make ammoType an external variable instead of auto-detected
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This commit is contained in:
Erik 2026-03-07 21:43:40 +01:00
parent d50d04c298
commit 59201d250d
3 changed files with 4 additions and 31 deletions

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@ -17,6 +17,7 @@ These must be set before loading the meta (e.g. via launcher or `/ub setvar`):
| `followTarget` | Yes (follower) | Follower | Leader's character name |
| `navRoute` | Yes (leader) | Leader | Main hunting nav route name (e.g. `neftet_route`) |
| `navWaitFollow` | Yes | Both | Return-to-start nav route name (e.g. `neftet_wait_follow`) |
| `ammoType` | Yes | Both | `0` = mage/none, `1` = xbow, `2` = bow |
## Auto-Detected Variables
@ -24,7 +25,6 @@ These are set automatically at startup in the `Default` state:
| Variable | Values | Description |
|---|---|---|
| `ammoType` | `0` = mage/none, `1` = xbow, `2` = bow | Detected from inventory (Quarrelshafts vs Arrowshafts) |
| `pickFlowers` | `1` = on, `0` = off | Leader picks up Desert Flowers (default: on) |
| `pokePricklys` | `1` = on, `0` = off | Leader picks up Prickly Pears (default: on) |
| `pickupRange` | distance | Range for flower/prickly detection (default: 10) |