MosswartOverlord/frontend/src/components
Erik d2c30b610b fix(v2): character window now updates live from WebSocket
The CharacterWindow only fetched once from API on mount and never
updated. Now:
- character_stats WS messages are tracked in useLiveData via ref
- Passed through WindowRenderer to CharacterWindow as liveStats prop
- Window uses live WS data when available, falls back to API fetch
- Attributes, skills, vitals base values, properties (augmentations,
  ratings, etc.), allegiance all update in real-time

Also: vitals bars in the character window use live WS vitals data
(health_percentage etc.) for real-time HP/Stamina/Mana display.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 16:02:49 +02:00
..
effects feat(v2): 13 improvements — functional, visual, UX, backend 2026-04-14 13:49:40 +02:00
map fix(v2): character window now updates live from WebSocket 2026-04-14 16:02:49 +02:00
sidebar feat(v2): Quest Status + Player Dashboard as React windows 2026-04-14 14:02:00 +02:00
tabs feat(v2): Phase 2 — analytics tabs (Combat, Rares, Map, Inventory) 2026-04-12 15:14:50 +02:00
windows fix(v2): character window now updates live from WebSocket 2026-04-14 16:02:49 +02:00
CharacterCard.tsx style(v2): amber/yellow meta states now show red instead 2026-04-14 12:36:23 +02:00
CharacterGrid.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
GlobalStats.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
Layout.tsx fix(v2): remove nav links from dashboard header, move Map View button left 2026-04-14 12:01:31 +02:00
VitalBar.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00