MosswartOverlord/go-services/tracker-go/ingest.go
Erik a5d69ba88d feat(go-services): Phase 2 ingest — shared Ingestor + shadow consumer
Implements the plugin event handlers (the /ws/position write logic) as a shared
Ingestor, validated against real traffic by replaying Python's /ws/live firehose
into an isolated dereth_go DB (no production write, no plugin stolen).

- ingest.go: faithful ports of telemetry (kill-delta -> char_stats, server
  received_at stamp), rare (rare_stats/rare_stats_sessions/rare_events), portal
  (coord upsert), character_stats (stats_data JSONB subset + upsert), spawn, and
  the memory-only handlers (vitals/quest/equipment_cantrip/nearby/dungeon). In
  -memory live state + read-side overlay accessors.
- shadow.go: coder/websocket consumer of /ws/live -> Ingestor.dispatch (telemetry
  matched by shape since its broadcast has no type field).
- main.go/store.go: ingest mode (READ_ONLY=false + SHADOW_INGEST_WS) wires the
  ingestor; read handlers (/character-stats, /equipment-cantrip, /quest-status)
  now consult the live overlay first, like Python.
- compose: shadow instance ingests ws://dereth-tracker:8765/ws/live.

Validated live: dereth_go has 73 distinct telemetry chars; shadow /live online
set == production (73=73); character_stats 5/5 exact byte-match (0 mismatch);
char_stats kill-deltas + portals accumulating. compare/compare_ingest.py.

Deferred to next pass: combat_stats (delta/merge), share_*, the /ws/position +
/ws/live servers (for cutover).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 10:31:15 +02:00

431 lines
14 KiB
Go

package main
import (
"context"
"encoding/json"
"log/slog"
"strings"
"sync"
"time"
"github.com/jackc/pgx/v5/pgxpool"
)
// Ingestor implements the plugin event handlers (the /ws/position logic),
// faithfully mirroring main.py's write semantics. It owns the in-memory live
// state and writes to a read-write pool (its own DB in shadow/cutover mode).
//
// It is fed either by the real /ws/position server (cutover) or by the shadow
// consumer replaying Python's /ws/live broadcast firehose. broadcast is invoked
// after each handled event (nil = no browser fan-out, e.g. shadow mode).
type Ingestor struct {
pool *pgxpool.Pool
log *slog.Logger
broadcast func(map[string]any)
mu sync.RWMutex
liveSnapshots map[string]map[string]any
liveVitals map[string]map[string]any
liveCharacterStats map[string]map[string]any
liveEquipmentCantrip map[string]map[string]any
liveNearbyObjects map[string]map[string]any
liveCombatStats map[string]map[string]any
dungeonMapCache map[string]map[string]any
questStatus map[string]map[string]string
lastKills map[string]int // "session_id|character_name" -> kills
}
func newIngestor(pool *pgxpool.Pool, log *slog.Logger, broadcast func(map[string]any)) *Ingestor {
return &Ingestor{
pool: pool,
log: log,
broadcast: broadcast,
liveSnapshots: map[string]map[string]any{},
liveVitals: map[string]map[string]any{},
liveCharacterStats: map[string]map[string]any{},
liveEquipmentCantrip: map[string]map[string]any{},
liveNearbyObjects: map[string]map[string]any{},
liveCombatStats: map[string]map[string]any{},
dungeonMapCache: map[string]map[string]any{},
questStatus: map[string]map[string]string{},
lastKills: map[string]int{},
}
}
// dispatch routes a parsed message to the right handler. Over /ws/position the
// discriminator is the "type" field; over the /ws/live broadcast, telemetry has
// NO type (it's the raw snapshot), so we also match it by shape.
