# Inventory Search redesign — React full-page view **Date:** 2026-07-15 **Status:** Approved (layout + behaviors validated interactively in visual-companion mockup) **Mockup:** `2026-07-15-inventory-search-redesign-mockup.html` (same directory — the approved clickable reference) ## Problem The inventory search UI (`static/inventory.html` + `inventory.js`, ~2100 lines of 2010s-era dense gray vanilla HTML) is functionally complete (all filters work against the Go `inventory-go` service, including the July 2026 spell filters) but visually dated and inconsistent with the React dashboard. Full redesign requested. ## Decisions (user-validated) 1. **Platform:** new full-page view in the existing React app (`frontend/`), reached via `/?view=inventory` — same routing pattern as `?view=dashboard` in `App.tsx`. 2. **Layout:** facet sidebar (direction A of three mocked options) + active- filter chips row borrowed from direction B. 3. **Search trigger:** instant auto-search, debounced ~400 ms, no Search button; in-flight requests aborted via `AbortController`. 4. **Item details:** right-side detail panel opened by row click; ↑/↓ moves selection, Esc closes. 5. **Set analysis:** dropped entirely. The new page fully replaces `inventory.html`/`inventory.js` — both deleted at cutover; the "Analyze Sets" feature ceases to exist. 6. **Shareable URLs:** filter state serialized to the query string. ## Layout (per approved mockup) - **Top bar:** title, name/material search box (`text` param), Reset (clears all filters), column picker (⚙), result count + query time. - **Chips row:** one removable chip per active filter; legendary-cantrip chips styled gold (#fc6 on #2a2418). - **Facet sidebar** (~210 px, collapsible groups with active-count badges): - **Characters** — searchable checkbox list, All/None/Online links, green online dots (from the `/live` data the app already polls). - **Item type** — radios: All / Armor / Jewelry / Weapons (+subtype) / Clothing (maps to `armor_only`/`jewelry_only`/`weapon_only`+`weapon_type`/ `clothing_only`; shirts/pants reachable as clothing subtypes). - **Slots** — jewelry slots (Ring/Bracelet/Neck/Trinket/Cloak) up front, armor slots behind a "show armor slots" expander (`slot_names` CSV). - **Cantrips** — find-as-you-type filter over the legendary cantrip list, grouped (Attributes / Skills / Defense / Banes / Other); checked items pin to a "Selected" section on top; gold styling; plus an "any-tier spell search" text input (`spell_contains`). Checkbox values = the same display names the old page sent (`legendary_cantrips` CSV, AND semantics). - **Ratings** (collapsed) — min inputs for the 4 common ratings, "all 20 ratings" expander for the rest (`min_*` params). - **Equipment sets** (collapsed) — searchable set list (`item_set`/`item_sets`). - **Item state** (collapsed) — equipped-only, bonded, attuned, rare (`equipment_status`, `bonded`, `attuned`, `is_rare`). - **Reqs & value** (collapsed) — wield level ≤, value ≥, workmanship ≥, burden ≤ (`max_level`, `min_value`, `min_workmanship`, `max_burden`). - **Results table:** server-side sort via `sort_by`/`sort_dir` (click headers); sticky header; equipped marker (green ⚔); Spells column with legendary names gold; pagination footer (200/page default, `page`/`limit`). Column set togglable via the ⚙ picker, persisted to `localStorage`. - **Detail panel** (~250 px): item name, slot, equipped state, character, value/burden/wield/workmanship/mana, full ordered spell list (legendary gold). Keyboard: ↑/↓/Esc. ## Implementation shape - **No backend changes.** The existing `GET /api/inv/search/items` supports every filter above (validated; the spell filters shipped 2026-07-14). - New directory `frontend/src/components/inventory/`: - `InventorySearchPage.tsx` — page layout, keyboard handling. - `FilterSidebar.tsx` + one small component per filter group. - `ActiveChips.tsx`, `ResultsTable.tsx`, `DetailPanel.tsx`. - `useInventorySearch.ts` — single-reducer filter state, debounce, AbortController fetch, URL (de)serialization. - Filter state ↔ URL: serialize non-default filters into query params on change (replaceState), parse on mount — bookmarkable searches. - Styling: `frontend/src/styles/inventory.css`, `.inv-*` class prefix, dashboard dark tokens (#111 bg, #1a1a1a panels, #333 borders, #88f accent, #fc6 legendary gold, Segoe UI) — mirrors `map-layout.css` conventions. - **No new npm dependencies.** - Cantrip list + grouping: lift the value strings from the old `inventory.html` checkbox grid (they are the strings the backend matches); store as a typed constant module. - Character list: reuse the app's existing live-players data source for names + online status; fall back to `/api/inv/characters/list` for characters that are offline/never online. ## Cutover Same commit series: add the new view → repoint the dashboard tool-link that currently opens `/inventory.html` to `/?view=inventory` → delete `static/inventory.html` and `static/inventory.js`. `/inventory.html` then 404s to the SPA fallback; acceptable (single-user tool, no external links). ## Testing & verification The frontend has no test framework (build = `tsc -b && vite build`). Verification per task: TypeScript build green + live checks in the Vite dev server against the production API, then post-deploy spot checks of the same scenarios used for the spell-filter validation (Invuln+Summon → 2 items; Ring+Invuln → 56; filterless jewelry → ~4.8k). Adding a test harness is out of scope. ## Deploy `bash deploy-frontend.sh` (builds + copies into `static/`), commit `static/` + `frontend/` + deletions, push; server picks it up via bind mount, no restart. ## Out of scope - Set analysis (dropped per decision 5). - Suitbuilder page (untouched). - React-window (`InventoryWindow.tsx`) per-character inventory — unrelated. - Mobile layout (desktop tool); no test framework introduction.