1 CondAct 5 CType AType CData AData State n n n n n 49 i 1 i 2 i 0 s /vt opt set enablecombat true s combat i 6 i 1 i 60 s ring_fail s combat i 16 i 1 TABLE 2 k v n n 1 s r d 5 s hunt s combat i 1 i 2 i 0 s /vt nav load death_pause s death i 1 i 2 i 0 s /vt opt set enablenav true s death i 7 i 1 i 0 s navbore s death i 1 i 2 i 0 s /vt opt set enablecombat false s hunt i 8 i 3 i 0 TABLE 2 K V n n 2 i 2 s /a I died! But I will comeback! i 1 s death s hunt i 2 i 3 TABLE 2 K V n n 2 i 11 TABLE 2 k v n n 2 s n s Prismatic Taper s c i 100 i 16 TABLE 2 k v n n 1 s r d 5 TABLE 2 K V n n 2 i 2 s /fellowship Out of tapers! Recomping. i 1 s recomp s hunt i 1 i 9 i 0 TABLE 2 k v n n 3 s s s stuck s r d 3 s t d 120 s hunt i 1 i 9 i 0 TABLE 2 k v n n 3 s s s really_stuck s r d 3 s t d 600 s hunt i 25 i 1 TABLE 2 k v n n 1 s dist d 1000 s really_stuck s hunt i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[wobjectfindnearestbyobjectclass[14]]]<=4 i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s wobjectgetname[wobjectfindnearestbyobjectclass[14]]==Singularity Caul TABLE 2 K V n n 2 i 8 TABLE 2 k v n n 1 s e s \/me is to close to +wobjectgetname[wobjectfindnearestbyobjectclass[14]] i 8 TABLE 2 k v n n 1 s e s \/me at +coordinatetostring[getplayercoordinates[]] s hunt i 2 i 1 TABLE 2 K V n n 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[mobsClose] == 0 i 26 TABLE 2 k v n n 1 s e s getvar[mobsClose] == 1 i 13 TABLE 2 k v n n 3 s n s s c i 1 s r d 6 s combat s hunt i 2 i 1 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s getvar[mobsClose] == 2 i 13 TABLE 2 k v n n 3 s n s s c i 2 s r d 6 s combat s hunt i 2 i 3 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s stopwatchelapsedseconds[getvar[lootclock]]>getvar[lootTime] TABLE 2 K V n n 2 i 2 s /vt opt set enablecombat true i 1 s loot s hunt i 2 i 3 TABLE 2 K V n n 12 i 26 TABLE 2 k v n n 1 s e s setvar[portal, wobjectfindnearestbyobjectclass[14]] i 26 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[getvar[portal]]] <= 8 i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s wobjectgetname[wobjectfindnearestbyobjectclass[14]]==Singularity Caul i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s wobjectgetname[wobjectfindnearestbyobjectclass[14]]#Destroyed.* i 26 TABLE 2 k v n n 1 s e s wobjectisvalid[getvar[portal]] i 26 TABLE 2 k v n n 1 s e s setvar[portalHeading, getheadingto[getvar[portal]]] i 26 TABLE 2 k v n n 1 s e s setvar[playerHeading, getheading[wobjectgetplayer[]]] i 26 TABLE 2 k v n n 1 s e s setvar[relativeAngle, abs[getvar[portalHeading] - getvar[playerHeading]]] i 26 TABLE 2 k v n n 1 s e s setvar[relativeAngle, iif[getvar[relativeAngle] > 180, 360 - getvar[relativeAngle], getvar[relativeAngle]]] i 26 TABLE 2 k v n n 1 s e s setvar[turnDirection, iif[randint[0,2] == 0, -90, 90]] i 26 TABLE 2 k v n n 1 s e s getvar[relativeAngle] <= 11.25 i 26 TABLE 2 k v n n 1 s e s setvar[newHeading, abs[getvar[playerHeading] + getvar[turnDirection]]] TABLE 2 K V n n 3 i 2 s /vt opt set enablenav false i 2 s /vt opt set enablecombat false i 1 s avoid_portal s hunt i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /vt opt set enablelooting true i 2 s /vt opt set enablenav false s loot_rare i 6 i 3 i 30 TABLE 2 K V n n 3 i 2 s /vt opt set enablelooting false i 2 s /vt opt set enablenav true i 1 s hunt s loot_rare i 1 i 3 i 0 TABLE 2 K V n n 12 i 2 s /ub opt set VTank.PatchExpressionEngine true i 8 TABLE 2 k v n n 1 s e s \/vt nav load bore_circuit+getvar[navNumber] i 2 s /vt opt set enablenav true i 2 s /vt opt set buffprofile_prots 2 i 2 s /vt opt set buffprofile_banes 5 i 2 s /vt opt set enablelooting false i 2 s /vt opt set navpriorityboost false i 2 s /vt opt set lootpriorityboost true i 2 s /vt opt set lootonlyrarecorpses true i 7 TABLE 2 k v n n 1 s e s setvar[lootclock,stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[lootclock]] i 1 s hunt s Default i 3 i 7 TABLE 2 K V n n 3 i 26 TABLE 2 k v n n 1 s e s getvar[lootTime] == 0 i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s touchvar[lootTime] i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s testvar[lootTime] TABLE 2 k v n n 1 s e s setvar[lootTime, 21600] s Default i 6 i 8 i 1 TABLE 2 k v n n 1 s e s \/me portalHeading \= +getvar[portalHeading] s avoid_portal i 6 i 8 i 2 TABLE 2 k v n n 1 s e s \/me playerHeading \= +getvar[playerHeading] s avoid_portal i 6 i 8 i 3 TABLE 2 k v n n 1 s e s \/me relativeAngle \= +getvar[relativeAngle] s avoid_portal i 6 i 8 i 4 TABLE 2 k v n n 1 s e s \/me Portal detected ahead\! Avoiding now\! s avoid_portal i 6 i 8 i 5 TABLE 2 k v n n 1 s e s \/me is too close to +wobjectgetname[wobjectfindnearestbyobjectclass[14]] s avoid_portal i 6 i 8 i 6 TABLE 2 k v n n 1 s e s \/me at +coordinatetostring[getplayercoordinates[]] s avoid_portal i 6 i 8 i 7 TABLE 2 k v n n 1 s e s \/ub face +getvar[newHeading] s avoid_portal i 6 i 8 i 9 TABLE 2 k v n n 1 s e s \/ub setmotion forward 1 s avoid_portal i 6 i 8 i 11 TABLE 2 k v n n 1 s e s \/ub setmotion forward 0 s avoid_portal i 6 i 8 i 12 TABLE 2 k v n n 1 s e s \/ub face +getvar[playerHeading] s avoid_portal i 6 i 8 i 14 TABLE 2 k v n n 1 s e s \/ub setmotion forward 1 s avoid_portal i 6 i 8 i 16 TABLE 2 k v n n 1 s e s \/ub setmotion forward 0 s avoid_portal i 6 i 8 i 17 TABLE 2 k v n n 1 s e s \/vt opt set enablenav true s avoid_portal i 6 i 8 i 18 TABLE 2 k v n n 1 s e s \/vt setmetastate hunt s avoid_portal i 1 i 3 i 0 TABLE 2 K V n n 1 i 2 s /vt opt set enablecombat false s navbore i 1 i 8 i 0 TABLE 2 k v n n 1 s e s \/vt nav load bore_route+getvar[navNumber] s navbore i 1 i 2 i 0 s /vt opt set enablebuffing true s navbore i 1 i 9 i 0 TABLE 2 k v n n 3 s s s navbore s r d 3 s t d 300 s navbore i 7 i 3 i 0 TABLE 2 K V n n 2 i 8 TABLE 2 k v n n 1 s e s \/vt nav load bore_circuit+getvar[navNumber] i 1 s hunt s navbore i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /vt opt set enablecombat false i 1 s navbore i 2 s /a Help me Jeebus, i'm in whirlwind of vortexes s really_stuck i 7 i 1 i 0 s navbore s recomp i 1 i 9 i 0 TABLE 2 k v n n 3 s s s navbore s r d 3 s t d 300 s recomp i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /vt opt set enablecombat false i 2 s /vt opt set enablebuffing false i 2 s /vt nav load ah_recomp s recomp i 1 i 3 i 0 TABLE 2 K V n n 2 i 2 s /vt opt set enablecombat false i 9 TABLE 2 k v n n 3 s s s hunt s r d 100 s t d 3 s ring_fail i 1 i 3 i 0 TABLE 2 K V n n 5 i 2 s /vt opt set enablenav false i 2 s /vt reverseroute i 8 TABLE 2 k v n n 1 s e s \/vt nav load bore_circuit+getvar[navNumber] i 2 s /vt opt set enablenav true i 1 s hunt s stuck i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /vt opt set enablelooting true i 2 s /vt opt set lootonlyrarecorpses false i 2 s /vt opt set lootpriorityboost false s loot i 6 i 3 i 300 TABLE 2 K V n n 6 i 2 s /vt opt set lootonlyrarecorpses true i 2 s /vt opt set lootpriorityboost true i 2 s /vt opt set enablelooting false i 7 TABLE 2 k v n n 1 s e s setvar[lootclock,stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[lootclock]] i 1 s hunt s loot i 2 i 3 TABLE 2 K V n n 12 i 26 TABLE 2 k v n n 1 s e s setvar[portal, wobjectfindnearestbyobjectclass[14]] i 26 TABLE 2 k v n n 1 s e s coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[getvar[portal]]] <= 8 i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s wobjectgetname[wobjectfindnearestbyobjectclass[14]]==Singularity Caul i 21 TABLE 2 K V n n 1 i 26 TABLE 2 k v n n 1 s e s wobjectgetname[wobjectfindnearestbyobjectclass[14]]#Destroyed.* i 26 TABLE 2 k v n n 1 s e s wobjectisvalid[getvar[portal]] i 26 TABLE 2 k v n n 1 s e s setvar[portalHeading, getheadingto[getvar[portal]]] i 26 TABLE 2 k v n n 1 s e s setvar[playerHeading, getheading[wobjectgetplayer[]]] i 26 TABLE 2 k v n n 1 s e s setvar[relativeAngle, abs[getvar[portalHeading] - getvar[playerHeading]]] i 26 TABLE 2 k v n n 1 s e s setvar[relativeAngle, iif[getvar[relativeAngle] > 180, 360 - getvar[relativeAngle], getvar[relativeAngle]]] i 26 TABLE 2 k v n n 1 s e s setvar[turnDirection, iif[randint[0,2] == 0, -90, 90]] i 26 TABLE 2 k v n n 1 s e s getvar[relativeAngle] <= 11.25 i 26 TABLE 2 k v n n 1 s e s setvar[newHeading, abs[getvar[playerHeading] + getvar[turnDirection]]] TABLE 2 K V n n 7 i 2 s /vt opt set enablenav false i 2 s /vt opt set lootonlyrarecorpses true i 2 s /vt opt set lootpriorityboost true i 2 s /vt opt set enablelooting false i 7 TABLE 2 k v n n 1 s e s setvar[lootclock,stopwatchcreate[]] i 7 TABLE 2 k v n n 1 s e s stopwatchstart[getvar[lootclock]] i 1 s avoid_portal s loot