Character Window — now matches v1 exactly:
- Navy blue background (#000022) with gold/bronze borders (#af7a30)
- Two side-by-side 320px tab containers
- Left tabs: Attributes (vital bars with gold borders + attribute
table with green/blue cell backgrounds + vitals base + skill
credits) | Skills (specialized=purple gradient, trained=teal
gradient, grouped and sorted) | Titles
- Right tabs: Augmentations (with auras section) | Ratings | Other
(allegiance with followers)
- Active tab: green tint background with gold top/side borders
- Header: large name + level (gold, right-floated) + race/gender
- XP grid: total, unassigned, luminance earned/total, deaths
- Live vital bars from WebSocket vitals data
- Augmentation/aura/rating property ID maps from v1
Radar — passes full radarData message (not just objects array)
so canvas can render map background + entity positions properly
WindowRenderer — passes live vitals to CharacterWindow
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>