MosswartOverlord/static/_build/index.html
Erik d26f1f725c Fix inventory window never refreshing live (per-character version)
The inventoryVersion counter in useLiveData was a single global value that
bumped on every inventory_delta for any character. With 60+ active chars
all generating deltas, the global counter advanced multiple times per
second.

InventoryWindow's debounce effect watched this global counter, so every
bump reset its 2-second fetch timer. Since bumps arrived faster than 2s,
the fetch never fired — the window appeared frozen until the user closed
and reopened it (which triggered the initial-fetch effect).

Fix: make inventoryVersions a Map<string, number> keyed by character name.
Each inventory_delta now only bumps its own character's counter, so an
open window's debounce correctly fires 2s after its character's last
delta, ignoring unrelated traffic.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 18:57:55 +02:00

18 lines
756 B
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Mosswart Overlord v2</title>
<link rel="icon" type="image/png" href="/icons/7735.png" />
<link rel="preload" as="image" href="/dereth.png" />
<link rel="preload" as="image" href="/icons/0600127E.png" />
<link rel="preload" as="fetch" href="/dungeon_tiles.json" crossorigin="anonymous" />
<script type="module" crossorigin src="/assets/index-BipVD-xb.js"></script>
<link rel="modulepreload" crossorigin href="/assets/react-yfL0ty4i.js">
<link rel="stylesheet" crossorigin href="/assets/index-BsAcOCNp.css">
</head>
<body>
<div id="root"></div>
</body>
</html>