExpressionEngine true
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set navpriorityboost true
i
1
s
Hunt
s
Default
i
2
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set navpriorityboost false
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load +getvar[navRoute]
s
Hunt
i
2
i
8
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectfindnearestbynameandobjectclass[24, getvar[followTarget]]!=0
TABLE
2
k
v
n
n
1
s
e
s
\/ub follow +getvar[followTarget]
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
4
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
i
26
TABLE
2
k
v
n
n
1
s
e
s
getfellowshipstatus[]==0
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectfindnearestbynameandobjectclass[24, getvar[followTarget]]!=0
i
6
i
5
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/t +getvar[followTarget]+`\, #alexgillarkillar`
i
1
s
Hunt
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
12
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=1500000
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[333]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[334]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[335]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[336]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[338]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[339]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[340]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[342]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[343]>=5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[365]>=10
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[333]<10
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[335]<10
s
seer_cap
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=1500000
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[disableLumCap]!=1
i
3
TABLE
2
K
V
n
n
10
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[333]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[334]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[335]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[336]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[338]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[339]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[340]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[342]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[343]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[365]<10
s
lum_cap
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
4
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
26
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[8]]]<=getvar[pickupRange]
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[wobjectfindnearestbyobjectclass[8]]==Prickly Pear
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[pokePricklys]==1
s
picking_flowers
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
4
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
26
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[8]]]<=getvar[pickupRange]
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[wobjectfindnearestbyobjectclass[8]]==Desert Flower
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[pickFlowers]==1
s
picking_flowers
s
Hunt
i
8
i
1
i
0
s
death
s
Hunt
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
10
s
t
d
600
s
Hunt
i
2
i
5
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
4
s
^\[Fellowship\].*(say|says), \"#toggle_flowers\"$
TABLE
2
k
v
n
n
2
s
st
s
toggle_flowers
s
ret
s
Hunt
s
Hunt
i
2
i
5
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
4
s
^\[Fellowship\].*(say|says), \"#toggle_pricklys\"$
TABLE
2
k
v
n
n
2
s
st
s
toggle_pricklys
s
ret
s
Hunt
s
Hunt
i
2
i
8
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
28
TABLE
2
k
v
n
n
2
s
p
s
(^(\[[A-z]+?\] |)You|.*\<Tell:IIDString:.+:(?<who>[^\<]*)\>.+\<\\Tell\>) .*, \"#alexgillarkillar\"$
s
c
s
TABLE
2
k
v
n
n
1
s
e
s
\/ub fellow recruit +getvar[capturegroup_who]
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
2
i
11
TABLE
2
k
v
n
n
2
s
n
s
Prismatic Taper
s
c
i
100
i
16
TABLE
2
k
v
n
n
1
s
r
d
5
TABLE
2
K
V
n
n
2
i
2
s
/fellowship Out of tapers! Recomping.
i
1
s
recomp
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
25
TABLE
2
k
v
n
n
1
s
dist
d
1000
s
turn_in_quests
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
25
TABLE
2
k
v
n
n
1
s
dist
d
100
s
stuck
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
2
i
11
TABLE
2
k
v
n
n
2
s
n
s
Mana Scarab
s
c
i
10
i
16
TABLE
2
k
v
n
n
1
s
r
d
5
TABLE
2
K
V
n
n
2
i
2
s
/fellowship Out of mana scarabs. Recomping.
i
1
s
recomp_mana_scarab
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[ammoType]==1
i
3
TABLE
2
K
V
n
n
2
i
11
TABLE
2
k
v
n
n
2
s
n
s
Wrapped Bundle of Deadly Prismatic Arrowheads
s
c
i
10
i
11
TABLE
2
k
v
n
n
2
s
n
s
Wrapped Bundle of Quarrelshafts
s
c
i
10
i
16
TABLE
2
k
v
n
n
1
s
r
d
5
TABLE
2
K
V
n
n
2
i
2
s
/fellowship Low on xbow ammo. Recomping.
i
1
s
recomp_missile
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[ammoType]==2
i
3
TABLE
2
K
V
n
n
2
i
11
TABLE
2
k
v
n
n
2
s
n
s
Wrapped Bundle of Deadly Prismatic Arrowheads
s
c
i
10
i
11
TABLE
2
k
v
n
n
2
s
n
s
Wrapped Bundle of Arrowshafts
s
c
i
10
i
16
TABLE
2
k
v
n
n
1
s
r
d
5
TABLE
2
K
V
n
n
2
i
2
s
/fellowship Low on bow ammo. Recomping.
