MosswartOverlord/frontend/src/components
Erik 8c8409eac6 fix(v2): pack capacity fill bars now show actual fill level
The pack fill bars were always empty because items weren't mapping
to container key 0 (main backpack). The bodyContainerId detection
failed when the inventory service doesn't include container_id on
wielded items. Now falls back to using the largest non-container
item group as the main backpack if key 0 is empty.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 22:09:08 +02:00
..
effects feat(v2): Phases 2-6 — trails, heatmap, portals, windows, effects 2026-04-12 15:58:58 +02:00
map fix(v2): radar data flow + inventory icons 2026-04-12 19:06:14 +02:00
sidebar fix(v2): all reported issues — missing windows, broken features, layouts 2026-04-12 18:49:16 +02:00
tabs feat(v2): Phase 2 — analytics tabs (Combat, Rares, Map, Inventory) 2026-04-12 15:14:50 +02:00
windows fix(v2): pack capacity fill bars now show actual fill level 2026-04-12 22:09:08 +02:00
CharacterCard.tsx fix(v2): recognize Hunt/Default VTank states + show unknown states 2026-04-12 15:10:35 +02:00
CharacterGrid.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
GlobalStats.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
Layout.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
VitalBar.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00