MosswartOverlord/frontend
Erik 3cb8768dc1 fix(v2): v1-faithful character window + improved inventory/radar
Character Window — now matches v1 exactly:
- Navy blue background (#000022) with gold/bronze borders (#af7a30)
- Two side-by-side 320px tab containers
- Left tabs: Attributes (vital bars with gold borders + attribute
  table with green/blue cell backgrounds + vitals base + skill
  credits) | Skills (specialized=purple gradient, trained=teal
  gradient, grouped and sorted) | Titles
- Right tabs: Augmentations (with auras section) | Ratings | Other
  (allegiance with followers)
- Active tab: green tint background with gold top/side borders
- Header: large name + level (gold, right-floated) + race/gender
- XP grid: total, unassigned, luminance earned/total, deaths
- Live vital bars from WebSocket vitals data
- Augmentation/aura/rating property ID maps from v1

Radar — passes full radarData message (not just objects array)
so canvas can render map background + entity positions properly

WindowRenderer — passes live vitals to CharacterWindow

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 21:10:15 +02:00
..
src fix(v2): v1-faithful character window + improved inventory/radar 2026-04-12 21:10:15 +02:00
.gitignore feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
index.html feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
package-lock.json feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
package.json feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
tsconfig.json feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
tsconfig.tsbuildinfo feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
vite.config.ts feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00