Quest Status window (📜 Quests in sidebar):
- Fetches GET /quest-status API (polls every 30s)
- Grid: characters as rows × all unique quests as columns
- "READY" shown in green, countdowns in yellow, missing as dash
- Quest names shortened (removes "Timer", "Pickup" suffixes)
- Sticky header row, scrollable body
- Replaces broken quest-status.html link
Player Dashboard window (👥 Dashboard in sidebar):
- Sortable table of all online characters
- Columns: Character, State, KPH, Session kills, Total kills,
Rares (total + session), Deaths, Uptime, HP%, Tapers
- Click column headers to sort (ascending/descending toggle)
- State badges: green=combat/hunt, red=other, gray=idle
- KPH in green, rares in gold, deaths in red (if > 0)
- HP% color-coded: green >80%, yellow >40%, red below
Sidebar changes:
- Removed broken /quest-status.html external link
- Added 👥 Dashboard + 📜 Quests as window opener buttons
- Both lazy-loaded (only fetched when first opened)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
countdown with state dot: green=active, red=inactive, yellow=unknown)
Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list
UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)
Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
total_attacks, failed_attacks, crits, damage per AttackType×Element
instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
the lifetime fix (pre-2026-04-14T09:00Z)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. React.memo on WindowRenderer — prevents re-renders when parent
state changes but no windows are affected
2. Coordinate display via direct DOM ref — no React state updates
on mouse move (was triggering re-renders on every pixel)
3. useDeferredValue for sidebar vitals + player list — React
prioritizes map interactions over stat text updates
4. Chat messages in ref — stores in useRef instead of useState,
only bumps a version counter for re-render. Eliminates a
new Map() allocation on every chat message.
5. Lazy-load 8 window components — InventoryWindow, CharacterWindow,
RadarWindow, CombatStatsWindow, IssuesWindow, VitalSharingWindow,
StatsWindow, CombatPickerWindow all loaded on first open.
Main bundle dropped from 278KB to 211KB (24% reduction).
6. Preload critical assets — dereth.png, backpack icon, dungeon_tiles.json
via <link rel="preload"> in index.html for instant map render.
7. Bundle splitting — React runtime extracted to separate 12KB chunk
(cached independently). Window components split into 8 chunks.
Total: 13 chunks vs previous 2.
8. Service worker — caches map images, icon sprites, and dungeon tiles.
Icon images cached on first fetch. Repeat page loads serve from
cache instantly. Auto-cleans old cache versions.
Net result:
- Initial load: 211KB main + 17KB CSS (was 278KB + 17KB)
- React cached separately: 12KB
- Windows load on demand: 1-15KB each
- Dashboard with Recharts: 425KB (unchanged, still lazy)
- Map images/icons: cached by service worker after first load
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Dashboard toggle moved from sidebar header to tool links area
alongside Suitbuilder, Inv Search, Debug, Quests
- Combat sidebar button now opens a character picker window
(combatpicker prefix) that lists all online characters — click
one to open their full combat stats window
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. Map pan/zoom via direct DOM mutation (bypass React state)
- txRef stores {scale, offX, offY}, applyTransform() writes
directly to groupRef.style.transform
- Zero React re-renders during pan/zoom — smooth 60fps
- Removed MapTransformContext dependency (dead code now)
2. Code-split Recharts via React.lazy()
- DashboardView (with all Recharts components) is a separate chunk
- Main bundle: 274KB (was 694KB — 60% reduction)
- Dashboard chunk: 425KB (loaded only on demand)
- Map view loads instantly without Recharts overhead
3. useDeferredValue for player list
- Kill counters, KPH, rares in sidebar use deferred rendering
- React prioritizes map interactions over stat text updates
- Reduces unnecessary re-renders during WS message bursts
4. useMemo for derived data in MapLayout
- players array and vitalsMap memoized on characters ref
- Prevents child component re-renders when Map identity changes
but content is the same
5. Removed MapTransformProvider wrapper (no longer needed)
Total impact: ~60% smaller initial load, ~10x fewer re-renders
during active WebSocket streaming, zero-latency pan/zoom.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Rebuilds the v1 map-centric experience in React:
Layout:
- 400px sidebar on left, interactive map on right (flex, 100vh)
- Exact same proportions and dark theme as v1
Sidebar (top→bottom):
- Header with active player count + Dashboard toggle button
- Server status dot (Coldeve online/offline with pulse)
- Aggregate counters: Rares (gold), Server KPH (blue glow), Kills (red)
- 6 sort buttons (Name, KPH, S.Kills, S.Rares, T.Kills, KPR)
- Player name filter
- Scrollable player list with per-row:
- Name + coordinates
- HP/Stamina/Mana vital bars (red/orange/blue gradients)
- Session kills, total kills, KPH
- Session rares, total rares, VTank meta state pill
- Online time, deaths, prismatic tapers
- Color-coded left border per player
Map:
- dereth.png with CSS transform pan (drag) + zoom (wheel, 1.1x factor, max 20x)
- Player dots (6px circles, color-matched to sidebar)
- Hover tooltip (name, coords, kph, kills)
- World coordinate display at cursor position
- Fit-to-window on first load
View toggle: Map View ↔ Dashboard with localStorage persistence.
All v1 CSS ported under ml-* prefix, scoped via map-layout.css.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>