af filen
All checks were successful
/ test (push) Successful in 18s

This commit is contained in:
erikn 2025-04-12 23:40:18 +02:00
parent e03075f934
commit 81d3dd7468

589
augments/augments.af Normal file
View file

@ -0,0 +1,589 @@
~~ {
~~ FOR AUTO-COMPLETION ASSISTANCE: testvar getvar setvar touchvar clearallvars clearvar getcharintprop getchardoubleprop getcharquadprop getcharboolprop getcharstringprop getisspellknown getcancastspell_hunt getcancastspell_buff getcharvital_base getcharvital_current getcharvital_buffedmax getcharskill_traininglevel getcharskill_base getcharskill_buffed getplayerlandcell getplayercoordinates coordinategetns coordinategetwe coordinategetz coordinatetostring coordinateparse coordinatedistancewithz coordinatedistanceflat wobjectgetphysicscoordinates wobjectgetname wobjectgetobjectclass wobjectgettemplatetype wobjectgetisdooropen wobjectfindnearestmonster wobjectfindnearestdoor wobjectfindnearestbyobjectclass wobjectfindininventorybytemplatetype wobjectfindininventorybyname wobjectfindininventorybynamerx wobjectgetselection wobjectgetplayer wobjectfindnearestbynameandobjectclass actiontryselect actiontryuseitem actiontryapplyitem actiontrygiveitem actiontryequipanywand actiontrycastbyid actiontrycastbyidontarget chatbox chatboxpaste statushud statushudcolored uigetcontrol uisetlabel isfalse istrue iif randint cstr strlen getobjectinternaltype cstrf stopwatchcreate stopwatchstart stopwatchstop stopwatchelapsedseconds cnumber floor ceiling round abs getworldname getitemcountininventorybyname getheading getitemcountininventorybynamerx getheadingto actiontrygiveprofile vitae getfellowshipstatus getfellowshipname getfellowshipisopen getfellowshipisleader getfellowshipleaderid getfellowshipcanrecruit getfellowid getfellowshipcount getfellowshiplocked getfellowname getfellowshipisfull sin cos tan sqrt asin acos atan atan2 sinh cosh tanh vtsetmetastate getregexmatch echo chr ord wobjectgetid wobjectgethealth wobjectfindbyid wobjectgetintprop wobjectfindnearestbytemplatetype wobjectgetopencontainer testquestflag getquestktprogress isrefreshingquests getquestktrequired getqueststatus getisday getgamehour getgamehourname getisnight getgameday getgameticks getminutesuntilday getgamemonth getgamemonthname getminutesuntilnight getgameyear uisetvisible uiviewvisible uiviewexists getgvar touchgvar getpvar touchpvar setgvar cleargvar setpvar clearpvar testgvar clearallgvars testpvar clearallpvars dictgetitem dictcreate dicthaskey dictadditem dictkeys dictremovekey dictvalues dictclear dictsize dictcopy listgetitem listpop listcreate listcontains listremove listadd listindexof listremoveat listinsert listlastindexof listclear listcopy listcount listreverse
~~
~~ File auto-generated by metaf, a program created by Eskarina of Morningthaw/Coldeve.
