Non-active, non-idle VTank states (nav, turn_in_quests, etc.) now display in red instead of amber/yellow in both: - Map sidebar: .ml-meta-pill.other (red background + text) - Dashboard cards: .badge-other (red background + text) Green = combat/hunt, Red = nav/other states, Gray = idle/default Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1 line
810 B
JavaScript
1 line
810 B
JavaScript
import{u as c,j as r,D as d}from"./index-BNR09N5o.js";import"./react-DlyoauG8.js";const p=({id:n,zIndex:i,characters:a})=>{const{openWindow:s}=c(),e=Array.from(a.keys()).sort();return r.jsx(d,{id:n,title:"Combat Stats — Select Character",zIndex:i,width:300,height:400,children:r.jsx("div",{style:{flex:1,overflowY:"auto",padding:6},children:e.length===0?r.jsx("div",{style:{padding:12,color:"#666",textAlign:"center",fontSize:"0.8rem"},children:"No characters online"}):e.map(o=>r.jsx("div",{style:{padding:"5px 8px",cursor:"pointer",borderBottom:"1px solid #222",color:"#ccc",fontSize:"0.82rem"},onMouseEnter:t=>t.currentTarget.style.background="#2a2a2a",onMouseLeave:t=>t.currentTarget.style.background="",onClick:()=>s(`combat-${o}`,`Combat: ${o}`,o),children:o},o))})})};export{p as CombatPickerWindow};
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