1 CondAct 5 CType AType CData AData State n n n n n 186 i 1 i 2 i 0 s /vt opt set enablecombat true s combat i 6 i 1 i 60 s ring_fail s combat i 16 i 1 TABLE 2 k v n n 1 s r d 5 s hunt s combat i 1 i 2 i 0 s /vt nav load death_pause s death i 1 i 2 i 0 s /vt opt set enablenav true s death i 7 i 1 i 0 s navbore s death i 1 i 2 i 0 s /vt opt set enablecombat false s hunt i 26 i 7 TABLE 2 k v n n 1 s e s getvar[lootTime] == 0 TABLE 2 k v n n 1 s e s setvar[lootTime, 21600] s hunt i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[serviceCheckInterval] TABLE 2 k v n n 1 s e s setvar[serviceCheckInterval, 43200] s hunt i 21 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[serviceClock] TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[serviceClock,stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[serviceClock]] s hunt i 8 i 3 i 0 TABLE 2 K V n n 2 i 2 s /a I died! But I will comeback! i 1 s death s hunt i 2 i 3 TABLE 2 K V n n 2 i 11 TABLE 2 k v n n 2 s n s Prismatic Taper s c i 100 i 16 TABLE 2 k v n n 1 s r d 5 TABLE 2 K V n n 2 i 2 s /a Out of tapers! Recomping. i 1 s recomp s hunt i 5 i 3 i 4 TABLE 2 K V n n 2 i 2 s /a Out of inventory slots! Recomping. i 1 s recomp s hunt i 2 i 1 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getvar[serviceCheckInterval] > 0 i 26 TABLE 2 k v n n 1 s e s stopwatchelapsedseconds[getvar[serviceClock]]>=getvar[serviceCheckInterval] i 16 TABLE 2 k v n n 1 s r d 5 s service_quest_refresh s hunt i 1 i 9 i 0 TABLE 2 k v n n 3 s s s navbore s r d 3 s t d 120 s hunt i 25 i 1 TABLE 2 k v n n 1 s dist d 1000 s navbore s hunt i 2 i 3 TABLE 2 K V n n 4 i 26 TABLE 2 k v n n 1 s e s setvar[nearPortal, wobjectfindnearestbyobjectclass[14]] i 26 TABLE 2 k v n n 1 s e s istrue[getvar[nearPortal]] i 26 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[getvar[nearPortal]]]<=4 i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s wobjectgetname[getvar[nearPortal]]==Singularity Caul TABLE 2 K V n n 2 i 8 TABLE 2 k v n n 1 s e s \/me is to close to +wobjectgetname[getvar[nearPortal]] i 8 TABLE 2 k v n n 1 s e s \/me at +coordinatetostring[getplayercoordinates[]] s hunt i 2 i 1 TABLE 2 K V n n 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[mobsClose] == 0 i 26 TABLE 2 k v n n 1 s e s getvar[mobsClose] == 1 i 13 TABLE 2 k v n n 3 s n s s c i 1 s r d 6 s combat s hunt i 2 i 1 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[mobsClose] == 2 i 13 TABLE 2 k v n n 3 s n s s c i 2 s r d 6 s combat s hunt i 2 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s stopwatchelapsedseconds[getvar[lootclock]]>getvar[lootTime] TABLE 2 K V n n 2 i 2 s /vt opt set enablecombat true i 1 s loot s hunt i 2 i 3 TABLE 2 K V n n 13 i 26 TABLE 2 k v n n 1 s e s setvar[portal, wobjectfindnearestbyobjectclass[14]] i 26 TABLE 2 k v n n 1 s e s istrue[getvar[portal]] i 26 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[getvar[portal]]] <= 8 i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s wobjectgetname[getvar[portal]]==Singularity Caul i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s wobjectgetname[getvar[portal]]#Destroyed.* i 26 TABLE 2 k v n n 1 s e s wobjectisvalid[getvar[portal]] i 26 TABLE 2 k v n n 1 s e s setvar[portalHeading, getheadingto[getvar[portal]]] i 26 TABLE 2 k v n n 1 s e s setvar[playerHeading, getheading[wobjectgetplayer[]]] i 26 TABLE 2 k v n n 1 s e s setvar[relativeAngle, abs[getvar[portalHeading] - getvar[playerHeading]]] i 26 TABLE 2 k v n n 1 s e s setvar[relativeAngle, iif[getvar[relativeAngle] > 180, 360 - getvar[relativeAngle], getvar[relativeAngle]]] i 26 TABLE 2 k v n n 1 s e s setvar[turnDirection, iif[randint[0,2] == 0, -90, 90]] i 26 TABLE 2 k v n n 1 s e s getvar[relativeAngle] <= 11.25 i 26 TABLE 2 k v n n 1 s e s setvar[newHeading, abs[getvar[playerHeading] + getvar[turnDirection]]] TABLE 2 K V n n 3 i 2 s /vt opt set enablenav false i 2 s /vt opt set enablecombat false i 1 s avoid_portal s hunt i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /vt opt set enablelooting true i 2 s /vt opt set enablenav false s loot_rare i 6 i 3 i 30 TABLE 2 K V n n 3 i 2 s /vt opt set enablelooting false i 2 s /vt opt set enablenav true i 1 s hunt s loot_rare i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[portalAvoidAngle] TABLE 2 k v n n 1 s e s setvar[portalAvoidAngle, 11.25] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augInnateStrengthTarget] TABLE 2 k v n n 1 s e s setvar[augInnateStrengthTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augInnateEnduranceTarget] TABLE 2 k v n n 1 s e s setvar[augInnateEnduranceTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augInnateCoordinationTarget] TABLE 2 k v n n 1 s e s setvar[augInnateCoordinationTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augInnateQuicknessTarget] TABLE 2 k v n n 1 s e s setvar[augInnateQuicknessTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augInnateFocusTarget] TABLE 2 k v n n 1 s e s setvar[augInnateFocusTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augInnateSelfTarget] TABLE 2 k v n n 1 s e s setvar[augInnateSelfTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augResistBluntTarget] TABLE 2 k v n n 1 s e s setvar[augResistBluntTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augResistSlashTarget] TABLE 2 k v n n 1 s e s setvar[augResistSlashTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augResistPierceTarget] TABLE 2 k v n n 1 s e s setvar[augResistPierceTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augResistLightningTarget] TABLE 2 k v n n 1 s e s