1 CondAct 5 CType AType CData AData State n n n n n 129 i 20 i 2 i 0 s /vt opt set enablebuffing false s death i 20 i 2 i 0 s /vt opt set enablenav true s death i 20 i 2 i 0 s /vt opt set enablelooting false s death i 20 i 2 i 0 s /vt opt set enablecombat false s death i 1 i 4 i 0 ba 109 death_pause.nav 1 uTank2 NAV 1.2 4 1 3 47.1262349446615 26.1864453474681 0.225020837783813 0 5000 s death i 7 i 1 i 0 s turn_in_quests s death i 1 i 9 i 0 TABLE 2 k v n n 3 s s s stuck s r d 5 s t d 60 s death i 2 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] TABLE 2 K V n n 12 i 2 s /ub opt set VTank.PatchExpressionEngine true i 2 s /vt opt set enablecombat true i 2 s /vt opt set enablelooting true i 2 s /vt opt set enablebuffing true i 2 s /vt opt set enablenav true i 2 s /vt opt set navpriorityboost false i 8 TABLE 2 k v n n 1 s e s \/vt nav load +getvar[navRoute] i 2 s /ub fellow create Sawato Rockstyle i 7 TABLE 2 k v n n 1 s e s setvar[pickFlowers, 1] i 7 TABLE 2 k v n n 1 s e s setvar[pokePricklys, 1] i 7 TABLE 2 k v n n 1 s e s setvar[pickupRange, 10] i 1 s Hunt s Default i 2 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader]==0 TABLE 2 K V n n 7 i 2 s /ub opt set VTank.PatchExpressionEngine true i 2 s /vt opt set enablecombat true i 2 s /vt opt set enablelooting true i 2 s /vt opt set enablebuffing true i 2 s /vt opt set enablenav true i 2 s /vt opt set navpriorityboost true i 1 s Hunt s Default i 2 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] TABLE 2 K V n n 2 i 2 s /vt opt set navpriorityboost false i 8 TABLE 2 k v n n 1 s e s \/vt nav load +getvar[navRoute] s Hunt i 2 i 8 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader]==0 i 26 TABLE 2 k v n n 1 s e s wobjectfindnearestbynameandobjectclass[24, getvar[followTarget]]!=0 TABLE 2 k v n n 1 s e s \/ub follow +getvar[followTarget] s Hunt i 2 i 3 TABLE 2 K V n n 4 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader]==0 i 26 TABLE 2 k v n n 1 s e s getfellowshipstatus[]==0 i 26 TABLE 2 k v n n 1 s e s wobjectfindnearestbynameandobjectclass[24, getvar[followTarget]]!=0 i 6 i 5 TABLE 2 K V n n 2 i 8 TABLE 2 k v n n 1 s e s \/t +getvar[followTarget]+`\, #alexgillarkillar` i 1 s Hunt s Hunt i 2 i 1 TABLE 2 K V n n 12 i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=1500000 i 26 TABLE 2 k v n n 1 s e s getcharintprop[333]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[334]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[335]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[336]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[338]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[339]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[340]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[342]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[343]>=5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[365]>=10 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getcharintprop[333]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[335]<10 s seer_cap s Hunt i 2 i 1 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=1500000 i 3 TABLE 2 K V n n 10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[333]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[334]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[335]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[336]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[338]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[339]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[340]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[342]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[343]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[365]<10 s lum_cap s Hunt i 2 i 1 TABLE 2 K V n n 4 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] i 26 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[8]]]<=getvar[pickupRange] i 26 TABLE 2 k v n n 1 s e s wobjectgetname[wobjectfindnearestbyobjectclass[8]]==Prickly Pear i 26 TABLE 2 k v n n 1 s e s getvar[pokePricklys]==1 s picking_flowers s Hunt i 2 i 1 TABLE 2 K V n n 4 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] i 26 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[8]]]<=getvar[pickupRange] i 26 TABLE 2 k v n n 1 s e s wobjectgetname[wobjectfindnearestbyobjectclass[8]]==Desert Flower i 26 TABLE 2 k v n n 1 s e s getvar[pickFlowers]==1 s picking_flowers s Hunt i 8 i 1 i 0 s death s Hunt i 1 i 9 i 0 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 600 s Hunt i 2 i 5 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] i 4 s ^\[Fellowship\].