make ammoType an external variable instead of auto-detected
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This commit is contained in:
Erik 2026-03-07 21:43:40 +01:00
parent d50d04c298
commit 59201d250d
3 changed files with 4 additions and 31 deletions

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@ -9,6 +9,7 @@
~~ followTarget - leader character name (follower only)
~~ navRoute - main hunting route (leader only, e.g. neftet_route)
~~ navWaitFollow - return-to-start route (both roles, e.g. neftet_wait_follow / neftet_wait_follow2)
~~ ammoType - 0 = mage/none, 1 = xbow, 2 = bow
~~ (navCloseStopRangeDefault removed - hardcoded to 0.00825 for both roles)
~~
@ -82,7 +83,6 @@ STATE: {Default} ~~ {
DoExpr {setvar[pickFlowers, 1]}
DoExpr {setvar[pokePricklys, 1]}
DoExpr {setvar[pickupRange, 10]}
DoExpr {setvar[ammoType, cond[getinvcount[Wrapped Bundle of Quarrelshafts]>0, 1, cond[getinvcount[Wrapped Bundle of Arrowshafts]>0, 2, 0]]]}
SetState {Hunt}
IF: All
Expr {getvar[isLeader]==0}
@ -93,7 +93,6 @@ STATE: {Default} ~~ {
Chat {/vt opt set enablebuffing true}
Chat {/vt opt set enablenav true}
Chat {/vt opt set navpriorityboost true}
DoExpr {setvar[ammoType, cond[getinvcount[Wrapped Bundle of Quarrelshafts]>0, 1, cond[getinvcount[Wrapped Bundle of Arrowshafts]>0, 2, 0]]]}
SetState {Hunt}
~~ }
STATE: {Hunt} ~~ {