# Plugin Character Stats Streaming - Design Document ## Overview Add character stats streaming to the MosswartMassacre Decal plugin. Sends a `character_stats` JSON payload via the existing WebSocket connection to MosswartOverlord on login and every 10 minutes. **Scope:** MosswartMassacre plugin only. The backend (MosswartOverlord) already handles this event type. --- ## Architecture A new `CharacterStats` class collects data from three sources and sends it via the existing WebSocket: 1. **CharacterFilter API** — level, XP, deaths, race, gender, birth, attributes, vitals, skills 2. **Network message interception** — allegiance (event 0x0020), luminance & title (event 0x0013) 3. **Separate 10-minute timer** — triggers the send, plus an immediate send on login Uses Newtonsoft.Json with anonymous objects (same as existing `SendVitalsAsync`, `SendChatTextAsync`). --- ## Data Sources | Data | Decal API | |------|-----------| | Level | `CharacterFilter.Level` | | Deaths | `CharacterFilter.Deaths` | | Skill Credits | `CharacterFilter.SkillPoints` | | Total XP | `CharacterFilter.TotalXP` (Int64) | | Unassigned XP | `CharacterFilter.UnassignedXP` (Int64) | | Race | `CharacterFilter.Race` (string) | | Gender | `CharacterFilter.Gender` (string) | | Birth | `CharacterFilter.Birth` (DateTime) | | Attributes (6) | `CharacterFilter.Attributes` collection — `.Name`, `.Base`, `.Creation` | | Vitals (3) base | `CharacterFilter.Vitals` collection — `.Name`, `.Base` | | Skills (all) | `CharacterFilter.Underlying.get_Skill((eSkillID)fs.SkillTable[i].Id)` — `.Name`, `.Base`, `.Training` | | Allegiance | `EchoFilter.ServerDispatch` → game event 0x0020 message fields | | Luminance | `EchoFilter.ServerDispatch` → game event 0x0013 QWORD keys 6, 7 | | Current Title | `EchoFilter.ServerDispatch` → game event 0x0029 or 0x002b | ### Skill Access Pattern (from TreeStats reference) Skills require COM interop with careful cleanup: ```csharp Decal.Filters.FileService fs = CoreManager.Current.FileService as Decal.Filters.FileService; Decal.Interop.Filters.SkillInfo skillinfo = null; for (int i = 0; i < fs.SkillTable.Length; ++i) { try { skillinfo = CoreManager.Current.CharacterFilter.Underlying.get_Skill( (Decal.Interop.Filters.eSkillID)fs.SkillTable[i].Id); string name = skillinfo.Name.ToLower().Replace(" ", "_"); string training = skillinfo.Training.ToString().Substring(6); // Strip "eTrain" prefix int baseValue = skillinfo.Base; } finally { if (skillinfo != null) { System.Runtime.InteropServices.Marshal.ReleaseComObject(skillinfo); skillinfo = null; } } } ``` ### Allegiance Message Processing (from TreeStats reference) Game event 0x0020 contains allegiance tree: ```csharp void ProcessAllegianceInfo(NetworkMessageEventArgs e) { allegianceName = e.Message.Value("allegianceName"); allegianceSize = e.Message.Value("allegianceSize"); followers = e.Message.Value("followers"); MessageStruct records = e.Message.Struct("records"); // Walk tree to find monarch (treeParent == 0) and patron (parent of current char) } ``` ### Luminance from Character Properties (from TreeStats reference) Game event 0x0013 contains QWORD properties: ```csharp // QWORD key 6 = AvailableLuminance (luminance_earned) // QWORD key 7 = MaximumLuminance (luminance_total) ``` --- ## Data Flow ``` Login Complete ├──▶ Hook EchoFilter.ServerDispatch (allegiance + luminance/title) ├──▶ Start 10-minute characterStatsTimer └──▶ Send first stats after 5-second delay (let CharacterFilter populate) Every 10 minutes (+ on login): CharacterStats.CollectAndSend() ├── CharacterFilter: level, XP, deaths, race, attributes, vitals ├── FileService + get_Skill(): all skills with training levels ├── Cached network data: allegiance, luminance, title ├── Build anonymous object with Newtonsoft.Json └── WebSocket.SendCharacterStatsAsync(payload) └── Existing WebSocket → /ws/position → MosswartOverlord Network Messages (event-driven, cached for next stats send): 0x0020 → allegiance name, monarch, patron, rank, followers 0x0013 → luminance_earned, luminance_total 0x0029 → current_title ``` --- ## JSON Payload Matches the MosswartOverlord backend contract: ```json { "type": "character_stats", "timestamp": "2026-02-26T12:34:56Z", "character_name": "Barris", "level": 275, "race": "Aluvian", "gender": "Male", "birth": "2018-03-15 14:22:33", "total_xp": 191226310247, "unassigned_xp": 0, "skill_credits": 0, "luminance_earned": 500000, "luminance_total": 1500000, "deaths": 3175, "current_title": 42, "attributes": { "strength": {"base": 290, "creation": 100}, "endurance": {"base": 200, "creation": 100}, "coordination": {"base": 240, "creation": 100}, "quickness": {"base": 220, "creation": 10}, "focus": {"base": 250, "creation": 100}, "self": {"base": 200, "creation": 100} }, "vitals": { "health": {"base": 341}, "stamina": {"base": 400}, "mana": {"base": 300} }, "skills": { "war_magic": {"base": 533, "training": "Specialized"}, "melee_defense": {"base": 488, "training": "Specialized"}, "life_magic": {"base": 440, "training": "Trained"}, "arcane_lore": {"base": 10, "training": "Untrained"} }, "allegiance": { "name": "Knights of Dereth", "monarch": {"name": "KingName", "race": 1, "rank": 0, "gender": 0}, "patron": {"name": "PatronName", "race": 2, "rank": 5, "gender": 1}, "rank": 10, "followers": 5 } } ``` --- ## Files Modified | File | Changes | |------|---------| | New: `CharacterStats.cs` | Data collection, network message processing, allegiance/luminance caching | | `PluginCore.cs` | Hook `EchoFilter.ServerDispatch`, create 10-min timer, initial send on login, cleanup on shutdown | | `WebSocket.cs` | Add `SendCharacterStatsAsync()` method | --- ## Implementation Details - **Skill COM cleanup**: Every `SkillInfo` from `get_Skill()` must be released with `Marshal.ReleaseComObject()` in a `finally` block - **Allegiance timing**: Network message 0x0020 arrives asynchronously after login. First stats send may have null allegiance; subsequent sends will include it - **Login delay**: Wait 5 seconds after `LoginComplete` before first send to let CharacterFilter fully populate - **Timer**: New `System.Timers.Timer` at 600,000ms (10 min), separate from vitals timer - **Error handling**: Try/catch around entire collection — log errors, don't crash the plugin - **Training string**: `skillinfo.Training.ToString()` returns values like `"eTrainSpecialized"` — strip first 6 chars to get `"Specialized"` --- ## What's NOT in Scope - UI changes in the plugin (no new tab/view) - Vassal list (just monarch + patron + rank + follower count) - Buffed skill values (base only, matching TreeStats) - Historical tracking (backend supports it, not a plugin concern)