*(say|says), \"#toggle_flowers\"$ TABLE 2 k v n n 2 s st s toggle_flowers s ret s Hunt s Hunt i 2 i 5 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] i 4 s ^\[Fellowship\].*(say|says), \"#toggle_pricklys\"$ TABLE 2 k v n n 2 s st s toggle_pricklys s ret s Hunt s Hunt i 2 i 8 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] i 28 TABLE 2 k v n n 2 s p s (^(\[[A-z]+?\] |)You|.*\[^\<]*)\>.+\<\\Tell\>) .*, \"#alexgillarkillar\"$ s c s TABLE 2 k v n n 1 s e s \/ub fellow recruit +getvar[capturegroup_who] s Hunt i 2 i 3 TABLE 2 K V n n 2 i 11 TABLE 2 k v n n 2 s n s Prismatic Taper s c i 100 i 16 TABLE 2 k v n n 1 s r d 5 TABLE 2 K V n n 2 i 2 s /fellowship Out of tapers! Recomping. i 1 s recomp s Hunt i 2 i 1 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] i 25 TABLE 2 k v n n 1 s dist d 1000 s turn_in_quests s Hunt i 2 i 1 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader] i 25 TABLE 2 k v n n 1 s dist d 100 s stuck s Hunt i 2 i 3 TABLE 2 K V n n 2 i 11 TABLE 2 k v n n 2 s n s Mana Scarab s c i 10 i 16 TABLE 2 k v n n 1 s r d 5 TABLE 2 K V n n 2 i 2 s /fellowship Out of mana scarabs. Recomping. i 1 s recomp_mana_scarab s Hunt i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getvar[ammoType]==1 i 3 TABLE 2 K V n n 2 i 11 TABLE 2 k v n n 2 s n s Wrapped Bundle of Deadly Prismatic Arrowheads s c i 10 i 11 TABLE 2 k v n n 2 s n s Wrapped Bundle of Quarrelshafts s c i 10 i 16 TABLE 2 k v n n 1 s r d 5 TABLE 2 K V n n 2 i 2 s /fellowship Low on xbow ammo. Recomping. i 1 s recomp_missile s Hunt i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getvar[ammoType]==2 i 3 TABLE 2 K V n n 2 i 11 TABLE 2 k v n n 2 s n s Wrapped Bundle of Deadly Prismatic Arrowheads s c i 10 i 11 TABLE 2 k v n n 2 s n s Wrapped Bundle of Arrowshafts s c i 10 i 16 TABLE 2 k v n n 1 s r d 5 TABLE 2 K V n n 2 i 2 s /fellowship Low on bow ammo. Recomping. i 1 s recomp_missile s Hunt i 2 i 1 TABLE 2 K V n n 2 i 5 i 4 i 16 TABLE 2 k v n n 1 s r d 5 s give_keys s Hunt i 2 i 3 TABLE 2 K V n n 2 i 12 TABLE 2 k v n n 2 s n s A'nekshay Token s c i 1000 i 16 TABLE 2 k v n n 1 s r d 5 TABLE 2 K V n n 2 i 2 s /fellowship Turning in A'nekshay Tokens. i 1 s go_to_atokens s Hunt i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getvar[isLeader]==0 i 28 TABLE 2 k v n n 2 s p s (?\w[\w ]*\w) has left your Fellowship s c s i 26 TABLE 2 k v n n 1 s e s getvar[capturegroup_who]==getvar[followTarget] TABLE 2 K V n n 2 i 2 s /ub fellow quit i 1 s turn_in_quests s Hunt i 26 i 3 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[8]]]<=getvar[pickupRange]+3 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[ObjectClose, 1] i 4 ba 238 pickup.nav 2 uTank2 NAV 1.2 1 2 4 6.85679616481066 -19.8018191655477 2.08332513769468E-05 0 /vt mexec actiontryuseitem[wobjectfindnearestbyobjectclass[8]] 3 6.85679616481066 -19.8018191655477 2.08332513769468E-05 0 10000 s picking_flowers i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[ObjectClose]==1 i 26 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[8]]]>getvar[pickupRange]+4 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[ObjectClose, 0] i 1 s Reset s picking_flowers i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[ObjectClose]==1 i 6 i 3 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[ObjectClose, 0] i 1 s Reset s picking_flowers i 8 i 1 i 0 s death s picking_flowers i 1 i 9 i 0 TABLE 2 k v n n 3 s s