metas/met/viridian_rise.met
Johan Lundberg 5527a6ed38
All checks were successful
/ test (push) Successful in 1m5s
check if deathclock is set
2026-08-14 21:58:25 +02:00

1718 lines
8.9 KiB
Text

1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
42
i
2
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
TABLE
2
K
V
n
n
8
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set navpriorityboost false
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt opt set attackdistance +getvar[attackRange]
i
2
s
/ub fellow create Viridian Rise Hunt
i
1
s
vr_runback
s
Default
i
2
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
TABLE
2
K
V
n
n
7
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set navpriorityboost true
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt opt set attackdistance +getvar[attackRange]
i
1
s
vr_runback
s
Default
i
8
i
3
i
0
TABLE
2
K
V
n
n
3
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[deathCount]
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[deathClock]
i
1
s
death
s
Hunt
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt opt set IdlePeaceMode false
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablelooting true
i
2
s
/vt opt set enablecombat true
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set navpriorityboost false
i
2
s
/vt nav load vr_circuit
i
2
s
/fellowship #followviridianrise
s
Hunt
i
2
i
5
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
4
s
cloud of dangerous gas!
TABLE
2
k
v
n
n
2
s
st
s
vr_gas_dodge
s
ret
s
Hunt
s
Hunt
i
2
i
5
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
4
s
cloud of poisonous gas!
TABLE
2
k
v
n
n
2
s
st
s
vr_gas_dodge
s
ret
s
Hunt
s
Hunt
i
2
i
5
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
4
s
the acidic mist!
TABLE
2
k
v
n
n
2
s
st
s
vr_gas_dodge
s
ret
s
Hunt
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
2
i
28
TABLE
2
k
v
n
n
2
s
p
s
(?<who>\w[\w ]*\w) +getvar[followTarget] has died!$
s
c
s
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
s
run_away
s
Hunt
i
28
i
7
TABLE
2
k
v
n
n
2
s
p
s
(?<who>\w[\w ]*\w) has died!$
s
c
s
TABLE
2
k
v
n
n
1
s
e
s
setvar[deathCount, getvar[deathCount]+1]
s
Hunt
i
26
i
3
TABLE
2
k
v
n
n
1
s
e
s
getvar[deathCount]==1
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[deathClock,stopwatchcreate[]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
stopwatchstart[getvar[deathClock]]
s
Hunt
i
26
i
1
TABLE
2
k
v
n
n
1
s
e
s
getvar[deathCount]>1
s
run_away
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[deathClock]
i
26
TABLE
2
k
v
n
n
1
s
e
s
stopwatchelapsedseconds[getvar[deathClock]]>60
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[deathCount]
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[deathClock]
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
2
i
11
TABLE
2
k
v
n
n
2
s
n
s
Prismatic Taper
s
c
i
100
i
16
TABLE
2
k
v
n
n
1
s
r
d
5
TABLE
2
K
V
n
n
2
i
2
s
/fellowship #recompviridianrise
i
1
s
recomp
s
Hunt
i
4
i
1
s
^\[Fellowship\].*(say|says), \"#recompviridianrise\"$
s
recomp
s
Hunt
i
2
i
8
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectfindnearestbynameandobjectclass[24, getvar[followTarget]]!=0
TABLE
2
k
v
n
n
1
s
e
s
\/ub follow +getvar[followTarget]
s
Hunt
i
2
i
8
TABLE
2
K
V
n
n
3
i
4
s
^\[Fellowship\].*(say|says), \"#followviridianrise\"$
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectfindnearestbynameandobjectclass[24, getvar[followTarget]]!=0
TABLE
2
k
v
n
n
1
s
e
s
\/ub follow +getvar[followTarget]
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
4
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
i
26
TABLE
2
k
v
n
n
1
s
e
s
getfellowshipstatus[]==0
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectfindnearestbynameandobjectclass[24, getvar[followTarget]]!=0
i
6
i
5
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/t +getvar[followTarget]+`\, #recruitviridianrise`
i
1
s
Hunt
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
28
TABLE
2
k
v
n
n
2
s
p
s
(^(\[[A-z]+?\] |)You|.*\<Tell:IIDString:.+:(?<who>[^\<]*)\>.+\<\\Tell\>) .*, \"#recruitviridianrise\"$
s
c
s
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/ub fellow recruit +getvar[capturegroup_who]
i
1
s
Hunt
s
Hunt
i
2
i
1
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]
i
25
TABLE
2
k
v
n
n
1
s
dist
d
100
s
stuck
s
Hunt
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
10
s
t
d
600
s
Hunt
i
2
i
3
TABLE
2
K
V
n
n
3
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[isLeader]==0
i
28
TABLE
2
k
v
n
n
2
s
p
s
(?<who>\w[\w ]*\w) has left your Fellowship
s
c
s
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[capturegroup_who]==getvar[followTarget]
TABLE
2
K
V
n
n
2
i
2
s
/ub fellow quit
i
1
s
Default
s
Hunt
i
1
i
3
i
0
TABLE
2
K
V
n
n
6
i
2
s
/vt opt set enablelooting false
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set navpriorityboost true
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[deathCount]
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[deathClock]
i
1
s
vr_runback
s
run_away
i
1
i
2
i
0
s
/vt opt set navpriorityboost true
s
vr_gas_dodge
i
6
i
3
i
5
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set navpriorityboost false
i
6
i
0
s
vr_gas_dodge
i
8
i
1
i
0
s
death
s
vr_runback
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[vrRunbackNavLoaded]
i
7
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[vrRunbackNavLoaded]
i
1
s
vr_portal
s
vr_runback
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[vrRunbackNavLoaded, 1]
i
2
s
/vt opt set enablecombat false
i
2
s
/vt nav load vr_run
i
2
s
/vt opt set enablenav true
s
vr_runback
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
10
s
t
d
120
s
vr_runback
i
8
i
1
i
0
s
death
s
vr_portal
i
20
i
1
i
0
s
Hunt
s
vr_portal
i
6
i
1
i
20
s
vr_portal
s
vr_portal
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set enablenav true
i
2
s
/vt nav load vr_getin
s
vr_portal
i
8
i
1
i
0
s
death
s
recomp
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[vrRecompNavLoaded]
i
7
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[vrRecompNavLoaded]
i
1
s
stuck
s
recomp
i
1
i
3
i
0
TABLE
2
K
V
n
n
9
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[diamondMissing, 100 - getitemcountininventorybyname[`Diamond Scarab`]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
ifthen[$diamondMissing < 0, `setvar[diamondMissing, 0]`]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[manaMissing, 100 - getitemcountininventorybyname[`Mana Scarab`]]
i
7
TABLE
2
k
v
n
n
1
s
e
s
ifthen[$manaMissing < 0, `setvar[manaMissing, 0]`]
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[vrRecompNavLoaded, 1]
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt nav load ah_recomp
i
2
s
/vt opt set enablenav true
s
recomp
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
Default
s
r
d
3
s
t
d
300
s
recomp
i
20
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt opt set enablebuffing false
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablelooting false
i
2
s
/vt opt set enablecombat false
s
death
i
2
i
3
TABLE
2
K
V
n
n
2
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[vrDeathNavLoaded]
i
7
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
clearvar[vrDeathNavLoaded]
i
1
s
vr_runback
s
death
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[vrDeathNavLoaded, 1]
i
2
s
/vt nav load vr_death_recall
s
death
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
stuck
s
r
d
5
s
t
d
60
s
death
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub face
i
1
s
Default
s
stuck