~~ Get metaf here: https://github.com/JJEII/metaf/
~~
~~ All recognized structural designators:
~~ STATE: DO:
~~ IF: NAV:
~~
~~ All recognized CONDITION (IF:) operation keywords:
~~ Never NavEmpty MobsInDist_Priority Not
~~ Always Death NeedToBuff PSecsInStateGE
~~ All VendorOpen NoMobsInDist SecsOnSpellGE
~~ Any VendorClosed BlockE BuPercentGE
~~ ChatMatch ItemCountLE CellE DistToRteGE
~~ MainSlotsLE ItemCountGE IntoPortal Expr
~~ SecsInStateGE MobsInDist_Name ExitPortal ChatCapture
~~
~~ All recognized ACTION (DO:) operation keywords:
~~ None EmbedNav ChatExpr SetOpt
~~ SetState CallState SetWatchdog CreateView
~~ Chat Return ClearWatchdog DestroyView
~~ DoAll DoExpr GetOpt DestroyAllViews
~~
~~ All recognized NAV types:
~~ circular follow
~~ linear once
~~
~~ All recognized NAV NODE types:
~~ flw vnd
~~ pnt ptl
~~ rcl tlk
~~ pau chk
~~ cht jmp
~~ prt (deprecated in VTank)
~~ }
STATE: {Default} ~~ {
IF: Always
DO: DestroyAllViews
IF: Always
DO: CreateView {main} {<?xml version="1.0"?><view width="370" height="200" title="XP Augmentation Categories"><control type="layout"><control type="button" name="btnBurdenPackSlots" left="10" top="10" width="170" height="15" text="Burden and Pack Slots" setstate="stateBurdenPackSlots" /><control type="button" name="btnDeathPenalties" left="10" top="40" width="170" height="15" text="Death Penalties" setstate="stateDeathPenalties" /><control type="button" name="btnExperienceBonus" left="10" top="70" width="170" height="15" text="Experience Bonus" setstate="stateExperienceBonus" /><control type="button" name="btnHealthArmorRegen" left="10" top="100" width="170" height="15" text="Health, Armor, and Regeneration" setstate="stateHealthArmorRegen" /><control type="button" name="btnInnateAttribute" left="10" top="130" width="170" height="15" text="Innate Attribute" setstate="stateInnateAttribute" /><control type="button" name="btnStipend" left="10" top="160" width="170" height="15" text="Stipend" setstate="stateStipend" /><control type="button" name="btnInnateResistance" left="190" top="10" width="170" height="15" text="Innate Resistance" setstate="stateInnateResistance" /><control type="button" name="btnRating" left="190" top="40" width="170" height="15" text="Rating" setstate="stateRatings" /><control type="button" name="btnSalvagingTinkering" left="190" top="70" width="170" height="15" text="Salvaging and Tinkering" setstate="stateSalvagingTinkering" /><control type="button" name="btnSkills" left="190" top="100" width="170" height="15" text="Skills" setstate="stateSkills" /><control type="button" name="btnSpellDuration" left="190" top="130" width="170" height="15" text="Spell Duration" setstate="stateSpellDuration" /><control type="button" name="btnBella" left="190" top="160" width="170" height="15" text="Bella" setstate="stateBella" /></control></view>}
~~ }
STATE: {dummy} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {state} {}
~~ }
STATE: {stateBurdenPackSlots} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateBurdenPackSlots} {<?xml version="1.0"?><view width="300" height="260" title="Burden and Pack Slots"><control type="layout"><control type="button" name="btnMightSeventhMule" left="10" top="10" width="250" height="25" text="Might of the Seventh Mule" actionexpr="setvar[Augment,`stateMightSeventhMule`]" setstate="nav_zaikhal" /><control type="button" name="btnShadowSeventhMule" left="10" top="40" width="250" height="25" text="Shadow of the Seventh Mule" actionexpr="setvar[Augment,`stateShadowSeventhMule`]" setstate="nav_zaikhal" /><control type="button" name="btnInfusedWarMagic" left="10" top="70" width="250" height="25" text="Infused War Magic" actionexpr="setvar[Augment,`stateInfusedWarMagic`]" setstate="nav_silyun" /><control type="button" name="btnInfusedLifeMagic" left="10" top="100" width="250" height="25" text="Infused Life Magic" actionexpr="setvar[Augment,`stateInfusedLifeMagic`]" setstate="nav_hebian_to" /><control type="button" name="btnInfusedItemMagic" left="10" top="130" width="250" height="25" text="Infused