MosswartOverlord/static/_build/assets/CombatPickerWindow-Dn19Owcx.js
Erik d26f1f725c Fix inventory window never refreshing live (per-character version)
The inventoryVersion counter in useLiveData was a single global value that
bumped on every inventory_delta for any character. With 60+ active chars
all generating deltas, the global counter advanced multiple times per
second.

InventoryWindow's debounce effect watched this global counter, so every
bump reset its 2-second fetch timer. Since bumps arrived faster than 2s,
the fetch never fired — the window appeared frozen until the user closed
and reopened it (which triggered the initial-fetch effect).

Fix: make inventoryVersions a Map<string, number> keyed by character name.
Each inventory_delta now only bumps its own character's counter, so an
open window's debounce correctly fires 2s after its character's last
delta, ignoring unrelated traffic.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 18:57:55 +02:00

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JavaScript

import{u as c,j as r,D as d}from"./index-BipVD-xb.js";import"./react-yfL0ty4i.js";const p=({id:n,zIndex:i,characters:a})=>{const{openWindow:s}=c(),e=Array.from(a.keys()).sort();return r.jsx(d,{id:n,title:"Combat Stats — Select Character",zIndex:i,width:300,height:400,children:r.jsx("div",{style:{flex:1,overflowY:"auto",padding:6},children:e.length===0?r.jsx("div",{style:{padding:12,color:"#666",textAlign:"center",fontSize:"0.8rem"},children:"No characters online"}):e.map(o=>r.jsx("div",{style:{padding:"5px 8px",cursor:"pointer",borderBottom:"1px solid #222",color:"#ccc",fontSize:"0.82rem"},onMouseEnter:t=>t.currentTarget.style.background="#2a2a2a",onMouseLeave:t=>t.currentTarget.style.background="",onClick:()=>s(`combat-${o}`,`Combat: ${o}`,o),children:o},o))})})};export{p as CombatPickerWindow};