add 10 missing nav files and their AF counterparts
All checks were successful
/ test (push) Successful in 20s

This commit is contained in:
Erik 2026-03-23 16:02:14 +01:00
parent 2a040122f5
commit b50a96957b
11 changed files with 7450 additions and 23 deletions

291
nav/bella.nav Normal file
View file

@ -0,0 +1,291 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
11
i
20
i
1
i
0
s
mp_primary
s
Default
i
1
i
2
i
0
s
/mp
s
Default
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt opt set enablenav true
i
1
s
turn_in_jaw
s
jaw_hunt
i
12
i
3
TABLE
2
k
v
n
n
2
s
n
s
Insatiable Eater Jaw
s
c
i
1
TABLE
2
K
V
n
n
1
i
2
s
/vt nav load to_fiun
s
jaw_hunt
i
7
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt nav load jaw_1_hunt
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting true
i
1
s
jaw_hunt
s
jaw_run
i
28
i
3
TABLE
2
k
v
n
n
2
s
p
s
You have solved this quest too recently!
s
c
s
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load recallls
i
2
s
/vt opt set enablelooting false
s
kill_bella
i
1
i
3
i
0
TABLE
2
K
V
n
n
7
i
2
s
/vt nav load mp_primary
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablecombat true
i
2
s
/vt opt set enablelooting false
i
2
s
/vt opt set NavPriorityBoost false
i
2
s
/vt opt set navclosestoprange 0.008
s
mp_primary
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load jaw_1
i
1
s
jaw_run
s
mp_primary
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load to_bella
i
1
s
kill_bella
s
mp_secondary
i
20
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load mp_secondary
i
1
s
mp_secondary
s
mp_trans
i
4
i
3
s
^Fiun Rehlyun.*
TABLE
2
K
V
n
n
2
i
2
s
/mp
i
1
s
mp_trans
s
turn_in_jaw

