set navpriorityboost for leader when someone dies
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2 changed files with 17 additions and 2 deletions
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@ -60,7 +60,9 @@ STATE: {Hunt}
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ChatMatch {cloud of dangerous gas!}
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DO: CallState {vr_gas_dodge} {Hunt}
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IF: ChatCapture {(?<who>\w[\w ]*\w) has died!$} {}
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DO: SetState {vr_runback}
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DO: DoAll
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Chat {/vt opt set navpriorityboost true}
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SetState {vr_runback}
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IF: All
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ItemCountLE 100 {Prismatic Taper}
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NoMobsInDist 5
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@ -278,7 +278,7 @@ Hunt
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28
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TABLE
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@ -294,6 +294,19 @@ s
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TABLE
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2
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K
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V
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n
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n
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2
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2
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s
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/vt opt set navpriorityboost true
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1
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s
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vr_runback
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s
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