func (i *Ingestor) dispatch(ctx context.Context, data map[string]any) {
t := toStr(data["type"])
switch {
case t == "telemetry" || (t == "" && hasTelemetryShape(data)):
i.handleTelemetry(ctx, data)
case t == "rare":
i.handleRare(ctx, data)
case t == "portal":
i.handlePortal(ctx, data)
case t == "character_stats":
i.handleCharacterStats(ctx, data)
case t == "spawn":
i.handleSpawn(ctx, data)
case t == "vitals":
i.handleVitals(data)
case t == "quest":
i.handleQuest(data)
case t == "equipment_cantrip_state":
i.handleEquipmentCantrip(data)
case t == "nearby_objects":
i.handleNearbyObjects(data)
case t == "dungeon_map":
i.handleDungeonMap(data)
case t == "register":
// no DB / no broadcast; plugin_conns belongs to the /ws/position server
case t == "combat_stats", strings.HasPrefix(t, "share_"), t == "chat":
// combat_stats + share_* handled in a later pass; chat is broadcast-only
}
if i.broadcast != nil {
i.broadcast(data)
}
}
func hasTelemetryShape(d map[string]any) bool {
_, a := d["session_id"]
_, b := d["ew"]
_, c := d["kills"]
return a && b && c
}
// --- telemetry: INSERT telemetry_events + kill-delta into char_stats (main.py:3124) ---
const insTelemetry = `INSERT INTO telemetry_events
(character_name,char_tag,session_id,timestamp,ew,ns,z,kills,kills_per_hour,onlinetime,
deaths,total_deaths,rares_found,prismatic_taper_count,vt_state,mem_mb,cpu_pct,mem_handles,latency_ms,received_at)
VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12,0,$13,$14,$15,$16,$17,$18,$19)`
const upsertCharKills = `INSERT INTO char_stats (character_name,total_kills) VALUES ($1,$2)
ON CONFLICT (character_name) DO UPDATE SET total_kills = char_stats.total_kills + $2`
func (i *Ingestor) handleTelemetry(ctx context.Context, data map[string]any) {
name := toStr(data["character_name"])
sessionID := toStr(data["session_id"])
if name == "" || sessionID == "" {
return
}
kills := toInt(data["kills"])
received := time.Now().UTC()
key := sessionID + "|" + name
i.mu.RLock()
last, ok := i.lastKills[key]
i.mu.RUnlock()
if !ok {
if row, err := queryRowAsMap(ctx, i.pool,
`SELECT kills FROM telemetry_events WHERE character_name=$1 AND session_id=$2 ORDER BY timestamp DESC LIMIT 1`,
name, sessionID); err == nil && row != nil {
last = toInt(row["kills"])
}
}
delta := kills - last
tx, err := i.pool.Begin(ctx)
if err != nil {
i.log.Error("telemetry tx begin failed", "err", err)
return
}
defer tx.Rollback(ctx)
if _, err := tx.Exec(ctx, insTelemetry,
name, nstr(data["char_tag"]), sessionID, parseTSAny(data["timestamp"]),
toFloat(data["ew"]), toFloat(data["ns"]), toFloat(data["z"]), kills,
nfloat(data["kills_per_hour"]), nstr(data["onlinetime"]), toInt(data["deaths"]),
nint(data["total_deaths"]), toInt(data["prismatic_taper_count"]), nstr(data["vt_state"]),
nfloat(data["mem_mb"]), nfloat(data["cpu_pct"]), nint(data["mem_handles"]),
nfloat(data["latency_ms"]), received,
); err != nil {
i.log.Error("telemetry insert failed", "err", err, "char", name)
return
}
if delta > 0 {
if _, err := tx.Exec(ctx, upsertCharKills, name, delta); err != nil {
i.log.Error("char_stats upsert failed", "err", err, "char", name)
return
}
}
if err := tx.Commit(ctx); err != nil {
i.log.Error("telemetry commit failed", "err", err, "char", name)
return
}
i.mu.Lock()
i.lastKills[key] = kills
i.liveSnapshots[name] = data
i.mu.Unlock()
}
// --- rare: rare_stats + rare_stats_sessions + rare_events (main.py:3234) ---
const upsertRareStats = `INSERT INTO rare_stats (character_name,total_rares) VALUES ($1,1)
ON CONFLICT (character_name) DO UPDATE SET total_rares = rare_stats.total_rares + 1`
const upsertRareSession = `INSERT INTO rare_stats_sessions (character_name,session_id,session_rares) VALUES ($1,$2,1)
ON CONFLICT (character_name,session_id) DO UPDATE SET session_rares = rare_stats_sessions.session_rares + 1`
const insRareEvent = `INSERT INTO rare_events (character_name,name,timestamp,ew,ns,z) VALUES ($1,$2,$3,$4,$5,$6)`
func (i *Ingestor) handleRare(ctx context.Context, data map[string]any) {
name := toStr(data["character_name"])
if strings.TrimSpace(name) == "" {
return
}
if _, err := i.pool.Exec(ctx, upsertRareStats, name); err != nil {
i.log.Error("rare_stats upsert failed", "err", err, "char", name)
return
}
// Session id: live snapshot first, else latest telemetry row.