737
nav/bore_portal_debug.nav Normal file
View file

@ -0,0 +1,737 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
23
i
21
i
7
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[navNumber]
TABLE
2
k
v
n
n
1
s
e
s
setvar[navNumber, 1]
s
Default
i
21
i
7
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[debugPortalRange]
TABLE
2
k
v
n
n
1
s
e
s
setvar[debugPortalRange, 8]
s
Default
i
21
i
7
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
testvar[debugAngle]
TABLE
2
k
v
n
n
1
s
e
s
setvar[debugAngle, 20]
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt opt set enablecombat false
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/vt nav load bore_circuit+getvar[navNumber]
i
2
s
/vt opt set enablenav true
i
2
s
/a [portal-debug] started
i
1
s
watch_portal
s
Default
i
2
i
3
TABLE
2
K
V
n
n
13
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[portal, wobjectfindnearestbyobjectclass[14]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
istrue[getvar[portal]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
coordinatedistancewithz[getplayercoordinates[], wobjectgetphysicscoordinates[getvar[portal]]] <= 8
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[getvar[portal]]==Singularity Caul
i
21
TABLE
2
K
V
n
n
1
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectgetname[getvar[portal]]#Destroyed.*
i
26
TABLE
2
k
v
n
n
1
s
e
s
wobjectisvalid[getvar[portal]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[portalHeading, getheadingto[getvar[portal]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[playerHeading, getheading[wobjectgetplayer[]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[relativeAngle, abs[getvar[portalHeading] - getvar[playerHeading]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[relativeAngle, iif[getvar[relativeAngle] > 180, 360 - getvar[relativeAngle], getvar[relativeAngle]]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[turnDirection, iif[randint[0,2] == 0, -90, 90]]
i
26
TABLE
2
k
v
n
n
1
s
e
s
getvar[relativeAngle] <= getvar[debugAngle]
i
26
TABLE
2
k
v
n
n
1
s
e
s
setvar[newHeading, abs[getvar[playerHeading] + getvar[turnDirection]]]
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set enablenav false
i
2
s
/vt opt set enablecombat false
i
1
s
avoid_portal
s
watch_portal
i
6
i
1
i
5
s
watch_portal
s
watch_portal
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
watch_portal
s
r
d
1
s
t
d
120
s
watch_portal
i
6
i
8
i
1
TABLE
2
k
v
n
n
1
s
e
s
\/me portalHeading \= +getvar[portalHeading]
s
avoid_portal
i
6
i
8
i
2
TABLE
2
k
v
n
n
1
s
e
s
\/me playerHeading \= +getvar[playerHeading]
s
avoid_portal
i
6
i
8
i
3
TABLE
2
k
v
n
n
1
s
e
s
\/me relativeAngle \= +getvar[relativeAngle]
s
avoid_portal
i
6
i
8
i
4
TABLE
2
k
v
n
n
1
s
e
s
\/me Portal detected ahead\! Avoiding now\!
s
avoid_portal
i
6
i
8
i
5
TABLE
2
k
v
n
n
1
s
e
s
\/me is too close to +wobjectgetname[wobjectfindnearestbyobjectclass[14]]
s
avoid_portal
i
6
i
8
i
6
TABLE
2
k
v
n
n
1
s
e
s
\/me at +coordinatetostring[getplayercoordinates[]]
s
avoid_portal
i
6
i
8
i
7
TABLE
2
k
v
n
n
1
s
e
s
\/ub face +getvar[newHeading]
s
avoid_portal
i
6
i
8
i
9
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 1
s
avoid_portal
i
6
i
8
i
11
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 0
s
avoid_portal
i
6
i
8
i
12
TABLE
2
k
v
n
n
1
s
e
s
\/ub face +getvar[playerHeading]
s
avoid_portal
i
6
i
8
i
14
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 1
s
avoid_portal
i
6
i
8
i
16
TABLE
2
k
v
n
n
1
s
e
s
\/ub setmotion forward 0
s
avoid_portal
i
6
i
8
i
17
TABLE
2
k
v
n
n
1
s
e
s
\/mm nextwp
s
avoid_portal
i
6
i
8
i
18
TABLE
2
k
v
n
n
1
s
e
s
\/vt opt set enablenav true
s
avoid_portal
i
6
i
8
i
19
TABLE
2
k
v
n
n
1
s
e
s
\/vt setmetastate watch_portal
s
avoid_portal
i
1
i
9
i
0
TABLE
2
k
v
n
n
3
s
s
s
watch_portal
s
r
d
1
s
t
d
30
s
avoid_portal

1280
nav/empyrean_facility.nav Normal file

File diff suppressed because it is too large Load diff

154
nav/gauntlet_follower.nav Normal file
View file

@ -0,0 +1,154 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
9
i
1
i
2
i
0
s
/vt nav load death_pause
s
death
i
1
i
2
i
0
s
/vt opt set enablenav true
s
death
i
7
i
1
i
0
s
run_back
s
death
i
1
i
0
i
0
i
0
s
Default
i
8
i
1
i
0
s
death
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load gauntlet_just_run
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablemeta true
i
2
s
/vt opt set enablecombat true
s
just_run_back
i
7
i
1
i
0
s
Default
s
just_run_back
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load gauntlet_run
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablemeta true
i
2
s
/vt opt set enablecombat true
s
run_back
i
7
i
1
i
0
s
Default
s
run_back

