package main import ( "math" "testing" ) func approx(a, b float64) bool { return math.Abs(a-b) < 0.01 } // Wand: OD = (buffedElemVsMonsters - tableMaxElemVsMonsters) * 100. // Live "Frost Baton": skill 34 (war), wieldreq 385, ElemVsMonsters 1.40, // no spirit-drinker spells. Table max for (34,*,*,385) = 1.18 → OD = +22. func TestOD_Wand(t *testing.T) { raw := map[string]any{ "ObjectClass": 31.0, "IntValues": map[string]any{"159": 34.0, "160": 385.0}, "DoubleValues": map[string]any{"152": 1.40, "167772169": 8.0}, "Spells": []any{}, "ActiveSpells": []any{}, } od, ok := computeOD(raw) if !ok || !approx(od, 22.0) { t.Fatalf("wand OD = %v ok=%v, want +22", od, ok) } } // Non-loot (no workmanship) → no OD. func TestOD_NonLootNull(t *testing.T) { raw := map[string]any{ "ObjectClass": 31.0, "IntValues": map[string]any{"159": 34.0, "160": 385.0}, "DoubleValues": map[string]any{"152": 1.40}, "Spells": []any{}, "ActiveSpells": []any{}, } if _, ok := computeOD(raw); ok { t.Fatal("no-workmanship item must have no OD") } } // Table lookup miss (unknown tier) → no OD. func TestOD_UnknownTierNull(t *testing.T) { raw := map[string]any{ "ObjectClass": 31.0, "IntValues": map[string]any{"159": 34.0, "160": 999.0}, "DoubleValues": map[string]any{"152": 1.40, "167772169": 8.0}, "Spells": []any{}, "ActiveSpells": []any{}, } if _, ok := computeOD(raw); ok { t.Fatal("unknown wieldreq tier must have no OD") } } // Melee: OD = buffedMaxDmg - varianceTinks - tableMaxDmg, // varianceTinks = round(log(tableMaxVar/variance)/log(0.8), 2). // Heavy (44) sword (2) non-MS, wieldreq 430: tableMaxDmg=71, tableMaxVar=0.47. // A perfect retail-max item: maxDmg 71, variance 0.47 → varianceTinks=0 → OD 0. func TestOD_MeleeRetailMaxIsZero(t *testing.T) { raw := map[string]any{ "ObjectClass": 1.0, "IntValues": map[string]any{"159": 44.0, "353": 2.0, "160": 430.0, "218103842": 71.0}, "DoubleValues": map[string]any{"167772171": 0.47, "167772169": 10.0}, "Spells": []any{}, "ActiveSpells": []any{}, } od, ok := computeOD(raw) if !ok || !approx(od, 0.0) { t.Fatalf("melee retail-max OD = %v ok=%v, want 0", od, ok) } } // Melee with tighter variance (0.376 = one granite tink below 0.47): // varianceTinks = round(log(0.47/0.376)/log(0.8), 2) = round(1.00,2)=1 → OD = 71-1-71 = -1. func TestOD_MeleeOneTinkVariance(t *testing.T) { raw := map[string]any{ "ObjectClass": 1.0, "IntValues": map[string]any{"159": 44.0, "353": 2.0, "160": 430.0, "218103842": 71.0}, "DoubleValues": map[string]any{"167772171": 0.376, "167772169": 10.0}, "Spells": []any{}, "ActiveSpells": []any{}, } od, ok := computeOD(raw) if !ok || !approx(od, -1.0) { t.Fatalf("melee OD = %v ok=%v, want -1", od, ok) } } // Melee buffed: innate Legendary Blood Thirst (id 6089, +10 MaxDamage). // maxDmg 61 + 10 = 71, variance 0.47 → OD 0 (vs 71 table). func TestOD_MeleeBuffedByBloodThirst(t *testing.T) { raw := map[string]any{ "ObjectClass": 1.0, "IntValues": map[string]any{"159": 44.0, "353": 2.0, "160": 430.0, "218103842": 61.0}, "DoubleValues": map[string]any{"167772171": 0.47, "167772169": 10.0}, "Spells": []any{6089.0}, "ActiveSpells": []any{}, } od, ok := computeOD(raw) if !ok || !approx(od, 0.0) { t.Fatalf("melee buffed OD = %v ok=%v, want 0", od, ok) } }