Item Magic" actionexpr="setvar[Augment,`stateInfusedItemMagic`]" setstate="nav_hebian_to" /><control type="button" name="btnInfusedCreatureMagic" left="10" top="160" width="250" height="25" text="Infused Creature Magic" actionexpr="setvar[Augment,`stateInfusedCreatureMagic`]" setstate="nav_cragstone" /><control type="button" name="btnInfusedVoidMagic" left="10" top="190" width="250" height="25" text="Infused Void Magic" actionexpr="setvar[Augment,`stateInfusedVoidMagic`]" setstate="nav_candeth_keep" /><control type="button" name="btnMain" left="10" top="220" width="250" height="25" text="Main" setstate="Default" /></control></view>}
~~ }
STATE: {stateDeathPenalties} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateDeathPenalties} {<?xml version="1.0"?><view width="300" height="110" title="Death Penalties"><control type="layout"><control type="button" name="btnClutchMiser" left="10" top="10" width="250" height="25" text="Clutch of the Miser" actionexpr="setvar[Augment,`stateClutchMiser`]" setstate="nav_ab" /><control type="button" name="btnEnduringEnchantment" left="10" top="40" width="250" height="25" text="Enduring Enchantment" actionexpr="setvar[Augment,`stateEnduringEnchantment`]" setstate="nav_ab" /><control type="button" name="btnMain" left="10" top="70" width="250" height="25" text="Main" setstate="Default" /></control></view>}
~~ }
STATE: {stateExperienceBonus} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateExperienceBonus} {<?xml version="1.0"?><view width="300" height="110" title="Experience Bonus"><control type="layout"><control type="button" name="btnQuickLearner" left="10" top="10" width="250" height="25" text="Quick Learner" actionexpr="setvar[Augment,`stateQuickLearner`]" setstate="nav_silyun" /><control type="button" name="btnMain" left="10" top="40" width="250" height="25" text="Main" setstate="Default" /></control></view>}
~~ }
STATE: {stateHealthArmorRegen} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateHealthArmorRegen} {<?xml version="1.0"?><view width="300" height="110" title="Health, Armor, and Regeneration"><control type="layout"><control type="button" name="btnAsheronsLesserBenediction" left="10" top="10" width="250" height="25" text="Asheron's Lesser Benediction" actionexpr="setvar[Augment,`stateAsheronsLesserBenediction`]" setstate="nav_silyun" /><control type="button" name="btnInnateRenewal" left="10" top="40" width="250" height="25" text="Innate Renewal" actionexpr="setvar[Augment,`stateInnateRenewal`]" setstate="nav_bandit" /><control type="button" name="btnMain" left="10" top="70" width="250" height="25" text="Main" setstate="Default" /></control></view>}
~~ }
STATE: {stateInnateAttribute} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateInnateAttribute} {<?xml version="1.0"?><view width="300" height="220" title="Innate Attribute"><control type="layout"><control type="button" name="btnReinforcementLugians" left="10" top="10" width="250" height="25" text="Reinforcement of the Lugians" actionexpr="setvar[Augment,`stateReinforcementLugians`]" setstate="nav_fiun" /><control type="button" name="btnBleearghFortitude" left="10" top="40" width="250" height="25" text="Bleeargh's Fortitude" actionexpr="setvar[Augment,`stateBleearghFortitude`]" setstate="nav_fiun" /><control type="button" name="btnOswaldEnhancement" left="10" top="70" width="250" height="25" text="Oswald's Enhancement" actionexpr="setvar[Augment,`stateOswaldEnhancement`]" setstate="nav_fiun" /><control type="button" name="btnSiraluunBlessing" left="10" top="100" width="250" height="25" text="Siraluun's Blessing" actionexpr="setvar[Augment,`stateSiraluunBlessing`]" setstate="nav_fiun" /><control type="button" name="btnEnduringCalm" left="10" top="130" width="250" height="25" text="Enduring Calm" actionexpr="setvar[Augment,`stateEnduringCalm`]" setstate="nav_fiun" /><control type="button" name="btnSteadfastWill" left="10" top="160" width="250" height="25" text="Steadfast Will" actionexpr="setvar[Augment,`stateSteadfastWill`]" setstate="nav_fiun" /><control type="button" name="btnMain" left="10" top="190" width="250" height="25" text="Main" setstate="Default" /></control></view>}
~~ }
STATE: {stateInnateResistance} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateInnateResistance} {<?xml version="1.0"?><view width="300" height="250" title="Innate Resistance"><control type="layout"><control type="button" name="btnEnhancementMaceTurner" left="10" top="10" width="250" height="25" text="Enhancement of the Mace Turner" actionexpr="setvar[Augment,`stateEnhancementMaceTurner`]" setstate="nav_hebian_to" /><control type="button" name="btnEnhancementBladeTurner" left="10" top="40" width="250" height="25" text="Enhancement of the Blade Turner" actionexpr="setvar[Augment,`stateEnhancementBladeTurner`]" setstate="nav_hebian_to" /><control type="button" name="btnEnhancementArrowTurner" left="10" top="70" width="250" height="25" text="Enhancement of the Arrow Turner" actionexpr="setvar[Augment,`stateEnhancementArrowTurner`]" setstate="nav_hebian_to" /><control type="button" name="btnStormEnhancement" left="10" top="100" width="250" height="25" text="Storm's Enhancement" actionexpr="setvar[Augment,`stateStormEnhancement`]" setstate="nav_hebian_to" /><control type="button" name="btnFieryEnhancement" left="10" top="130" width="250" height="25" text="Fiery Enhancement" actionexpr="setvar[Augment,`stateFieryEnhancement`]" setstate="nav_hebian_to" /><control type="button" name="btnIcyEnhancement" left="10" top="160" width="250" height="25" text="Icy Enhancement" actionexpr="setvar[Augment,`stateIcyEnhancement`]" setstate="nav_hebian_to" /><control type="button" name="btnCausticEnhancement" left="10" top="190" width="250" height="25" text="Caustic Enhancement" actionexpr="setvar[Augment,`stateCausticEnhancement`]" setstate="nav_hebian_to" /><control type="button" name="btnMain" left="10" top="220" width="250" height="25" text="Main" setstate="stateDefault" /></control></view>}
~~ }
STATE: {stateRatings} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateRatings} {<?xml version="1.0"?><view width="300" height="180" title="Ratings"><control type="layout"><control type="button" name="btnCriticalProtection" left="10" top="10" width="250" height="25" text="Critical Protection" actionexpr="setvar[Augment,`stateCriticalProtection`]" setstate="nav_sanamar" /><control type="button" name="btnFrenzySlayer" left="10" top="40" width="250" height="25" text="Frenzy of the Slayer" actionexpr="setvar[Augment,`stateFrenzySlayer`]" setstate="nav_bandit" /><control type="button" name="btnIronSkin" left="10" top="70" width="250" height="25" text="Iron Skin of the Invincible" actionexpr="setvar[Augment,`stateIronSkin`]" setstate="nav_cragstone" /><control type="button" name="btnEyeRemorseless" left="10" top="100" width="250" height="25" text="Eye of the Remorseless" actionexpr="setvar[Augment,`stateEyeRemorseless`]" setstate="nav_ab" /><control type="button" name="btnHandRemorseless" left="10" top="130" width="250" height="25" text="Hand of the Remorseless" actionexpr="setvar[Augment,`stateHandRemorseless`]" setstate="nav_ab" /><control type="button" name="btnMain" left="10" top="160" width="250" height="25" text="Main" setstate="Default" /></control></view>}
~~ }
STATE: {stateSalvagingTinkering} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateSalvagingTinkering} {<?xml version="1.0"?><view width="300" height="310" title="Salvaging and Tinkering"><control type="layout"><control type="button" name="btnCiandrasFortune" left="10" top="10" width="250" height="25" text="Ciandra's Fortune" actionexpr="setvar[Augment,`stateCiandrasFortune`]" setstate="nav_cragstone" /><control type="button" name="btnCharmedSmith" left="10" top="40" width="250" height="25" text="Charmed Smith" actionexpr="setvar[Augment,`stateCharmedSmith`]" setstate="nav_oolutangasrefuge" /><control type="button" name="btnJibrilsEssence" left="10" top="70" width="250" height="25" text="Jibril's Essence" actionexpr="setvar[Augment,`stateJibrilsEssence`]" setstate="nav_cragstone" /><control