554
nav/gauntlet_leader.nav Normal file
View file

@ -0,0 +1,554 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
42
i
1
i
2
i
0
s
/ub bc /vt setmetastate just_run_back
s
all_run_back
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub bc /ub use Luminous Crystal of Surging Strength
i
1
s
Default
s
strength
i
1
i
2
i
0
s
/ub bc /ub closestportal
s
closestportal
i
1
i
1
i
0
s
Default
s
closestportal
i
1
i
2
i
0
s
/vt nav load death_pause
s
death
i
1
i
2
i
0
s
/vt opt set enablenav true
s
death
i
7
i
1
i
0
s
run_back
s
death
i
1
i
0
i
0
i
0
s
Default
i
8
i
1
i
0
s
death
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub bc /ub use Luminous Crystal of Towering Defense
i
1
s
Default
s
defence
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/ub bc /ub use Black Market Gem of Dispelling
i
1
s
Default
s
dispell
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
8
TABLE
2
k
v
n
n
1
s
e
s
\/ub bc \/ub follow +wobjectgetname[wobjectgetplayer[]]
i
2
s
/ub bc /vt opt set enablenav true
s
follow
i
1
i
1
i
0
s
Default
s
follow
i
1
i
2
i
0
s
/ub bc /ub jumpsw 400
s
jump
i
1
i
1
i
0
s
Default
s
jump
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load gauntlet_just_run
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablemeta true
i
2
s
/vt opt set enablecombat true
s
just_run_back
i
7
i
1
i
0
s
Default
s
just_run_back
i
1
i
2
i
0
s
/ub bc /vt meta load gauntlet_follower
s
load_follow
i
1
i
1
i
0
s
Default
s
load_follow
i
1
i
2
i
0
s
/ub bc /vt opt set enablenav false
s
nav_false
i
1
i
1
i
0
s
Default
s
nav_false
i
1
i
2
i
0
s
/ub bc /vt opt set enablenav true
s
nav_true
i
1
i
1
i
0
s
Default
s
nav_true
i
1
i
3
i
0
TABLE
2
K
V
n
n
5
i
2
s
/vt nav load gauntlet_run
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablebuffing true
i
2
s
/vt opt set enablemeta true
i
2
s
/vt opt set enablecombat true
s
run_back
i
7
i
1
i
0
s
Default
s
run_back
i
1
i
8
i
0
TABLE
2
k
v
n
n
1
s
e
s
\/ub bc \/ub follow +wobjectgetname[wobjectgetplayer[]]
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablelooting false
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablenav true
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablebuffing true
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablecombat true
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set attackdistance 0.125
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set navpriorityboost true
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set buffprofile_prots 2
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set buffprofile_banes 2
s
setup
i
1
i
2
i
0
s
/ub bc /vt forcebuff
s
setup
i
1
i
2
i
0
s
/ub bc /vt start
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set enablemeta true
s
setup
i
1
i
1
i
0
s
Default
s
setup
i
1
i
2
i
0
s
/ub bc /vt opt set SummonPets false
s
summon_false
i
1
i
1
i
0
s
Default
s
summon_false
i
1
i
2
i
0
s
/ub bc /vt opt set SummonPets true
s
summon_true
i
1
i
1
i
0
s
Default
s
summon_true

218
nav/legendary_chestsmm.nav Normal file
View file

@ -0,0 +1,218 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
7
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt nav load None
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[ChestType,Legendary Chest]
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablelooting true
s
Default
i
2
i
1
TABLE
2
K
V
n
n
1
i
5
i
4
s
go_to_chests
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load legendary_chests
i
9
TABLE
2
k
v
n
n
3
s
s
s
recall
s
r
d
10
s
t
d
300
s
go_to_chests
i
7
i
1
i
0
s
LootChest
s
go_to_chests
i
2
i
3
TABLE
2
K
V
n
n
1
i
11
TABLE
2
k
v
n
n
2
s
n
s
Aged Legendary Key
s
c
i
0
TABLE
2
K
V
n
n
2
i
2
s
/mm stoploot
i
1
s
recall
s
LootChest
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load legendary_chests_ah
i
9
TABLE
2
k
v
n
n
3
s
s
s
recall
s
r
d
10
s
t
d
300
s
recall
i
7
i
1
i
0
s
Default
s
recall

277
nav/legendary_chestsub.nav Normal file
View file

@ -0,0 +1,277 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
12
i
3
i
1
TABLE
2
K
V
n
n
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Aged Legendary Key
s
c
i
1
s
LootChest
s
Check
i
2
i
1
TABLE
2
K
V
n
n
1
i
11
TABLE
2
k
v
n
n
2
s
n
s
Aged Legendary Key
s
c
i
0
s
recall
s
Check
i
1
i
3
i
0
TABLE
2
K
V
n
n
4
i
2
s
/vt nav load None
i
7
TABLE
2
k
v
n
n
1
s
e
s
setvar[ChestType,Legendary Chest]
i
2
s
/vt opt set enablenav true
i
2
s
/vt opt set enablelooting true
s
Default
i
2
i
1
TABLE
2
K
V
n
n
1
i
5
i
4
s
go_to_chests
s
Default
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load legendary_chests
i
9
TABLE
2
k
v
n
n
3
s
s
s
recall
s
r
d
10
s
t
d
300
s
go_to_chests
i
7
i
1
i
0
s
Check
s
go_to_chests
i
1
i
2
i
0
s
/ub usep Aged Legendary key on Legendary Chest
s
LootChest
i
6
i
2
i
4
s
/ub usep Legendary Chest
s
LootChest
i
6
i
1
i
5
s
Check
s
LootChest
i
6
i
2
i
1
s
/ub usep Legendary Chest
s
LootChest
i
1
i
3
i
0
TABLE
2
K
V
n
n
2
i
2
s
/vt nav load legendary_chests_ah
i
9
TABLE
2
k
v
n
n
3
s
s
s
recall
s
r
d
10
s
t
d
300
s
recall
i
7
i
1
i
0
s
Default
s
recall

