1 CondAct 5 CType AType CData AData State n n n n n 41 i 8 i 1 i 0 s death s Default i 1 i 3 i 0 TABLE 2 K V n n 11 i 2 s /ub opt set VTank.PatchExpressionEngine true i 12 TABLE 2 k v n n 2 s o s enablecombat s v s false i 12 TABLE 2 k v n n 2 s o s enablenav s v s true i 12 TABLE 2 k v n n 2 s o s enablelooting s v s false i 12 TABLE 2 k v n n 2 s o s enablebuffing s v s true i 12 TABLE 2 k v n n 2 s o s attackdistance s v s 0.0125 i 7 TABLE 2 k v n n 1 s e s setvar[currentLevel,`upper`] i 7 TABLE 2 k v n n 1 s e s setvar[currentRoom,`north`] i 7 TABLE 2 k v n n 1 s e s setvar[roomsDone,0] i 2 s /vt nav load nav_empyrean i 1 s enter_dungeon s Default i 8 i 1 i 0 s death s enter_dungeon i 2 i 3 TABLE 2 K V n n 2 i 6 i 3 i 7 i 0 TABLE 2 K V n n 2 i 12 TABLE 2 k v n n 2 s o s enablecombat s v s true i 1 s goto_room s enter_dungeon i 1 i 3 i 0 TABLE 2 K V n n 1 i 9 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 300 s enter_dungeon i 8 i 1 i 0 s death s goto_room i 1 i 3 i 0 TABLE 2 K V n n 3 i 8 TABLE 2 k v n n 1 s e s \/vt nav load emp_+getvar[currentLevel]+`_`+getvar[currentRoom] i 7 TABLE 2 k v n n 1 s e s clearvar[navLoaded] i 1 s arrive_room s goto_room i 8 i 1 i 0 s death s arrive_room i 2 i 3 TABLE 2 K V n n 2 i 26 TABLE 2 k v n n 1 s e s testvar[navLoaded] i 7 i 0 TABLE 2 K V n n 2 i 10 TABLE 2 k v n n 0 i 1 s kill_wisps s arrive_room i 1 i 3 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s touchvar[navLoaded] i 9 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 180 s arrive_room i 8 i 1 i 0 s death s kill_wisps i 2 i 1 TABLE 2 K V n n 2 i 6 i 5 i 16 TABLE 2 k v n n 1 s r d 4 s use_stone s kill_wisps i 6 i 1 i 300 s use_stone s kill_wisps i 1 i 3 i 0 TABLE 2 K V n n 1 i 9 TABLE 2 k v n n 3 s s s stuck s r d 10 s t d 300 s kill_wisps i 8 i 1 i 0 s death s use_stone i 4 i 3 s A shiver moves across your body TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Room complete! (`+getvar[currentLevel]+` `+getvar[currentRoom]+`)`,1] i 1 s next_room s use_stone i 4 i 3 s no change TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Room already done (`+getvar[currentLevel]+` `+getvar[currentRoom]+`)`,1] i 1 s next_room s use_stone i 6 i 3 i 5 TABLE 2 K V n n 2 i 2 s /ub use Aligned Mana Stone i 1 s use_stone s use_stone i 1 i 3 i 0 TABLE 2 K V n n 1 i 2 s /ub use Aligned Mana Stone s use_stone i 8 i 1 i 0 s death s next_room i 26 i 3 TABLE 2 k v n n 1 s e s getvar[currentRoom]==`north` TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[currentRoom,`east`] i 1 s goto_room s next_room i 26 i 3 TABLE 2 k v n n 1 s e s getvar[currentRoom]==`east` TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[currentRoom,`south`] i 1 s goto_room s next_room i 26 i 3 TABLE 2 k v n n 1 s e s getvar[currentRoom]==`south` TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[currentRoom,`west`] i 1 s goto_room s next_room i 26 i 3 TABLE 2 k v n n 1 s e s getvar[currentRoom]==`west` TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s setvar[currentRoom,`center`] i 1 s goto_room s next_room i 26 i 1 TABLE 2 k v n n 1 s e s getvar[currentRoom]==`center` s use_stone_center s next_room i 8 i 1 i 0 s death s use_stone_center i 4 i 3 s A shiver moves across your body TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Level complete! (`+getvar[currentLevel]+`)`,1] i 1 s take_portal s use_stone_center i 4 i 3 s no change TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Level already done (`+getvar[currentLevel]+`)`,1] i 1 s take_portal s use_stone_center i 6 i 3 i 5 TABLE 2 K V n n 2 i 2 s /ub use Aligned Mana Stone i 1 s use_stone_center s use_stone_center i 1 i 3 i 0 TABLE 2 K V n n 1 i 2 s /ub use Aligned Mana Stone s use_stone_center i 8 i 1 i 0 s death s take_portal i 26 i 3 TABLE 2 k v n n 1 s e s getvar[currentLevel]==`upper` TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s setvar[currentLevel,`middle`] i 7 TABLE 2 k v n n 1 s e s setvar[currentRoom,`north`] i 2 s /ub use Empyrean Facility Middle Level i 1 s portal_transition s take_portal i 26 i 3 TABLE 2 k v n n 1 s e s getvar[currentLevel]==`middle` TABLE 2 K V n n 4 i 7 TABLE 2 k v n n 1 s e s setvar[currentLevel,`lower`] i 7 TABLE 2 k v n n 1 s e s setvar[currentRoom,`north`] i 2 s /ub use Empyrean Facility Lower Level i 1 s portal_transition s take_portal i 26 i 3 TABLE 2 k v n n 1 s e s getvar[currentLevel]==`lower` TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`All 3 aetheria slots unlocked!`,1] i 1 s quest_done s take_portal i 8 i 1 i 0 s death s portal_transition i 20 i 3 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Arrived at `+getvar[currentLevel]+` level`,1] i 1 s goto_room s portal_transition i 6 i 1 i 15 s take_portal s portal_transition i 1 i 3 i 0 TABLE 2 K V n n 2 i 7 TABLE 2 k v n n 1 s e s echo[`Empyrean Facility quest COMPLETE! All aetheria slots unlocked.`,1] i 2 s /mp s quest_done i 8 i 1 i 0 s death s stuck i 1 i 3 i 0 TABLE 2 K V n n 3 i 2 s /ub face i 7 TABLE 2 k v n n 1 s e s echo[`Stuck! Trying to recover...`,1] i 1 s goto_room s stuck i 20 i 3 i 0 TABLE 2 K V n n 3 i 7 TABLE 2 k v n n 1 s e s echo[`Died! Re-entering dungeon...`,1] i 2 s /vt nav load nav_empyrean i 1 s enter_dungeon s death