s stuck s r d 5 s t d 120 s picking_flowers i 8 i 1 i 0 s death s give_keys i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablebuffing false i 2 s /vt nav load ah_give_keys s give_keys i 1 i 9 i 0 TABLE 2 k v n n 3 s s s Default s r d 3 s t d 300 s give_keys i 7 i 1 i 0 s stuck s give_keys i 8 i 1 i 0 s death s go_to_atokens i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[goATokensNavLoaded] i 7 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s clearvar[goATokensNavLoaded] i 1 s hand_over_atokens s go_to_atokens i 1 i 3 i 0 TABLE 2 K V n n 6 i 7 TABLE 2 k v n n 1 s e s setvar[goATokensNavLoaded, 1] i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablebuffing false i 2 s /vt nav load anekshey_tokens_to_proms i 2 s /vt opt set enablenav true i 9 TABLE 2 k v n n 3 s s s stuck s r d 5 s t d 300 s go_to_atokens i 8 i 1 i 0 s death s go_to_start i 1 i 3 i 0 TABLE 2 K V n n 5 i 2 s /vt opt set enablecombat true i 2 s /vt opt set enablelooting true i 2 s /vt opt set enablebuffing true i 8 TABLE 2 k v n n 1 s e s \/vt nav load +getvar[navWaitFollow] i 9 TABLE 2 k v n n 3 s s s stuck s r d 5 s t d 300 s go_to_start i 2 i 1 TABLE 2 K V n n 2 i 6 i 3 i 7 i 0 s Hunt s go_to_start i 8 i 1 i 0 s death s hand_over_atokens i 26 i 3 TABLE 2 k v n n 1 s e s getvar[atokenRetries]>=40 TABLE 2 K V n n 3 i 2 s /f A'nekshay token hand-over failed after 40 retries. Bailing. i 7 TABLE 2 k v n n 1 s e s clearvar[atokenRetries] i 1 s turn_in_quests s hand_over_atokens i 12 i 3 TABLE 2 k v n n 2 s n s A'nekshay Token s c i 20 TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s setvar[atokenRetries, getvar[atokenRetries]+1] i 2 s /ub give 20 A'nekshay Token to Higashiyama Akako i 2 s /ub prepclick yes 5 i 1 s wait_atokens s hand_over_atokens i 11 i 3 TABLE 2 k v n n 2 s n s A'nekshay Token s c i 19 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s clearvar[atokenRetries] i 1 s turn_in_quests s hand_over_atokens i 1 i 1 i 0 s turn_in_quests s Reset i 8 i 1 i 0 s death s recomp i 1 i 3 i 0 TABLE 2 K V n n 4 i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablebuffing false i 2 s /vt nav load ah_recomp i 2 s /vt opt set enablenav true s recomp i 1 i 9 i 0 TABLE 2 k v n n 3 s s s Default s r d 3 s t d 300 s recomp i 7 i 1 i 0 s stuck s recomp i 8 i 1 i 0 s death s recomp_mana_scarab i 1 i 3 i 0 TABLE 2 K V n n 4 i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablebuffing false i 2 s /vt opt set NavCloseStopRange 0.00425 i 2 s /vt nav load recomp_gilly s recomp_mana_scarab i 6 i 3 i 300 TABLE 2 K V n n 2 i 2 s /vt opt set NavCloseStopRange 0.00825 i 1 s turn_in_quests s recomp_mana_scarab i 7 i 3 i 0 TABLE 2 K V n n 2 i 2 s /vt opt set NavCloseStopRange 0.00825 i 1 s stuck s recomp_mana_scarab i 8 i 1 i 0 s death s recomp_missile i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablebuffing false i 2 s /vt nav load recomp_laurana s recomp_missile i 1 i 9 i 0 TABLE 2 k v n n 3 s s s stuck s r d 3 s t d 300 s recomp_missile i 7 i 1 i 0 s stuck s recomp_missile i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /f #turn_in_quests i 1 s turn_in_quests s stuck i 1 i 3 i 0 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s setvar[pickFlowers, getvar[pickFlowers]^1] i 8 TABLE 2 k v n n 1 s e s \/f Pick flowers\: +cstr[(getvar[pickFlowers])] i 6 i 0 s toggle_flowers i 1 i 3 i 0 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s setvar[pokePricklys, getvar[pokePricklys]^1] i 8 TABLE 2 k v n n 1 s e s \/f Poke pricklys\: +cstr[(getvar[pokePricklys])] i 6 i 0 s toggle_pricklys i 8 i 1 i 0 s death s turn_in_quests i 1 i 3 i 0 TABLE 2 K V n n 5 i 2 s /vt nav load neftet_quests i 2 s /vt opt set enablenav true i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablebuffing false i 2 s /vt opt set NavCloseStopRange 0.008 s turn_in_quests i 7 i 1 i 0 s go_to_start s turn_in_quests i 1 i 9 i 0 TABLE 2 k v n n 3 s s s turn_in_quests s r d 5 s t d 120 s turn_in_quests i 8 i 1 i 0 s death s wait_atokens i 4 i 1 s