MosswartOverlord/go-services/inventory-go/suit_cd_test.go
Erik 7155055072 feat(suitbuilder): CD-tier filter helpers + tests; gate inventory-go build on go test
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 20:35:20 +02:00

82 lines
2.6 KiB
Go

package main
import "testing"
func TestCritTier(t *testing.T) {
cases := []struct {
rating, want int
}{{-1, 0}, {0, 0}, {1, 1}, {2, 2}, {3, 2}, {5, 2}}
for _, c := range cases {
if got := critTier(c.rating); got != c.want {
t.Errorf("critTier(%d) = %d, want %d", c.rating, got, c.want)
}
}
}
func TestAllowedCritSet(t *testing.T) {
for _, vals := range [][]int{nil, {}, {0, 1, 2}, {0, 1, 3}} {
if allowedCritSet(vals) != nil {
t.Errorf("allowedCritSet(%v) should be nil (inactive)", vals)
}
}
if s := allowedCritSet([]int{1}); s == nil || !s[1] || s[0] || s[2] {
t.Errorf("allowedCritSet({1}) = %v, want only tier 1", s)
}
if s := allowedCritSet([]int{0, 1}); s == nil || !s[0] || !s[1] || s[2] {
t.Errorf("allowedCritSet({0,1}) = %v, want tiers 0,1", s)
}
if s := allowedCritSet([]int{3}); s == nil || !s[2] || s[0] || s[1] {
t.Errorf("allowedCritSet({3}) = %v, want only tier 2 (normalized)", s)
}
}
func TestIsArmorSlot(t *testing.T) {
for _, s := range []string{"Chest", "Head", "Feet", "Chest, Abdomen", "Upper Legs, Lower Legs"} {
if !isArmorSlot(s) {
t.Errorf("isArmorSlot(%q) = false, want true", s)
}
}
for _, s := range []string{"Neck", "Left Ring", "Left Wrist", "Trinket", "Shirt", "Pants", "Unknown", ""} {
if isArmorSlot(s) {
t.Errorf("isArmorSlot(%q) = true, want false", s)
}
}
}
func cdItem(slot string, cd int) *SuitItem {
return &SuitItem{Slot: slot, Ratings: map[string]int{"crit_damage_rating": cd}}
}
func TestFilterArmorByCD(t *testing.T) {
items := []*SuitItem{
cdItem("Chest", 0), cdItem("Head", 1), cdItem("Feet", 2),
cdItem("Chest, Abdomen", 2), // multi-coverage armor, CD2
cdItem("Neck", 0), // jewelry — never filtered
cdItem("Shirt", 0), // clothing — never filtered
}
if got := filterArmorByCD(items, nil); len(got) != len(items) {
t.Errorf("nil filter dropped items: got %d, want %d", len(got), len(items))
}
got := filterArmorByCD(items, map[int]bool{1: true})
keep := map[string]bool{"Head": true, "Neck": true, "Shirt": true}
if len(got) != 3 {
t.Fatalf("allowed{1}: got %d items, want 3", len(got))
}
for _, it := range got {
if !keep[it.Slot] {
t.Errorf("allowed{1}: unexpected slot %q survived", it.Slot)
}
}
got = filterArmorByCD(items, map[int]bool{0: true, 1: true})
if len(got) != 4 { // Chest(0), Head(1), Neck, Shirt
t.Errorf("allowed{0,1}: got %d items, want 4", len(got))
}
for _, it := range got {
if isArmorSlot(it.Slot) && it.Ratings["crit_damage_rating"] >= 2 {
t.Errorf("allowed{0,1}: CD2 armor %q should have been dropped", it.Slot)
}
}
}