type="button" name="btnYoshisEssence" left="10" top="100" width="250" height="25" text="Yoshi's Essence" actionexpr="setvar[Augment,`stateYoshisEssence`]" setstate="nav_cragstone" /><control type="button" name="btnCeldisethsEssence" left="10" top="130" width="250" height="25" text="Celdiseth's Essence" actionexpr="setvar[Augment,`stateCeldisethsEssence`]" setstate="nav_cragstone" /><control type="button" name="btnKogasEssence" left="10" top="160" width="250" height="25" text="Koga's Essence" actionexpr="setvar[Augment,`stateKogasEssence`]" setstate="nav_cragstone" /><control type="button" name="btnCiandrasEssence" left="10" top="190" width="250" height="25" text="Ciandra's Essence" actionexpr="setvar[Augment,`stateCiandrasEssence`]" setstate="nav_cragstone" /><control type="button" name="btnMain" left="10" top="220" width="250" height="25" text="Main" setstate="Default" /></control></view>}
~~ }
STATE: {stateSkills} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateSkills} {<?xml version="1.0"?><view width="300" height="180" title="Skills"><control type="layout"><control type="button" name="btnMasterSteelCircle" left="10" top="10" width="250" height="25" text="Master of the Steel Circle" actionexpr="setvar[Augment,`stateMasterSteelCircle`]" setstate="nav_silyun" /><control type="button" name="btnMasterFiveFoldPath" left="10" top="40" width="250" height="25" text="Master of the Five Fold Path" actionexpr="setvar[Augment,`stateMasterFiveFoldPath`]" setstate="nav_zaikhal" /><control type="button" name="btnMasterFocusedEye" left="10" top="70" width="250" height="25" text="Master of the Focused Eye" actionexpr="setvar[Augment,`stateMasterFocusedEye`]" setstate="nav_zaikhal" /><control type="button" name="btnJackTrades" left="10" top="100" width="250" height="25" text="Jack of All Trades" actionexpr="setvar[Augment,`stateJackTrades`]" setstate="nav_bandit" /><control type="button" name="btnMain" left="10" top="130" width="250" height="25" text="Main" setstate="Default" /></control></view>}
~~ }
STATE: {stateSpellDuration} ~~ {
IF: Always
DO: DoAll
DestroyView {main}
IF: Always
DO: CreateView {stateSpellDuration} {<?xml version="1.0"?><view width="300" height="110" title="Spell Duration"><control type="layout"><control type="button" name="btnArchmageEndurance" left="10" top="10" width="250" height="25" text="Archmage's Endurance" actionexpr="setvar[Augment,`stateArchmageEndurance`]" setstate="nav_mayoi" /><control type="button" name="btnMain" left="10" top="40" width="250" height="25" text="Main" setstate="stateDefault" /></control></view>}
~~ }
STATE: {stateMightSeventhMule} ~~ {
IF: Always
DO: Chat {/vt nav load nav_husoon}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateShadowSeventhMule} ~~ {
IF: Always
DO: Chat {/vt nav load nav_dumidabintruminre}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateInfusedWarMagic} ~~ {
IF: Always
DO: Chat {/vt nav load nav_rapheldetante}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateArchmageEndurance} ~~ {
IF: Always
DO: Chat {/vt nav load nav_nawamaraujio}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateInfusedLifeMagic} ~~ {
IF: Always
DO: Chat {/vt nav load nav_akemifei}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateInfusedItemMagic} ~~ {
IF: Always
DO: Chat {/vt nav load nav_ganfo}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateInfusedCreatureMagic} ~~ {
IF: Always
DO: Chat {/vt nav load nav_gustuvlansdown}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateInfusedVoidMagic} ~~ {
IF: Always
DO: Chat {/vt nav load nav_morathe}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateClutchMiser} ~~ {
IF: Always
DO: Chat {/vt nav load nav_rohulabintludun}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateEnduringEnchantment} ~~ {
IF: Always
DO: Chat {/vt nav load nav_erikfestus}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateQuickLearner} ~~ {
IF: Always
DO: Chat {/vt nav load nav_rickarddumalia}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateAsheronsLesserBenediction} ~~ {
IF: Always
DO: Chat {/vt nav load nav_donatellolinante}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateInnateRenewal} ~~ {
IF: Always
DO: Chat {/vt nav load nav_alisondulane}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateReinforcementLugians} ~~ {
IF: Always
DO: Chat {/vt nav load nav_fiunluunere}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateBleearghFortitude} ~~ {
IF: Always
DO: Chat {/vt nav load nav_fiunruun}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateOswaldEnhancement} ~~ {
IF: Always
DO: Chat {/vt nav load nav_fiunbayaas}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateSiraluunBlessing} ~~ {
IF: Always
DO: Chat {/vt nav load nav_fiunriish}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateEnduringCalm} ~~ {
IF: Always
DO: Chat {/vt nav load nav_fiunvasherr}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateSteadfastWill} ~~ {
IF: Always
DO: Chat {/vt nav load nav_fiunnoress}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateCriticalProtection} ~~ {
IF: Always
DO: Chat {/vt nav load nav_piersantilinante}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateFrenzySlayer} ~~ {
IF: Always
DO: Chat {/vt nav load nav_neelanashua}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateIronSkin} ~~ {
IF: Always
DO: Chat {/vt nav load nav_emilyyarow}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateEyeRemorseless} ~~ {
IF: Always
DO: Chat {/vt nav load nav_anframmellow}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateHandRemorseless} ~~ {
IF: Always
DO: Chat {/vt nav load nav_alishiabintaldan}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateEnhancementMaceTurner} ~~ {
IF: Always
DO: Chat {/vt nav load nav_nawamaradia}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateEnhancementBladeTurner} ~~ {
IF: Always
DO: Chat {/vt nav load nav_ilinwis}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateEnhancementArrowTurner} ~~ {
IF: Always
DO: Chat {/vt nav load nav_kyujoru}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateStormEnhancement} ~~ {
IF: Always
DO: Chat {/vt nav load nav_enliyuo}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateFieryEnhancement} ~~ {
IF: Always
DO: Chat {/vt nav load nav_rikshenri}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateIcyEnhancement} ~~ {
IF: Always
DO: Chat {/vt nav load nav_lubao}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateCausticEnhancement} ~~ {
IF: Always
DO: Chat {/vt nav load nav_shujiomilao}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {nav_zaikhal} ~~ {
IF: Always
DO: Chat {/vt nav load nav_zaikhal}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {nav_fiun} ~~ {
IF: Always
DO: Chat {/vt nav load nav_fiun}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {stateCiandrasFortune} ~~ {
IF: Always
DO: Chat {/vt nav load nav_kriscennis}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateCharmedSmith} ~~ {
IF: Always
DO: Chat {/vt nav load nav_lug}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateJibrilsEssence} ~~ {
IF: Always
DO: Chat {/vt nav load nav_joshunfelden}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateYoshisEssence} ~~ {
IF: Always
DO: Chat {/vt nav load nav_briennecarlus}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateCeldisethsEssence} ~~ {
IF: Always
DO: Chat {/vt nav load nav_burrellsammrun}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateKogasEssence} ~~ {
IF: Always
DO: Chat {/vt nav load nav_lenorturk}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateCiandrasEssence} ~~ {
IF: Always
DO: Chat {/vt nav load nav_robertcrow}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateMasterSteelCircle} ~~ {
IF: Always
DO: Chat {/vt nav load nav_carlitogallo}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateMasterFiveFoldPath} ~~ {
IF: Always
DO: Chat {/vt nav load nav_rahinabintzalanis}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateMasterFocusedEye} ~~ {
IF: Always