861
nav/lumi_stuff.nav Normal file
View file

@ -0,0 +1,861 @@
1
CondAct
5
CType
AType
CData
AData
State
n
n
n
n
n
27
i
1
i
3
i
0
TABLE
2
K
V
n
n
3
i
2
s
/vt opt set NavCloseStopRange 0.00625
i
2
s
/vt opt set enablecombat false
i
2
s
/vt opt set enablenav true
s
Default
i
1
i
2
i
0
s
/vt nav load asherons_castle_lumi_stuff
s
Default
i
7
i
1
i
0
s
pickup_damage_boost
s
Default
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_damage_boost
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Rare Armor Damage Boost V
s
c
i
5
s
/ub use Token of Rare Armor Damage Boost V
s
pickup_damage_boost
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_damage_reduction
s
pickup_damage_boost
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_damage_reduction
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Rare Damage Reduction V
s
c
i
5
s
/ub use Token of Rare Damage Reduction V
s
pickup_damage_reduction
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_healkit
s
pickup_damage_reduction
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_healkit
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Light Infused Healing Kit
s
c
i
15
s
/ub use Token of the Light Infused Healing Kit
s
pickup_healkit
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_revitalization
s
pickup_healkit
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_revitalization
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_surging_strength
s
pickup_revitalization
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Draught of Revitalization
s
c
i
50
s
/ub use Token of the Draught of Revitalization
s
pickup_revitalization
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Surging Strength
s
c
i
5
s
/ub use Token of the Luminous Crystal of Surging Strength
s
pickup_surging_strength
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_surging_strength
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_towering_defense
s
pickup_surging_strength
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_towering_defense
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Towering Defense
s
c
i
5
s
/ub use Token of the Luminous Crystal of Towering Defense
s
pickup_towering_defense
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
pickup_vitality
s
pickup_towering_defense
i
1
i
2
i
0
s
/vt nav load token_take_point
s
pickup_vitality
i
2
i
2
TABLE
2
K
V
n
n
2
i
7
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Luminous Crystal of Vitality
s
c
i
5
s
/ub use Token of the Luminous Crystal of Vitality
s
pickup_vitality
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
6
i
6
s
token_give
s
pickup_vitality
i
1
i
2
i
0
s
/vt nav load token_give_point
s
token_give
i
2
i
3
TABLE
2
K
V
n
n
2
i
7
i
0
i
3
TABLE
2
K
V
n
n
7
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of Rare Armor Damage Boost V
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of Rare Damage Reduction V
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Draught of Revitalization
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Light Infused Healing Kit
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Vitality
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Towering Defense
s
c
i
1
i
12
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Surging Strength
s
c
i
1
TABLE
2
K
V
n
n
2
i
2
s
/ub prepclick yes 3
i
2
s
/ub givep Token of to Nalicana
s
token_give
i
2
i
1
TABLE
2
K
V
n
n
2
i
7
i
0
i
3
TABLE
2
K
V
n
n
7
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of Rare Armor Damage Boost V
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of Rare Damage Reduction V
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Draught of Revitalization
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Light Infused Healing Kit
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Vitality
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Towering Defense
s
c
i
0
i
11
TABLE
2
k
v
n
n
2
s
n
s
Token of the Luminous Crystal of Surging Strength
s
c
i
0
s
pickup_damage_boost
s
token_give

1624
nav/nalicana_test.nav Normal file

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff