1 CondAct 5 CType AType CData AData State n n n n n 46 i 8 i 1 i 0 s death s Default i 1 i 3 i 0 TABLE 2 K V n n 8 i 2 s /ub opt set VTank.PatchExpressionEngine true i 12 TABLE 2 k v n n 2 s o s enablecombat s v s false i 12 TABLE 2 k v n n 2 s o s enablenav s v s true i 12 TABLE 2 k v n n 2 s o s enablelooting s v s false i 12 TABLE 2 k v n n 2 s o s enablebuffing s v s true i 12 TABLE 2 k v n n 2 s o s attackdistance s v s 0.0125 i 2 s /vt nav load nav_nalicana i 1 s talk_nalicana s Default i 8 i 1 i 0 s death s talk_nalicana i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[navLoaded] i 7 i 0 TABLE 2 K V n n 3 i 10 TABLE 2 k v n n 0 i 2 s /ub use Nalicana i 1 s wait_nalicana_dialog s talk_nalicana i 1 i 3 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s touchvar[navLoaded] i 9 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 300 s talk_nalicana i 8 i 1 i 0 s death s wait_nalicana_dialog i 4 i 3 s Gurog have emerged TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Got quest from Nalicana!`,1] i 1 s nav_to_cave s wait_nalicana_dialog i 4 i 3 s You have solved this quest too recently TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Quest on cooldown!`,1] i 1 s done s wait_nalicana_dialog i 6 i 1 i 10 s nav_to_cave s wait_nalicana_dialog i 8 i 1 i 0 s death s nav_to_cave i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[navLoaded2] i 7 i 0 TABLE 2 K V n n 4 i 10 TABLE 2 k v n n 0 i 12 TABLE 2 k v n n 2 s o s enablecombat s v s true i 12 TABLE 2 k v n n 2 s o s enablelooting s v s true i 1 s wait_key s nav_to_cave i 1 i 3 i 0 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s touchvar[navLoaded2] i 2 s /vt nav load nal_to_cave i 9 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 600 s nav_to_cave i 8 i 1 i 0 s death s wait_key i 12 i 3 TABLE 2 k v n n 2 s n s Entryway Key s c i 1 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s echo[`Got Entryway Key!`,1] i 2 s /ub use Entryway Key on Door i 1 s wait_door s wait_key i 6 i 3 i 120 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Key taking too long...`,1] i 1 s wait_key s wait_key i 8 i 1 i 0 s death s wait_door i 4 i 3 s Door has been unlocked TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s echo[`Door opened!`,1] i 12 TABLE 2 k v n n 2 s o s enablecombat s v s false i 12 TABLE 2 k v n n 2 s o s enablelooting s v s false i 1 s nav_to_tomb_portal s wait_door i 6 i 3 i 5 TABLE 2 K V n n 2 i 2 s /ub use Entryway Key on Door i 1 s wait_door s wait_door i 8 i 1 i 0 s death s nav_to_tomb_portal i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[navLoaded3] i 7 i 0 TABLE 2 K V n n 2 i 10 TABLE 2 k v n n 0 i 1 s enter_frozen_tomb s nav_to_tomb_portal i 1 i 3 i 0 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s touchvar[navLoaded3] i 2 s /vt nav load nal_to_tomb_portal i 9 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 300 s nav_to_tomb_portal i 8 i 1 i 0 s death s enter_frozen_tomb i 20 i 3 i 0 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s echo[`Inside Frozen Tomb!`,1] i 12 TABLE 2 k v n n 2 s o s enablecombat s v s true i 1 s dungeon_run s enter_frozen_tomb i 6 i 3 i 10 TABLE 2 K V n n 2 i 12 TABLE 2 k v n n 2 s o s enablecombat s v s true i 1 s dungeon_run s enter_frozen_tomb i 8 i 1 i 0 s death s dungeon_run i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[navLoaded4] i 7 i 0 TABLE 2 K V n n 3 i 10 TABLE 2 k v n n 0 i 12 TABLE 2 k v n n 2 s o s enablelooting s v s true i 1 s kill_gregor s dungeon_run i 1 i 3 i 0 TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s touchvar[navLoaded4] i 2 s /vt nav load nal_dungeon_run i 12 TABLE 2 k v n n 2 s o s enablelooting s v s false i 9 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 600 s dungeon_run i 8 i 1 i 0 s death s kill_gregor i 4 i 3 s Killing me will not change anything TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s echo[`Battle Lord Gregor defeated!`,1] i 12 TABLE 2 k v n n 2 s o s enablecombat s v s false i 1 s wait_loot s kill_gregor i 12 i 3 TABLE 2 k v n n 2 s n s Battle Lord Gregor's Mnemosyne s c i 1 TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s echo[`Got the Mnemosyne!`,1] i 12 TABLE 2 k v n n 2 s o s enablecombat s v s false i 12 TABLE 2 k v n n 2 s o s enablelooting s v s false i 1 s return_nalicana s kill_gregor i 6 i 3 i 600 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Gregor fight timeout!`,1] i 1 s stuck s kill_gregor i 8 i 1 i 0 s death s wait_loot i 12 i 3 TABLE 2 k v n n 2 s n s Battle Lord Gregor's Mnemosyne s c i 1 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s echo[`Got the Mnemosyne! Returning to Nalicana.`,1] i 12 TABLE 2 k v n n 2 s o s enablelooting s v s false i 1 s return_nalicana s wait_loot i 6 i 3 i 30 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s echo[`Mnemosyne not looted, check loot profile!`,1] i 12 TABLE 2 k v n n 2 s o s enablelooting s v s false i 1 s return_nalicana s wait_loot i 8 i 1 i 0 s death s return_nalicana i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[navLoaded5] i 7 i 0 TABLE 2 K V n n 2 i 10 TABLE 2 k v n n 0 i 1 s turn_in s return_nalicana i 1 i 3 i 0 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s touchvar[navLoaded5] i 2 s /vt nav load nav_nalicana i 9 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 600 s return_nalicana i 8 i 1 i 0 s death s turn_in i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /ub givep Battle Lord Gregor's Mnemosyne to Nalicana i 2 s /ub prepclick yes 3 i 1 s wait_turn_in s turn_in i 8 i 1 i 0 s death s wait_turn_in i 4 i 3 s Lord Asheron should be able to learn much TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Nalicana's Test COMPLETE!`,1] i 1 s done s wait_turn_in i 6 i 1 i 10 s turn_in s wait_turn_in i 1 i 3 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Nalicana's Test quest finished.`,1] i 2 s /mp s done i 8 i 1 i 0 s death s stuck i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /ub face i 7 TABLE 2 k v n n 1 s e s echo[`Stuck! Check nav...`,1] s stuck i 20 i 3 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Died! Restarting...`,1] i 1 s Default s death