setvar[augResistLightningTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augResistFireTarget] TABLE 2 k v n n 1 s e s setvar[augResistFireTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augResistFrostTarget] TABLE 2 k v n n 1 s e s setvar[augResistFrostTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[augResistAcidTarget] TABLE 2 k v n n 1 s e s setvar[augResistAcidTarget, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[disableAugmentServices] TABLE 2 k v n n 1 s e s setvar[disableAugmentServices, 0] s Default i 21 i 7 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[serviceCheckInterval] TABLE 2 k v n n 1 s e s setvar[serviceCheckInterval, 43200] s Default i 21 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[serviceClock] TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[serviceClock,stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[serviceClock]] s Default i 1 i 3 i 0 TABLE 2 K V n n 13 i 2 s /ub opt set VTank.PatchExpressionEngine true i 2 s /vt opt set autocram true i 8 TABLE 2 k v n n 1 s e s \/vt nav load bore_circuit+getvar[navNumber] i 2 s /vt opt set enablenav true i 2 s /vt opt set buffprofile_prots 2 i 2 s /vt opt set buffprofile_banes 5 i 2 s /vt opt set enablelooting false i 2 s /vt opt set navpriorityboost false i 2 s /vt opt set lootpriorityboost true i 2 s /vt opt set lootonlyrarecorpses true i 7 TABLE 2 k v n n 1 s e s setvar[lootclock,stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[lootclock]] i 1 s service_quest_refresh s Default i 8 i 1 i 0 s death s service_quest_refresh i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /myquests i 7 TABLE 2 k v n n 1 s e s touchvar[questsRequested] s service_quest_refresh i 2 i 1 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s testvar[questsRequested] i 26 TABLE 2 k v n n 1 s e s isrefreshingquests[]==0 i 6 i 2 s service_pending_eval s service_quest_refresh i 6 i 1 i 8 s service_pending_eval s service_quest_refresh i 1 i 3 i 0 TABLE 2 K V n n 43 i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments,0] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[230]<5,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[229]<1,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[297]<1,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[296]<1,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[295]<1,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[294]<1,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[328]<1,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[231]<3,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[232]<1,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[234]<1,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[237]<2,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getcharintprop[238]<5,1,getvar[pendingAugments]]] i 7 TABLE 2 k v n n 1 s e s setvar[pendingAugments, iif[getvar[augInnateStrengthTarget]>0,iif[getcharintprop[217]<10,iif[getcharintprop[218]0,iif[getcharintprop[217]<10,iif[getcharintprop[219]0,iif[getcharintprop[217]<10,iif[getcharintprop[220]0,iif[getcharintprop[217]<10,iif[getcharintprop[221]0,iif[getcharintprop[217]<10,iif[getcharintprop[222]0,iif[getcharintprop[217]<10,iif[getcharintprop[223]0,iif[getcharintprop[239]<2,iif[getcharintprop[242]0,iif[getcharintprop[239]<2,iif[getcharintprop[240]0,iif[getcharintprop[239]<2,iif[getcharintprop[241]0,iif[getcharintprop[239]<2,iif[getcharintprop[246]0,iif[getcharintprop[239]<2,iif[getcharintprop[244]0,iif[getcharintprop[239]<2,iif[getcharintprop[245]0,iif[getcharintprop[239]<2,iif[getcharintprop[243]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[217]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[218]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[217]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[219]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[217]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[220]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[217]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[221]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[217]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[222]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[217]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[223]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[239]<2 i 26 TABLE 2 k v n n 1 s e s getcharintprop[242]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[239]<2 i 26 TABLE 2 k v n n 1 s e s getcharintprop[240]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[239]<2 i 26 TABLE 2 k v n n 1 s e s getcharintprop[241]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[239]<2 i 26 TABLE 2 k v n n 1 s e s getcharintprop[246]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[239]<2 i 26 TABLE 2 k v n n 1 s e s getcharintprop[244]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[239]<2 i 26 TABLE 2 k v n n 1 s e s getcharintprop[245]0 i 26 TABLE 2 k v n n 1 s e s getcharintprop[239]<2 i 26 TABLE 2 k v n n 1 s e s getcharintprop[243] 180, 360 - getvar[relativeAngle], getvar[relativeAngle]]] i 26 TABLE 2 k v n n 1 s e s setvar[turnDirection, iif[randint[0,2] == 0, -90, 90]] i 26 TABLE 2 k v n n 1 s e s getvar[relativeAngle] <= 11.25 i 26 TABLE 2 k v n n 1 s e s setvar[newHeading, abs[getvar[playerHeading] + getvar[turnDirection]]] TABLE 2 K V n n 7 i 2 s /vt opt set enablenav false i 2 s /vt opt set lootonlyrarecorpses true i 2 s /vt opt set lootpriorityboost true i 2 s /vt opt set enablelooting false i 7 TABLE 2 k v n n 1 s e s setvar[lootclock,stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[lootclock]] i 1 s avoid_portal s loot