i
1
s
recomp_missile
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
2
i
5
i
4
i
16
TABLE
2
k
v
n
n
1
s
r
d
5
s
give_keys
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
2
i
12
TABLE
2
k
v
n
n
2
s
n
s
A'nekshay Token
s
c
i
1000
i
16
TABLE
2
k
v
n
n
1
s
r
d
5
TABLE
2
K
V
n
n
2
i
2
s
/fellowship Turning in A'nekshay Tokens.
i
1
s
go_to_atokens
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
i
28
TABLE
2
k
v
n
n
2
s
p
s
(?<who>\w[\w ]*\w) has left your Fellowship
s
c
s
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[capturegroup_who]==getvar[followTarget]
TABLE
2
K
V
n
n
2
i
2
s
/ub fellow quit
i
1
s
turn_in_quests
s
Hunt
i
26
i
3
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[8]]]<=getvar[pickupRange]+3
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[ObjectClose, 1]
i
4
ba
238
pickup.nav
2
uTank2 NAV 1.2
1
2
4
6.85679616481066
-19.8018191655477
2.08332513769468E-05
0
/vt mexec actiontryuseitem[wobjectfindnearestbyobjectclass[8]]
3
6.85679616481066
-19.8018191655477
2.08332513769468E-05
0
10000
s
picking_flowers
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[ObjectClose]==1
i
26
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[8]]]>getvar[pickupRange]+4
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[ObjectClose, 0]
i
1
s
Reset
s
picking_flowers
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[ObjectClose]==1
i
6
i
3
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[ObjectClose, 0]
i
1
s
Reset
s
picking_flowers
i
8
i
1
i
0
s
death
s
picking_flowers
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
5
s
t
d
120
s
picking_flowers
i
8
i
1
i
0
s
death
s
give_keys
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt nav load ah_give_keys
s
give_keys
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
Default
s
r
d
3
s
t
d
300
s
give_keys
i
7
i
1
i
0
s
stuck
s
give_keys
i
8
i
1
i
0
s
death
s
go_to_atokens
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[goATokensNavLoaded]
i
7
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[goATokensNavLoaded]
i
1
s
hand_over_atokens
s
go_to_atokens
i
1
i
3
i
0
TABLE
2
K
V
n
n
6
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[goATokensNavLoaded, 1]
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt nav load anekshey_tokens_to_proms
i
2
s
/vt opt set enablenav true
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
5
s
t
d
300
s
go_to_atokens
i
8
i
1
i
0
s
death
s
go_to_start
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting true
i
2
s
/vt opt set enablebuffing true
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load +getvar[navWaitFollow]
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
5
s
t
d
300
s
go_to_start
i
2
i
1
TABLE
2
K
V
n
n
2
i
6
i
3
i
7
i
0
s
Hunt
s
go_to_start
i
8
i
1
i
0
s
death
s
hand_over_atokens
i
26
i
3
TABLE
2
k
v
n
n
1
s
e
s
getvar[atokenRetries]>=40
TABLE
2
K
V
n
n
3
i
2
s
/f A'nekshay token hand-over failed after 40 retries. Bailing.
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[atokenRetries]
i
1
s
turn_in_quests
s
hand_over_atokens
i
12
i
3
TABLE
2
k
v
n
n
2
s
n
s
A'nekshay Token
s
c
i
20
TABLE
2
K
V
n
n
4
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[atokenRetries, getvar[atokenRetries]+1]
i
2
s
/ub give 20 A'nekshay Token to Higashiyama Akako
i
2
s
/ub prepclick yes 5
i
1
s
wait_atokens
s
hand_over_atokens
i
11
i
3
TABLE
2
k
v
n
n
2
s
n
s
A'nekshay Token
s
c
i
19
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[atokenRetries]
i
1
s
turn_in_quests
s
hand_over_atokens
i
1
i
1
i
0
s
turn_in_quests
s
Reset
i
8
i
1
i
0
s
death
s
recomp
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt nav load ah_recomp
i
2
s
/vt opt set enablenav true
s
recomp
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
Default
s
r
d
3
s
t
d
300
s
recomp
i
7
i
1
i
0
s
stuck
s
recomp
i
8
i
1
i
0
s
death
s
recomp_mana_scarab
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt opt set NavCloseStopRange 0.00425
i
2
s
/vt nav load recomp_gilly
s
recomp_mana_scarab
i
6
i
3
i
300
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set NavCloseStopRange 0.00825
i
1
s
turn_in_quests
s
recomp_mana_scarab
i
7
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set NavCloseStopRange 0.00825
i
1
s
stuck
s
recomp_mana_scarab
i
8
i
1
i
0
s
death
s
recomp_missile
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt nav load recomp_laurana
s
recomp_missile
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
3
s
t
d
300
s
recomp_missile
i
7
i
1
i
0
s
stuck
s
recomp_missile
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/f #turn_in_quests
i
1
s
turn_in_quests
s
stuck
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[pickFlowers, getvar[pickFlowers]^1]
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/f Pick flowers\: +cstr[(getvar[pickFlowers])]
i
6
i
0
s
toggle_flowers
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[pokePricklys, getvar[pokePricklys]^1]
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/f Poke pricklys\: +cstr[(getvar[pokePricklys])]
i
6
i
0
s
toggle_pricklys
i
8
i
1
i
0
s
death
s
turn_in_quests
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load neftet_quests
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt opt set NavCloseStopRange 0.008
s
turn_in_quests
i
7
i
1
i
0
s
go_to_start
s
turn_in_quests
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
turn_in_quests
s
r
d
5
s
t
d
120
s
turn_in_quests
i
8
i
1
i
0
s
death
s
wait_atokens
i
4
i
1
s
Higashiyama Akako gives you 10 Promissory Notes