Higashiyama Akako gives you 10 Promissory Notes s hand_over_atokens s wait_atokens i 1 i 9 i 0 TABLE 2 k v n n 3 s s s hand_over_atokens s r d 0 s t d 3 s wait_atokens i 8 i 1 i 0 s death s lum_cap i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[lumCapNavLoaded] i 7 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s clearvar[lumCapNavLoaded] i 1 s lum_pick_aura s lum_cap i 1 i 3 i 0 TABLE 2 K V n n 7 i 7 TABLE 2 k v n n 1 s e s setvar[lumCapNavLoaded, 1] i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablelooting false i 2 s /vt opt set enablebuffing true i 2 s /vt opt set enablenav true i 2 s /vt nav load nav_nalicana i 9 TABLE 2 k v n n 3 s s s stuck s r d 5 s t d 300 s lum_cap i 8 i 1 i 0 s death s lum_pick_aura i 1 i 3 i 0 TABLE 2 K V n n 12 i 7 TABLE 2 k v n n 1 s e s setvar[lumMinRank, 999] i 7 TABLE 2 k v n n 1 s e s setvar[lumMinRank, iif[getcharintprop[333]<5&&getcharintprop[333]=(getcharintprop[333]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of Valor`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[334]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[334]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[334]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of Protection`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[335]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[335]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[335]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of Glory`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[336]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[336]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[336]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of Temperance`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[338]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[338]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[338]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of Aetheric Vision`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[343]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[343]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[343]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of the Craftsman`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[339]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[339]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[339]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of Mana Flow`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[340]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[340]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[340]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of Mana Infusion`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[342]<5 i 26 TABLE 2 k v n n 1 s e s getcharintprop[342]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[342]+2)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of Purity`] i 1 s lum_pickup_token s lum_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[365]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[365]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[365]+1)*100000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Token of the Aura of the World`] i 1 s lum_pickup_token s lum_select_token i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /f All Nalicana auras maxed or can't afford. Heading back. i 1 s turn_in_quests s lum_select_token i 8 i 1 i 0 s death s lum_pickup_token i 26 i 1 TABLE 2 k v n n 1 s e s getitemcountininventorybyname[getvar[lumToken]]>=1 s lum_give_token s lum_pickup_token i 6 i 3 i 30 TABLE 2 K V n n 2 i 2 s /f Failed to pick up token. Retrying... i 1 s lum_pickup_token s lum_pickup_token i 21 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s getitemcountininventorybyname[getvar[lumToken]]>=1 TABLE 2 K V n n 2 i 8 TABLE 2 k v n n 1 s e s \/ub use +getvar[lumToken] i 9 TABLE 2 k v n n 3 s s s Default s r d 5 s t d 120 s lum_pickup_token i 8 i 1 i 0 s death s lum_give_token i 4 i 3 