Route recomp and death recovery through vr_runback
All checks were successful
/ test (push) Successful in 53s

recomp and death now transition through stuck/vr_runback instead of
jumping straight to Hunt, so the character properly retraces vr_run ->
vr_portal back into the hunting area rather than assuming it's still
standing in Viridian Rise after a vendor trip or a Viridian Rise Recall.
recomp's watchdog fallback now matches neftet's SetWatchdog 3 300 {Default}.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-05 11:26:19 +02:00
parent fb9342fcd5
commit 6aaadd36ba
2 changed files with 27 additions and 12 deletions

View file

@ -289,7 +289,7 @@ n
s
p
s
^Your fellow "(?<who>[^"]+)" has died!$
(?<who>\w[\w ]*\w) has died!$
s
c
s
@ -499,7 +499,7 @@ Hunt
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2
i
8
3
TABLE
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K
@ -537,6 +537,15 @@ s
c
s
TABLE
2
K
V
n
n
2
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8
TABLE
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k
@ -548,6 +557,10 @@ s
e
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\/ub fellow recruit +getvar[capturegroup_who]
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1
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Hunt
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Hunt
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@ -704,7 +717,7 @@ i
i
3
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2
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TABLE
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K
@ -967,7 +980,7 @@ clearvar[vrRecompNavLoaded]
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1
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Hunt
stuck
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recomp
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@ -1082,7 +1095,7 @@ n
s
s
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stuck
Default
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r
d
@ -1175,7 +1188,7 @@ clearvar[vrDeathNavLoaded]
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1
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Hunt
vr_runback
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death
i