s
hand_over_atokens
s
wait_atokens
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
hand_over_atokens
s
r
d
0
s
t
d
3
s
wait_atokens
i
8
i
1
i
0
s
death
s
lum_cap
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[lumCapNavLoaded]
i
7
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[lumCapNavLoaded]
i
1
s
lum_pick_aura
s
lum_cap
i
1
i
3
i
0
TABLE
2
K
V
n
n
7
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumCapNavLoaded, 1]
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablelooting false
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablenav true
i
2
s
/vt nav load nav_nalicana
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
5
s
t
d
300
s
lum_cap
i
8
i
1
i
0
s
death
s
lum_pick_aura
i
1
i
3
i
0
TABLE
2
K
V
n
n
12
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, 999]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[333]<5&&getcharintprop[333]<getvar[lumMinRank],getcharintprop[333],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[334]<5&&getcharintprop[334]<getvar[lumMinRank],getcharintprop[334],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[335]<5&&getcharintprop[335]<getvar[lumMinRank],getcharintprop[335],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[336]<5&&getcharintprop[336]<getvar[lumMinRank],getcharintprop[336],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[338]<5&&getcharintprop[338]<getvar[lumMinRank],getcharintprop[338],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[343]<5&&getcharintprop[343]<getvar[lumMinRank],getcharintprop[343],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[339]<5&&getcharintprop[339]<getvar[lumMinRank],getcharintprop[339],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[340]<5&&getcharintprop[340]<getvar[lumMinRank],getcharintprop[340],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[342]<5&&getcharintprop[342]<getvar[lumMinRank],getcharintprop[342],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[365]<10&&getcharintprop[365]<getvar[lumMinRank],getcharintprop[365],getvar[lumMinRank]]]
i
1
s
lum_select_token
s
lum_pick_aura
i
8
i
1
i
0
s
death
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[333]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[333]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[333]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of Valor`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[334]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[334]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[334]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of Protection`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[335]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[335]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[335]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of Glory`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[336]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[336]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[336]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of Temperance`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[338]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[338]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[338]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of Aetheric Vision`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[343]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[343]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[343]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of the Craftsman`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[339]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[339]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[339]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of Mana Flow`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[340]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[340]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[340]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of Mana Infusion`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[342]<5
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[342]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[342]+2)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of Purity`]
i
1
s
lum_pickup_token
s
lum_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[365]<10
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[365]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[365]+1)*100000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Token of the Aura of the World`]
i
1
s
lum_pickup_token
s
lum_select_token
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/f All Nalicana auras maxed or can't afford. Heading back.
i
1
s
turn_in_quests
s
lum_select_token
i
8
i
1
i
0
s
death
s
lum_pickup_token
i
26
i
1
TABLE
2
k
v
n
n
1
s
e
s
getitemcountininventorybyname[getvar[lumToken]]>=1
s
lum_give_token
s
lum_pickup_token
i
6
i
3
i
30
TABLE
2
K
V
n
n
2
i
2
s
/f Failed to pick up token. Retrying...
i
1
s
lum_pickup_token
s
lum_pickup_token
i
21
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
getitemcountininventorybyname[getvar[lumToken]]>=1
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/ub use +getvar[lumToken]
i
9
TABLE
2
k
v
n
n
3
s
s
s
Default
s
r
d
5
s
t
d
120
s
lum_pickup_token
i
8
i
1
i
0
s
death
s
lum_give_token
i
4
i
3
s
You do not have enough Luminance
TABLE
2
K
V
n
n
2
i
2
s
/f Not enough luminance. Heading back.