i.mu.RLock()
sessionID := toStr(i.liveSnapshots[name]["session_id"])
i.mu.RUnlock()
if sessionID == "" {
if row, err := queryRowAsMap(ctx, i.pool,
`SELECT session_id FROM telemetry_events WHERE character_name=$1 ORDER BY timestamp DESC LIMIT 1`, name); err == nil && row != nil {
sessionID = toStr(row["session_id"])
}
}
if sessionID != "" {
if _, err := i.pool.Exec(ctx, upsertRareSession, name, sessionID); err != nil {
i.log.Error("rare_stats_sessions upsert failed", "err", err, "char", name)
}
}
if _, err := i.pool.Exec(ctx, insRareEvent,
name, toStr(data["name"]), parseTSAny(data["timestamp"]),
toFloat(data["ew"]), toFloat(data["ns"]), toFloatOr(data["z"], 0),
); err != nil {
i.log.Error("rare_events insert failed", "err", err, "char", name)
}
}
// --- portal: upsert on rounded coords (main.py:3567) ---
const upsertPortal = `INSERT INTO portals (portal_name,ns,ew,z,discovered_at,discovered_by)
VALUES ($1,$2,$3,$4,$5,$6)
ON CONFLICT (ROUND(ns::numeric,1), ROUND(ew::numeric,1)) DO UPDATE SET
discovered_at = EXCLUDED.discovered_at,
discovered_by = EXCLUDED.discovered_by,
portal_name = EXCLUDED.portal_name`
func (i *Ingestor) handlePortal(ctx context.Context, data map[string]any) {
name := toStr(data["character_name"])
portalName := toStr(data["portal_name"])
ts := data["timestamp"]
if name == "" || portalName == "" || data["ns"] == nil || data["ew"] == nil || data["z"] == nil || ts == nil {
return
}
if _, err := i.pool.Exec(ctx, upsertPortal,
portalName, toFloat(data["ns"]), toFloat(data["ew"]), toFloat(data["z"]),
parseTSAny(ts), name,
); err != nil {
i.log.Error("portal upsert failed", "err", err, "char", name)
}
}
// --- character_stats: build stats_data subset + upsert (main.py:3443) ---
const upsertCharacterStats = `INSERT INTO character_stats
(character_name,timestamp,level,total_xp,unassigned_xp,luminance_earned,luminance_total,deaths,stats_data)
VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9)
ON CONFLICT (character_name) DO UPDATE SET
timestamp=EXCLUDED.timestamp, level=EXCLUDED.level, total_xp=EXCLUDED.total_xp,
unassigned_xp=EXCLUDED.unassigned_xp, luminance_earned=EXCLUDED.luminance_earned,
luminance_total=EXCLUDED.luminance_total, deaths=EXCLUDED.deaths, stats_data=EXCLUDED.stats_data`
var statsDataKeys = []string{
"attributes", "vitals", "skills", "allegiance", "active_item_enchantments",
"race", "gender", "birth", "current_title", "skill_credits", "burden",
"burden_units", "encumbrance_capacity", "properties", "titles",
}
func (i *Ingestor) handleCharacterStats(ctx context.Context, data map[string]any) {
name := toStr(data["character_name"])
if name == "" {
return
}
statsData := map[string]any{}
for _, k := range statsDataKeys {
if v, ok := data[k]; ok && v != nil {
statsData[k] = v
}
}
sdJSON, _ := json.Marshal(statsData)
if _, err := i.pool.Exec(ctx, upsertCharacterStats,
name, parseTSAny(data["timestamp"]), nint(data["level"]), nint(data["total_xp"]),
nint(data["unassigned_xp"]), nint(data["luminance_earned"]), nint(data["luminance_total"]),
nint(data["deaths"]), sdJSON,
); err != nil {
i.log.Error("character_stats upsert failed", "err", err, "char", name)
return
}
i.mu.Lock()
i.liveCharacterStats[name] = data
i.mu.Unlock()
}
// --- spawn: INSERT spawn_events (main.py:3110). Not broadcast, so only the real
// /ws/position path feeds this; covered by ingest_test.go. ---
const insSpawn = `INSERT INTO spawn_events (character_name,mob,timestamp,ew,ns,z) VALUES ($1,$2,$3,$4,$5,$6)`
func (i *Ingestor) handleSpawn(ctx context.Context, data map[string]any) {
name := toStr(data["character_name"])
mob := toStr(data["mob"])
if name == "" || mob == "" {
return
}
if _, err := i.pool.Exec(ctx, insSpawn,
name, mob, parseTSAny(data["timestamp"]),
toFloat(data["ew"]), toFloat(data["ns"]), toFloatOr(data["z"], 0),
); err != nil {
i.log.Error("spawn insert failed", "err", err, "char", name)
}
}
// --- memory-only handlers ---
func (i *Ingestor) handleVitals(data map[string]any) {
name := toStr(data["character_name"])
if name == "" {
return
}
// Death detection (discord alert) is intentionally omitted in shadow mode —
// it would duplicate the production alert. The live overlay still updates.