s You do not have enough Luminance TABLE 2 K V n n 2 i 2 s /f Not enough luminance. Heading back. i 1 s turn_in_quests s lum_give_token i 4 i 1 s You cannot increase s lum_wait_spawn s lum_give_token i 4 i 1 s You feel a surge of energy s lum_wait_spawn s lum_give_token i 6 i 1 i 15 s lum_give_token s lum_give_token i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /ub prepclick yes 5 i 8 TABLE 2 k v n n 1 s e s \/ub givep +getvar[lumToken]+` to Nalicana` i 9 TABLE 2 k v n n 3 s s s Default s r d 5 s t d 120 s lum_give_token i 8 i 1 i 0 s death s lum_wait_spawn i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[lumNavLoaded] i 7 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s clearvar[lumNavLoaded] i 1 s lum_pick_aura s lum_wait_spawn i 6 i 3 i 60 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s clearvar[lumNavLoaded] i 1 s lum_pick_aura s lum_wait_spawn i 6 i 3 i 20 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumNavLoaded,1] i 2 s /vt nav load nav_nalicanareset s lum_wait_spawn i 1 i 0 i 0 i 0 s lum_wait_spawn i 8 i 1 i 0 s death s seer_cap i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[seerCapNavLoaded] i 7 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s clearvar[seerCapNavLoaded] i 1 s seer_pay s seer_cap i 1 i 3 i 0 TABLE 2 K V n n 7 i 7 TABLE 2 k v n n 1 s e s setvar[seerCapNavLoaded, 1] i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablelooting false i 2 s /vt opt set enablebuffing true i 2 s /vt opt set enablenav true i 2 s /vt nav load nav_liamofgelid i 9 TABLE 2 k v n n 3 s s s stuck s r d 5 s t d 300 s seer_cap i 8 i 1 i 0 s death s seer_pay i 6 i 1 i 5 s seer_pick_aura s seer_pay i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /ub prepclick yes 5 i 2 s /ub givep 1 Trade Note (250,000) to Liam of Gelid s seer_pay i 8 i 1 i 0 s death s seer_pick_aura i 1 i 3 i 0 TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s setvar[lumMinRank, 999] i 7 TABLE 2 k v n n 1 s e s setvar[lumMinRank, iif[getcharintprop[333]<10&&getcharintprop[333]=(getcharintprop[333]+7)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Dericost Token of the Aura of Destruction`] i 1 s seer_pickup_token s seer_select_token i 2 i 3 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getcharintprop[335]<10 i 26 TABLE 2 k v n n 1 s e s getcharintprop[335]==getvar[lumMinRank] i 26 TABLE 2 k v n n 1 s e s getcharquadprop[6]>=(getcharintprop[335]+7)*50000 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[lumToken, `Dericost Token of the Aura of Retribution`] i 1 s seer_pickup_token s seer_select_token i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /f All seer auras maxed or can't afford. Heading back. i 1 s turn_in_quests s seer_select_token i 8 i 1 i 0 s death s seer_pickup_token i 26 i 1 TABLE 2 k v n n 1 s e s getitemcountininventorybyname[getvar[lumToken]]>=1 s seer_give_token s seer_pickup_token i 6 i 3 i 30 TABLE 2 K V n n 2 i 2 s /f Failed to pick up seer token. Retrying... i 1 s seer_pickup_token s seer_pickup_token i 21 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s getitemcountininventorybyname[getvar[lumToken]]>=1 TABLE 2 K V n n 2 i 8 TABLE 2 k v n n 1 s e s \/ub use +getvar[lumToken] i 9 TABLE 2 k v n n 3 s s s Default s r d 5 s t d 120 s seer_pickup_token i 8 i 1 i 0 s death s seer_give_token i 4 i 3 s You do not have enough Luminance TABLE 2 K V n n 2 i 2 s /f Not enough luminance for seer aura. Heading back. i 1 s turn_in_quests s seer_give_token i 4 i 1 s You cannot increase s seer_wait_spawn s seer_give_token i 4 i 1 s has been augmented s seer_wait_spawn s seer_give_token i 6 i 1 i 15 s seer_give_token s seer_give_token i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /ub prepclick yes 5 i 8 TABLE 2 k v n n 1 s e s \/ub givep +getvar[lumToken]+` to Liam of Gelid` i 9 TABLE 2 k v n n 3 s s s Default s r d 5 s t d 120 s seer_give_token i 8 i 1 i 0 s death s seer_wait_spawn i 6 i 1 i 20 s seer_pick_aura s seer_wait_spawn i 1 i 0 i 0 i 0 s seer_wait_spawn