i
1
s
turn_in_quests
s
lum_give_token
i
4
i
1
s
You cannot increase
s
lum_wait_spawn
s
lum_give_token
i
4
i
1
s
You feel a surge of energy
s
lum_wait_spawn
s
lum_give_token
i
6
i
1
i
15
s
lum_give_token
s
lum_give_token
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/ub prepclick yes 5
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/ub givep +getvar[lumToken]+` to Nalicana`
i
9
TABLE
2
k
v
n
n
3
s
s
s
Default
s
r
d
5
s
t
d
120
s
lum_give_token
i
8
i
1
i
0
s
death
s
lum_wait_spawn
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[lumNavLoaded]
i
7
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[lumNavLoaded]
i
1
s
lum_pick_aura
s
lum_wait_spawn
i
6
i
3
i
60
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[lumNavLoaded]
i
1
s
lum_pick_aura
s
lum_wait_spawn
i
6
i
3
i
20
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumNavLoaded,1]
i
2
s
/vt nav load nav_nalicanareset
s
lum_wait_spawn
i
1
i
0
i
0
i
0
s
lum_wait_spawn
i
8
i
1
i
0
s
death
s
seer_cap
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[seerCapNavLoaded]
i
7
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[seerCapNavLoaded]
i
1
s
seer_pay
s
seer_cap
i
1
i
3
i
0
TABLE
2
K
V
n
n
7
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[seerCapNavLoaded, 1]
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablelooting false
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablenav true
i
2
s
/vt nav load nav_liamofgelid
i
9
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
5
s
t
d
300
s
seer_cap
i
8
i
1
i
0
s
death
s
seer_pay
i
6
i
1
i
5
s
seer_pick_aura
s
seer_pay
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub prepclick yes 5
i
2
s
/ub givep 1 Trade Note (250,000) to Liam of Gelid
s
seer_pay
i
8
i
1
i
0
s
death
s
seer_pick_aura
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, 999]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[333]<10&&getcharintprop[333]<getvar[lumMinRank],getcharintprop[333],getvar[lumMinRank]]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumMinRank, iif[getcharintprop[335]<10&&getcharintprop[335]<getvar[lumMinRank],getcharintprop[335],getvar[lumMinRank]]]
i
1
s
seer_select_token
s
seer_pick_aura
i
8
i
1
i
0
s
death
s
seer_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[333]<10
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[333]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[333]+7)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Dericost Token of the Aura of Destruction`]
i
1
s
seer_pickup_token
s
seer_select_token
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[335]<10
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharintprop[335]==getvar[lumMinRank]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getcharquadprop[6]>=(getcharintprop[335]+7)*50000
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[lumToken, `Dericost Token of the Aura of Retribution`]
i
1
s
seer_pickup_token
s
seer_select_token
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/f All seer auras maxed or can't afford. Heading back.
i
1
s
turn_in_quests
s
seer_select_token
i
8
i
1
i
0
s
death
s
seer_pickup_token
i
26
i
1
TABLE
2
k
v
n
n
1
s
e
s
getitemcountininventorybyname[getvar[lumToken]]>=1
s
seer_give_token
s
seer_pickup_token
i
6
i
3
i
30
TABLE
2
K
V
n
n
2
i
2
s
/f Failed to pick up seer token. Retrying...
i
1
s
seer_pickup_token
s
seer_pickup_token
i
21
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
getitemcountininventorybyname[getvar[lumToken]]>=1
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/ub use +getvar[lumToken]
i
9
TABLE
2
k
v
n
n
3
s
s
s
Default
s
r
d
5
s
t
d
120
s
seer_pickup_token
i
8
i
1
i
0
s
death
s
seer_give_token
i
4
i
3
s
You do not have enough Luminance
TABLE
2
K
V
n
n
2
i
2
s
/f Not enough luminance for seer aura. Heading back.
i
1
s
turn_in_quests
s
seer_give_token
i
4
i
1
s
You cannot increase
s
seer_wait_spawn
s
seer_give_token
i
4
i
1
s
has been augmented
s
seer_wait_spawn
s
seer_give_token
i
6
i
1
i
15
s
seer_give_token
s
seer_give_token
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/ub prepclick yes 5
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/ub givep +getvar[lumToken]+` to Liam of Gelid`
i
9
TABLE
2
k
v
n
n
3
s
s
s
Default
s
r
d
5
s
t
d
120
s
seer_give_token
i
8
i
1
i
0
s
death
s
seer_wait_spawn
i
6
i
1
i
20
s
seer_pick_aura
s
seer_wait_spawn
i
1
i
0
i
0
i
0
s
seer_wait_spawn