i.mu.Lock()
i.liveVitals[name] = data
i.mu.Unlock()
}
var allowedQuests = map[string]bool{
"Stipend Collection Timer": true,
"Blank Augmentation Gem Pickup Timer": true,
"Insatiable Eater Jaw": true,
}
func (i *Ingestor) handleQuest(data map[string]any) {
name := toStr(data["character_name"])
quest := toStr(data["quest_name"])
countdown, ok := data["countdown"]
if name == "" || quest == "" || !ok || countdown == nil || !allowedQuests[quest] {
return
}
i.mu.Lock()
if i.questStatus[name] == nil {
i.questStatus[name] = map[string]string{}
}
i.questStatus[name][quest] = toStr(countdown)
i.mu.Unlock()
}
func (i *Ingestor) handleEquipmentCantrip(data map[string]any) {
name := toStr(data["character_name"])
if name == "" {
return
}
i.mu.Lock()
i.liveEquipmentCantrip[name] = data
i.mu.Unlock()
}
func (i *Ingestor) handleNearbyObjects(data map[string]any) {
name := toStr(data["character_name"])
if name == "" {
return
}
i.mu.Lock()
i.liveNearbyObjects[name] = data
i.mu.Unlock()
}
func (i *Ingestor) handleDungeonMap(data map[string]any) {
lb := toStr(data["landblock"])
if lb == "" {
return
}
i.mu.Lock()
i.dungeonMapCache[lb] = data
i.mu.Unlock()
}
// --- read-side overlay accessors (used by the HTTP handlers when an ingestor
// is present, mirroring Python's "live cache first, DB fallback") ---
func (i *Ingestor) snapshot(m map[string]map[string]any, name string) (map[string]any, bool) {
i.mu.RLock()
defer i.mu.RUnlock()
v, ok := m[name]
return v, ok
}
func (i *Ingestor) getCharacterStats(name string) (map[string]any, bool) {
return i.snapshot(i.liveCharacterStats, name)
}
func (i *Ingestor) getEquipmentCantrip(name string) (map[string]any, bool) {
return i.snapshot(i.liveEquipmentCantrip, name)
}
func (i *Ingestor) questData() (map[string]map[string]string, int) {
i.mu.RLock()
defer i.mu.RUnlock()
out := make(map[string]map[string]string, len(i.questStatus))
for c, qs := range i.questStatus {
cp := make(map[string]string, len(qs))
for k, v := range qs {
cp[k] = v
}
out[c] = cp
}
return out, len(i.questStatus)
}
// --- small value helpers (JSON numbers decode as float64) ---
func nstr(v any) any {
if s, ok := v.(string); ok {
return s
}
return nil
}
func nint(v any) any {
switch x := v.(type) {
case float64:
return int64(x)
case int:
return int64(x)
case int64:
return x
}
return nil
}
func nfloat(v any) any {
if f, ok := v.(float64); ok {
return f
}
return nil
}
func toFloatOr(v any, def float64) float64 {
if f, ok := v.(float64); ok {
return f
}
return def
}
func parseTSAny(v any) time.Time {
s, ok := v.(string)
if !ok {
return time.Now().UTC()
}
s = strings.Replace(s, "Z", "+00:00", 1)
for _, l := range []string{
time.RFC3339Nano, time.RFC3339,
"2006-01-02T15:04:05.999999-07:00", "2006-01-02T15:04:05-07:00",
"2006-01-02T15:04:05.999999", "2006-01-02T15:04:05",
} {
if t, err := time.Parse(l, s); err == nil {
return t
}
}
return time.Now().UTC()
}