Route recomp and death recovery through vr_runback
All checks were successful
/ test (push) Successful in 53s
All checks were successful
/ test (push) Successful in 53s
recomp and death now transition through stuck/vr_runback instead of
jumping straight to Hunt, so the character properly retraces vr_run ->
vr_portal back into the hunting area rather than assuming it's still
standing in Viridian Rise after a vendor trip or a Viridian Rise Recall.
recomp's watchdog fallback now matches neftet's SetWatchdog 3 300 {Default}.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
parent
fb9342fcd5
commit
6aaadd36ba
2 changed files with 27 additions and 12 deletions
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@ -289,7 +289,7 @@ n
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s
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p
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s
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^Your fellow "(?<who>[^"]+)" has died!$
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(?<who>\w[\w ]*\w) has died!$
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s
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c
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s
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@ -499,7 +499,7 @@ Hunt
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i
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2
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i
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8
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3
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TABLE
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2
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K
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@ -537,6 +537,15 @@ s
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c
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s
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TABLE
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2
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K
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V
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n
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n
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2
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i
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8
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TABLE
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2
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k
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@ -548,6 +557,10 @@ s
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e
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s
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\/ub fellow recruit +getvar[capturegroup_who]
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i
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1
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s
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Hunt
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s
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Hunt
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@ -704,7 +717,7 @@ i
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i
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3
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2
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5
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TABLE
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K
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@ -967,7 +980,7 @@ clearvar[vrRecompNavLoaded]
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i
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1
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s
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Hunt
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stuck
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s
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recomp
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i
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@ -1082,7 +1095,7 @@ n
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s
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s
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s
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stuck
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Default
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s
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r
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d
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@ -1175,7 +1188,7 @@ clearvar[vrDeathNavLoaded]
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i
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1
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s
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Hunt
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vr_runback
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s
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death
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i
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