DO: Chat {/vt nav load nav_kilaf}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {stateJackTrades} ~~ {
IF: Always
DO: Chat {/vt nav load nav_ariannatheadept}
IF: NavEmpty
DO: SetState {Default}
~~ }
STATE: {nav_silyun} ~~ {
IF: Always
DO: Chat {/vt nav load nav_silyun}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {nav_hebianto} ~~ {
IF: Always
DO: Chat {/vt nav load nav_hebianto}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {nav_cragstone} ~~ {
IF: Always
DO: Chat {/vt nav load nav_cragstone}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {nav_oolutangasrefuge} ~~ {
IF: Always
DO: Chat {/vt nav load nav_oolutangasrefuge}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {nav_ab} ~~ {
IF: Always
DO: Chat {/vt nav load nav_ab}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {nav_bandit} ~~ {
IF: Always
DO: Chat {/vt nav load nav_bandit}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {nav_sanamar} ~~ {
IF: Always
DO: Chat {/vt nav load nav_sanamar}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {nav_mayoi} ~~ {
IF: Always
DO: Chat {/vt nav load nav_mayoi}
IF: Always
DO: DestroyAllViews
IF: NavEmpty
DO: DoExpr {chatbox[\/vt setmetastate +getvar[Augment]]}
~~ }
STATE: {stateBella} ~~ {
IF: Always
DO: DoAll
DoExpr {echo[`OK RUNNING BELLA`,13]}
DestroyView {main}
IF: ExitPortal
DO: SetState {mp_primary}
IF: Always
DO: Chat {/mp}
~~ }
STATE: {jaw_hunt} ~~ {
IF: ExitPortal
DO: DoAll
Chat {/vt opt set enablenav true}
SetState {turn_in_jaw}
IF: ItemCountGE 1 {Insatiable Eater Jaw}
DO: DoAll
Chat {/vt nav load to_fiun}
~~ }
STATE: {jaw_run} ~~ {
IF: NavEmpty
DO: DoAll
Chat {/vt nav load jaw_1_hunt}
Chat {/vt opt set enablecombat true}
Chat {/vt opt set enablelooting true}
SetState {jaw_hunt}
~~ }
STATE: {kill_bella} ~~ {
IF: ItemCountGE 1 {Blank Augmentation Gem}
DO: DoAll
Chat {/vt nav load recallls}
Chat {/vt opt set enablelooting false}
SetState {Default}
~~ }
STATE: {mp_primary} ~~ {
IF: Always
DO: DoAll
Chat {/vt nav load mp_primary}
Chat {/vt opt set enablebuffing true}
Chat {/vt opt set enablenav true}
Chat {/vt opt set enablecombat false}
Chat {/vt opt set enablelooting false}
Chat {/vt opt set NavPriorityBoost false}
Chat {/vt opt set navclosestoprange 0.008}
IF: ExitPortal
DO: DoAll
Chat {/vt nav load jaw_1}
SetState {jaw_run}
~~ }
STATE: {mp_secondary} ~~ {
IF: ExitPortal
DO: DoAll
Chat {/vt nav load to_bella}
SetState {kill_bella}
~~ }
STATE: {mp_trans} ~~ {
IF: ExitPortal
DO: DoAll
Chat {/vt nav load mp_secondary}
SetState {mp_secondary}
~~ }
STATE: {turn_in_jaw} ~~ {
IF: ChatMatch {^Fiun Rehlyun.*}
DO: DoAll
Chat {/mp}
SetState {mp_trans}
~~ }
STATE: {stateStipend} ~~ {
IF: Always
DO: DoAll
DoExpr {echo[`OK RUNNING STIPEND`,13]}
DestroyView {main}
Chat {/vt opt set enablenav true}
IF: Always
DO: EmbedNav nav0__stipend_nav {stipend.nav}
IF: NavEmpty
DO: SetState {Default}
~~ }
~~========================= ONLY NAVS APPEAR BELOW THIS LINE =========================~~
NAV: nav0__stipend_nav once ~~ {
cht -101.597905190786 -96.6216093699137 2.08333134651184E-05 {/ah}
pnt 59.3590666453044 -28.7057823816935 0.0500208298365275
pnt 59.3771680514018 -28.7152192115784 0.0500208298365275
ptl -101.597905190786 -96.6216093699137 2.08333134651184E-05 59.3936458587647 -28.7256083488464 0.0508250035345554 14 {Portal to Town Network}
pnt -101.615851815542 -96.6388638178507 2.08333134651184E-05
pnt -101.657751337687 -96.5832635879517 2.08333134651184E-05
pnt -101.658352184296 -96.5325949986776 2.08333134651184E-05
pnt -101.605949529012 -96.519695186615 2.08333134651184E-05
ptl -101.597905190786 -96.6216093699137 2.08333134651184E-05 -101.588099161784 -96.5166525046031 -0.000262499845121056 14 {Portal to Arwic}
pnt 56.6498762130737 33.416518386205 0.175020837783813
pnt 56.655900033315 33.5368880271912 0.175020837783813
pnt 56.7470087051392 33.5495386441549 0.175020837783813
pnt 56.7795230229696 33.6337207794189 0.175020837783813
tlk -101.597905190786 -96.6216093699137 2.08333134651184E-05 56.7816291809082 33.6455291748047 0.175020843744278 37 {Monroe}
~~ }