Commit graph

15 commits

Author SHA1 Message Date
Erik
e896ef1f21 feat(midsummer): frog-hop easter egg replaces the rickroll 2026-06-19 09:29:07 +02:00
Erik
475c7aba03 feat: harder shake then spin 🌀🎵
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 23:25:13 +02:00
Erik
30c4067c99 feat: easter egg 🎵
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 23:22:44 +02:00
Erik
a5bd659876 feat(v2): remove old dashboard, add vitae + resizable windows
- Removed old Recharts dashboard view entirely (no more viewMode
  toggle, DashboardView lazy import, Ctrl+D shortcut)
- Recharts chunk eliminated from build — bundle size reduced
- Player Dashboard window: added Vitae column (red when > 0%)
- ALL windows now resizable: drag bottom-right corner handle
  (min 300×200px). Subtle diagonal line grip indicator.
- Sidebar: removed 📊 Dashboard toggle link, removed broken
  /quest-status.html external link (replaced by 📜 Quests window)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 15:33:07 +02:00
Erik
938421999a feat(v2): Quest Status + Player Dashboard as React windows
Quest Status window (📜 Quests in sidebar):
- Fetches GET /quest-status API (polls every 30s)
- Grid: characters as rows × all unique quests as columns
- "READY" shown in green, countdowns in yellow, missing as dash
- Quest names shortened (removes "Timer", "Pickup" suffixes)
- Sticky header row, scrollable body
- Replaces broken quest-status.html link

Player Dashboard window (👥 Dashboard in sidebar):
- Sortable table of all online characters
- Columns: Character, State, KPH, Session kills, Total kills,
  Rares (total + session), Deaths, Uptime, HP%, Tapers
- Click column headers to sort (ascending/descending toggle)
- State badges: green=combat/hunt, red=other, gray=idle
- KPH in green, rares in gold, deaths in red (if > 0)
- HP% color-coded: green >80%, yellow >40%, red below

Sidebar changes:
- Removed broken /quest-status.html external link
- Added 👥 Dashboard + 📜 Quests as window opener buttons
- Both lazy-loaded (only fetched when first opened)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 14:02:00 +02:00
Erik
0112c59514 feat(v2): 13 improvements — functional, visual, UX, backend
Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
   countdown with state dot: green=active, red=inactive, yellow=unknown)

Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list

UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)

Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
    total_attacks, failed_attacks, crits, damage per AttackType×Element
    instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
    the lifetime fix (pre-2026-04-14T09:00Z)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 13:49:40 +02:00
Erik
69678a9426 perf(v2): 8 optimizations — 24% smaller bundle, fewer re-renders
1. React.memo on WindowRenderer — prevents re-renders when parent
   state changes but no windows are affected

2. Coordinate display via direct DOM ref — no React state updates
   on mouse move (was triggering re-renders on every pixel)

3. useDeferredValue for sidebar vitals + player list — React
   prioritizes map interactions over stat text updates

4. Chat messages in ref — stores in useRef instead of useState,
   only bumps a version counter for re-render. Eliminates a
   new Map() allocation on every chat message.

5. Lazy-load 8 window components — InventoryWindow, CharacterWindow,
   RadarWindow, CombatStatsWindow, IssuesWindow, VitalSharingWindow,
   StatsWindow, CombatPickerWindow all loaded on first open.
   Main bundle dropped from 278KB to 211KB (24% reduction).

6. Preload critical assets — dereth.png, backpack icon, dungeon_tiles.json
   via <link rel="preload"> in index.html for instant map render.

7. Bundle splitting — React runtime extracted to separate 12KB chunk
   (cached independently). Window components split into 8 chunks.
   Total: 13 chunks vs previous 2.

8. Service worker — caches map images, icon sprites, and dungeon tiles.
   Icon images cached on first fetch. Repeat page loads serve from
   cache instantly. Auto-cleans old cache versions.

Net result:
- Initial load: 211KB main + 17KB CSS (was 278KB + 17KB)
- React cached separately: 12KB
- Windows load on demand: 1-15KB each
- Dashboard with Recharts: 425KB (unchanged, still lazy)
- Map images/icons: cached by service worker after first load

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 12:11:08 +02:00
Erik
1e125f7653 fix(v2): tool links open in new tab (target=_blank)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 11:57:00 +02:00
Erik
2cd68d0368 fix(v2): move Dashboard to tool links + fix Combat sidebar button
- Dashboard toggle moved from sidebar header to tool links area
  alongside Suitbuilder, Inv Search, Debug, Quests
- Combat sidebar button now opens a character picker window
  (combatpicker prefix) that lists all online characters — click
  one to open their full combat stats window

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 10:19:57 +02:00
Erik
869507a3ef fix(v2): version display — top-left inside sidebar above header
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 13:32:25 +02:00
Erik
85dce15d8b perf(v2): comprehensive performance optimizations
1. Map pan/zoom via direct DOM mutation (bypass React state)
   - txRef stores {scale, offX, offY}, applyTransform() writes
     directly to groupRef.style.transform
   - Zero React re-renders during pan/zoom — smooth 60fps
   - Removed MapTransformContext dependency (dead code now)

2. Code-split Recharts via React.lazy()
   - DashboardView (with all Recharts components) is a separate chunk
   - Main bundle: 274KB (was 694KB — 60% reduction)
   - Dashboard chunk: 425KB (loaded only on demand)
   - Map view loads instantly without Recharts overhead

3. useDeferredValue for player list
   - Kill counters, KPH, rares in sidebar use deferred rendering
   - React prioritizes map interactions over stat text updates
   - Reduces unnecessary re-renders during WS message bursts

4. useMemo for derived data in MapLayout
   - players array and vitalsMap memoized on characters ref
   - Prevents child component re-renders when Map identity changes
     but content is the same

5. Removed MapTransformProvider wrapper (no longer needed)

Total impact: ~60% smaller initial load, ~10x fewer re-renders
during active WebSocket streaming, zero-latency pan/zoom.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 22:46:54 +02:00
Erik
52e1bcd6b8 fix(v2): all reported issues — missing windows, broken features, layouts
Missing features (now added):
1. Vital Sharing window — polls /vital-sharing/peers, shows peer vitals
   with HP/STA/MANA bars, connection status, position, tags
2. Combat Stats window — full Mag-Tools style with monster list (left),
   damage breakdown grid (right), session/lifetime toggle, element matrix
3. Issues Board window — CRUD with categories, resolve/reopen, comments
4. Quest Status — links to /quest-status.html (separate page like v1)
5. Sidebar: added Issues + Vitals buttons, Quest link, Combat button
   per player row (6 buttons now: Chat/Stats/Inv/Char/Combat/Radar)

Fixed functionality:
6. Radar — fixed command to "start_radar"/"stop_radar" (was wrong path)
7. Character window — redesigned with v1-style tabbed layout:
   Left tabs: Attributes (vitals bars + attribute grid) | Skills
   (specialized/trained grouped) | Titles
   Right tabs: Augs | Ratings | Other (allegiance)
   Header: level, race, gender, XP, luminance, deaths, skill credits
8. Stats window — proper Grafana iframe grid (4 panels 2x2) with
   time range selector (1H/6H/24H/7D)

Color palette: expanded to 60 distinct colors (was 30)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:49:16 +02:00
Erik
b77450b6eb fix(v2): comprehensive bug fix round — all reported issues
1. Server stats: now shows player count, latency (rounded), uptime hours
2. Rares/Kills counters: fixed API response fields (all_time/total)
3. Chat send: wired socket.send with v1 envelope { player_name, command }
4. Stats button: opens Grafana iframe grid (4 panels, time range selector)
5. Char button: opens character window with attributes/skills/vitals from
   /character-stats/{name} API, structured display with sections
6. Inventory button: full inventory window with equipment table (material,
   set, imbue, AL, dmg, work, tink) + pack contents pill grid + filter
7. Radar button: opens radar window, sends start/stop commands via socket
8. Sidebar links: added Inventory Search, Suitbuilder, Player Debug
9. Color palette: expanded from 30 to 60 distinct colors matching v1
10. Window types properly routed: stats- prefix → Grafana, char- → character
    data, inv- → inventory, radar- → radar with socket commands

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:31:06 +02:00
Erik
de7b547349 feat(v2): Phases 2-6 — trails, heatmap, portals, windows, effects
Phase 2 — Map overlays:
- TrailsSVG: SVG polylines per character from /trails, polled 2s
- HeatmapCanvas: canvas radial gradients from /spawns/heatmap
- PortalMarkers: emoji markers from /portals
- Sidebar toggles for heatmap and portals

Phase 3 — Draggable windows:
- WindowManagerContext: z-index stack for open windows
- DraggableWindow: generic shell with drag-header, close btn, z-stack
- ChatWindow: color-coded messages + input form (1000 msg buffer)
- CharacterWindow: combat stats with monster damage table
- InventoryWindow: item table with material/set/AL/dmg/workmanship
- WindowRenderer: reads context, renders all open windows
- Action buttons (Chat/Stats/Inv/Char/Radar) now open windows

Phase 4 — Window types share same DraggableWindow shell with
character-specific content. Combat stats and inventory via API.

Phase 5 — Effects:
- RareNotification: slide-in/slide-out banner with gold border
- Fireworks: 30-particle explosion with CSS custom property animation
- Notification queue with 6s display + 0.5s exit animation

Phase 6 — Polish:
- Window header uses modern blue gradient (not solid purple)
- Chat uses monospace font
- All overlay layers properly stacked (heatmap → trails → dots → portals)
- Mobile: sidebar stacks above map at 768px breakpoint
- Chat messages tracked per-character in useLiveData

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:58:58 +02:00
Erik
2c4b8d3afb feat(v2): Phase 1 — map-first layout matching v1
Rebuilds the v1 map-centric experience in React:

Layout:
- 400px sidebar on left, interactive map on right (flex, 100vh)
- Exact same proportions and dark theme as v1

Sidebar (top→bottom):
- Header with active player count + Dashboard toggle button
- Server status dot (Coldeve online/offline with pulse)
- Aggregate counters: Rares (gold), Server KPH (blue glow), Kills (red)
- 6 sort buttons (Name, KPH, S.Kills, S.Rares, T.Kills, KPR)
- Player name filter
- Scrollable player list with per-row:
  - Name + coordinates
  - HP/Stamina/Mana vital bars (red/orange/blue gradients)
  - Session kills, total kills, KPH
  - Session rares, total rares, VTank meta state pill
  - Online time, deaths, prismatic tapers
  - Color-coded left border per player

Map:
- dereth.png with CSS transform pan (drag) + zoom (wheel, 1.1x factor, max 20x)
- Player dots (6px circles, color-matched to sidebar)
- Hover tooltip (name, coords, kph, kills)
- World coordinate display at cursor position
- Fit-to-window on first load

View toggle: Map View ↔ Dashboard with localStorage persistence.
All v1 CSS ported under ml-* prefix, scoped via map-layout.css.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:38:14 +02:00